What you think about current loot distribution system ?

Is current loot distribution system working ok ?

  • Yes - its fine, well balanced and should be kept that way

    Votes: 52 30.6%
  • No - it should be changed - ill post my suggestion

    Votes: 118 69.4%

  • Total voters
    170
  • Poll closed .

Ateush

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Robert Ateush NowakPL
Simple question:
Are you happy with current loot distribution system ingame ?
I am not asking about loot value (bad/good returns etc) !

Just want to know if current system is fair, balanced and rewarding.
Is it good for game economy, developers and us - players ?

All those huge ATH's (great for media and bringing newcomers),
same people looting good stuff (they spend and invested a lot of money), those newbies hitting huge ATH's, all those easy to get SGA items for all proffessions ;) etc. etc. ...

Is everything ok ?
 
2 yrs in eu... my biggest hof 425 ped.... after new vu depo twice 150$ each time and lost it in a week... no comment
 
2 yrs in eu... my biggest hof 425 ped.... after new vu depo twice 150$ each time and lost it in a week... no comment

Sorry to hear that - but i am not asking about bad returns etc.
Please do not vote if you got bad loot - i am interested in opinions about loot system - not exact returns. Not everybody can profit ingame - thats not the question.

Please dont make a whine thread of this. If you think that it should be better - make a suggestion how loot system should work.
 
What system...I have NO knowlage about the system and neither do anyone
else..SOO...?!?
 
i dont even mind the big ATH, just the apparent regularity of them. what really bothers mean is the daily 5 figure loots, espcailly on low-mid mobs that can be hunted by anyone in gremlin with a lvl 30 SIB weapon. make more sence to me to pay out 10x 1ks or 20x 500ped loots.

but the punters keeping paying and playing, so obviously in a minority.
 
the problem is that it really does not matter if you (or me, or whoever) are unhappy with the current loot distribution.

what it matters is whether the current loot distribution brings MA more overall deposits or not (regardless of the total number of active players and regardless of their level of "hapiness" :D).

so, apparently the current system, as much as we say we hate it, makes us players (as a whole) deposit more, and that's what matters for MA.
 
so, apparently the current system, as much as we say we hate it, makes us players (as a whole) deposit more, and that's what matters for MA.
So in some way its good for game, economy and MA. It makes whole EU still online - and i can agree with that :) Thanks.
 
I will speak as a miner here because its my main profession in EU .
I think miners should get more items when extracting a claim. What items that should be im gonna leave to FPC to figure out because im sure they got plenty ideas sent to them through the years.

In general I find lootsystem a bit erratic and unbalanced at times. If playerbase is as big as MA/FPC claims I honestly think more people should be able to get the new items being released.
 
I do not really care about the loot distribution... let''s say all improvements just came to late
the grievance and anger took over. Done with the crap

I'll stick to EU just for the interest of the road it is taking, seeing it already as a history lesson not to be missed
 
It does nag me a little bit that 'some' people can grind one mob for long and get chains of hofs. When I try to do that, loot dies more and more for every run until it just slaps me in the face saying "nothing to get here, move along!"

...
 
I think that skills should be valued higher than what I expect they are now.
And as aridash says, I dont mind the big loots either, they just come abit to often.
Then again, as you say Ateush, the current system still keeps me here (in EU not on EF) 8 hours a day, so it cant be all bad.

I dont think that the realy big ATHs serves as much as advertising anyway, its not like it will be written about it in newspapers or showed at TV, it is just something for us already in EU to dream for.

All in all, I am ok with the current loot system.
 
"Balancing Manager" should be replaced since years, can only get better.
 
Daikiba lootproblems

I love to hunt Daikiba very much... but in V.10 the loot at this animal is very bad... and the mark-up for the stuff from Daikiba lower and lower....! MA do somethink!.... See entropiatracker.com ... monitoring this Animal! :(
 
loot system is all good, if you know where to go at what times :)

in other words, knowledge is very important and knowing how the system basicly works.
 
I have one suggestion for the loot system and that it more relevent to what would be expected... what I mean is that you should get at least one specific to the mob hide and one set of animal oils eye and muscle for each mob killed... of course there would be other loot of general and fine leathers to give the boost of extra finds... damaged mangled armor and equipment should be dropped only from flesh eating mobs as the relics of eaten hunters and miners... some can and some cannot be repaired or used... except as scrap... in manufacturing...

In mining the the same but with buried artifacts with clues that lead to greater treasures and perhaps towers or caves with riches...or you could find hidden underground caches of robot parts or perhap the rusted armored skeletons of old miners... or hunters...

For crafting... the blue prints of all new addtions to the loot cycle... which after a long... long time woud begin to show up in hunter and miner loots highly damged of course...

There should be HOF's in Dung

and other collectables

Tamed animals should provide up to 25 liters of sweat per day and some dung... maybe wool in the case of Daks

I really think the whole loot system needs to re-balance with frame of mind of what you would naturally expect to find and get...
:cool::cool::cool:
 
I don't like the loot distribution. The stakes are too high and payouts are too varied.

I don't think it's really MA's fault though. I think it's a consequence of how we play the game. MA could maybe do more to adjust the system to the realities of the way the players act.
 
I don't like the loot distribution. The stakes are too high and payouts are too varied.

I don't think it's really MA's fault though. I think it's a consequence of how we play the game. MA could maybe do more to adjust the system to the realities of the way the players act.

They did, it makes people deposit more. 3 years ago a 20k hof was something special it happened very rarely and was a talking point for a while now its the norm to see one daily. MA made that change no one else did. The original excuse was to allow higher tt (L) items to drop but it was MA that made them such high value in the first place.

There are many ideas for the way the balancing should be. MA is in charge of the balancing of the economy for the forseeable future and we have no contact with MA as we're customers of FPC the only person we can complain to is Marco and as we've been doing that for years I don't expect anything to change.
 
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yeah its a trend, but MA choose that road..

Let''s take the tv show, Wheel of Fortune
I cannot speak of different countrys except from my own..

There people would get all excited about wining a alarm radio, a puzzle set and an electric nail trimmer..

Today it has to be a full vacation, a hybryd car or a house.
When it is smaller than that, people get dissappointed.

Same with the lottery, it has to be bigger and bigger all the time. In my opinion bad strategy.
You are aiming on a pshycological aspect of the human being. So people get hope and their hope gets shattered over and over. That will depress people and you will not want that.

(Not proven, just my perspective)
I realise this post is not complete to show the whole vision