Question: What do you think MindArk's top priorities should be?

What do you think MindArk's top priority should be?

  • Deployment of Unreal Engine 5 for Entropia

  • Space Transport Missions and other Space Content

  • Land Plot development

  • Work on Robot Beacons and other hunting Content

  • New Mayhem Event system release

  • Fixing broken loot, balancing and other issues with the Economy

  • User Interfaces & other functionality improvements (Society, Auction, etc ...)

  • Affiliate pgm, Marketing/Advertising the game to bring in more players


Results are only viewable after voting.
Again… my problem with balancing the economy is that players will always grind markup down to nothing if it’s accessible. There’s never going to be enough consumption of mined and hunted resources so get over it. If MA rebalances stuff like they did when shrapnel was released, the players will just grind it down to 101% anyways.

Stop asking Mindark to create markup for you, it won’t work you socialist whiners.

Edit: youngs and stalkers should not drop the same stuff.

I understand your point Sean, I do. The problem seems to be mostly in "turnover", i.e. once a hunter has converted all of their ped into hunting loot, they must sell it if they wish to get back to hunting. Now some will probably have the instinct to try and hold out for a "fair" price for their loot, but before long most will realize that if they are ever going to be able to get back to hunting again, they are going to have to just accept whatever they can get and move on with their life.

I understand this problem and I think most people do.

The dynamics at play here seem to be Supply and Demand; too much supply, because 90% of players hunt and generate hunting loot, and not enough demand, cause only 5-10% of players actually use this loot to convert it into something else. So, it would appear that the only levers that MA has to solve this problem are:

- Reduce the supply of hunting loot
- Increase the demand of hunting loot

I think that's a simplistic view, but let's go ahead and take a look at what MA has done in recent years to try and pull on those levers:

1. Introduced Shrapnel to help alleviate the turnover constraints
2. Loot 2.0 to stabilize returns for hunters
3. New skilling/fishing BPs (Tech Gizmos) to increase demand for all of the lower level Animal Oils (except Heart and Brain)
4. Buy-Orders on the Auction to stand in as a pseudo-demand for other hunting mats

All of these things have helped, probably not as much as MA was hoping but they have helped. Returns are more predictable with Loot 2.0, there are fewer failed auctions on Animal Oils since the Tech Gizmos have come out, and sporadic Buy-Orders provide a solution to getting markup for things like Animal Hide where typically there is no markup to speak of for that stuff.

There is more that could be done and I think that's what the people are saying here in this poll. For one thing, I believe that Land Plot development presents the parfect opportunity to create more demand for hunting loot, I would not even bat an eye on spending 10k in markup just for the opportunity to erect a cool building, and I suspect that a lot of other people would too. If MA just released 1 new building a year, I believe it could have an effect on the overall economy, and they could milk this thing for many years, possibly a decade. But I digress...

The point is, lots of people still find it too expensive to hunt and want MA to do something about it. I witness this in discussions I have with soc mates and even though I don't do that much hunting, I feel for them. I understand that the money isn't just going to appear out of thin air and must come from somewhere, that obvious somewhere, to me, is from investors and content creators, such as Land Plot owners/developers. Give them something in exchange, but make them pay for it.

Anyway, it's just a poll, I wouldn't call those people socialists, I think it's important to listen and look to see if there's anything that can be learned and used from those results, and what I see is that it's still very expensive to hunt... possibly more then what people are willing to spend.

Legends
 
Again… my problem with balancing the economy is that players will always grind markup down to nothing if it’s accessible. There’s never going to be enough consumption of mined and hunted resources so get over it. If MA rebalances stuff like they did when shrapnel was released, the players will just grind it down to 101% anyways.

Stop asking Mindark to create markup for you, it won’t work you socialist whiners.

Edit: youngs and stalkers should not drop the same stuff.


There are many aspects to this, but in general not many fools want to have a loss of $100 on every $1000 deposit to satisfy those who have a loss of $20 on every $1000 deposit, even the dissatisfaction is greater whenwith a loss of 90% at the officially announced 96%! This is a fucking official lie!
 
10. Transparentness
11. Fixing/removing casino mentality, so game can be supported by actual playerbase, not by 50 hardcore gambling addicts.
12. Communication
13. Working on EU, not yearly "projects" that smell like scam
 
Again… my problem with balancing the economy is that players will always grind markup down to nothing if it’s accessible. There’s never going to be enough consumption of mined and hunted resources so get over it. If MA rebalances stuff like they did when shrapnel was released, the players will just grind it down to 101% anyways.

Stop asking Mindark to create markup for you, it won’t work you socialist whiners.

Edit: youngs and stalkers should not drop the same stuff.

Dont you think that items like Nanocubes are the real problem for hunter's/miner's to sell their stuff? Millions of peds are used to buy Nanocubes from TT to then craft "explosive projectiles". When all this peds would buy stuff hunter's and miner's receive while doing their professions they would get MU for their loot.
But as the gambling machine addicted can buy Nanocubes at TT and use them to feed their one armed bandit aka crafting explosive projectiles they are of no use to the community, they are like in a separate economie not connected to hunting, mining or EU only to TT and MA.
 
Dont you think that items like Nanocubes are the real problem for hunter's/miner's to sell their stuff? Millions of peds are used to buy Nanocubes from TT to then craft "explosive projectiles". When all this peds would buy stuff hunter's and miner's receive while doing their professions they would get MU for their loot.
But as the gambling machine addicted can buy Nanocubes at TT and use them to feed their one armed bandit aka crafting explosive projectiles they are of no use to the community, they are like in a separate economie not connected to hunting, mining or EU only to TT and MA.
Of course. I think ep4 ruined the game but without the revenue from ep4 there wouldn’t be a game for us to play. MA needs that money so that we can enjoy 97%+ hunting returns and 95% mining returns.

The simple solution is……


wait for it…..


Refine any loot/material into shrapnel.
 
the dissatisfaction is greater whenwith a loss of 90% at the officially announced 96%! This is a fucking official lie!

you must not track your returns very well/properly. Or you’re playing wayyy outside of your bankroll. I can personally confirm that 97% average and it went up with looter levels until I got a high efficiency weapon and it’s sort of plateaued now. And I cycle a tonnnn of ped every day.
 
This:

6. Fixing broken loot, balancing and other issues with the Economy
Many people have complained in the past about balancing issues, broken loot (things no longer dropping), and other Economy related issues. Is doing something about this what should be MindArk's top priority?

MEGA! (Make Entropia Great Again)
 
i wanted to pick more but i picked 1 and 7 cos i think the game needs this as i believe the current engine is already being pushed to its limit and not that easy for devs to work with compared to unreal, i also think it would be a nice refresh of the game and should automaticly bring in more players anyway cos it will be on epic , i also think its a good solid choice and should open up even more things that can be done in the game that currently is not possible in the current engine
 
Again… my problem with balancing the economy is that players will always grind markup down to nothing if it’s accessible. There’s never going to be enough consumption of mined and hunted resources so get over it. If MA rebalances stuff like they did when shrapnel was released, the players will just grind it down to 101% anyways.

Stop asking Mindark to create markup for you, it won’t work you socialist whiners.

Edit: youngs and stalkers should not drop the same stuff.
I think one solution to the MU supply issue here is increase the TT returns on crafting so more people are drawn into it. Or introduce the dropping on single click very rare item BP drops to encourage more consumption of resources. Or if possible introduce small TT amounts of oils into EP crafting not just Nanocubes.


RE: Legends Poll.

UE5 is for me the obvious priority right now as it lays the foundation to better fix some of the other gameplay issues related to CE2. A nice shiny polish to the game and hopefully some promotion by Epic good bring in a flood of new players.

On the topic of bringing more players to the game, a well set up affiliate program would do wonders for the game. There is so much potential here it's a shame it's never been set up before. If you could revenue share with MA for the first few months of deposits from a new player, or if you could get a commission on every player you introduce who deposits >$100 in their first year I know a fair number of the active community would be able to produce some fantastic affiliate marketing systems. Wouldn't even necessarily have to be $USD based commissions am sure a lot of players would be happy to do it for mentor tier item rewards.


Another great thread btw Legends 👍
 
I voted economy and improved functionality since UE5 is not an option, its a task they have that must be done
properly and asap. (Engine havn't been released yet, will probably be relaesed early 2022)

Economy in the way that all things looted should have a purpose and not fillers, but also things that have
stoped dropping should be increased (i.e things used in crafting).
Functionality is not really an option either, this is a "must" imo. Current features should be expanded with more
in depth features, e.g scanning should show way more info depending on the level of users skills and profession.
 
At 103 votes, the result remains much the same; clearly there's a great big divide among participants as to what should be MA's top priority


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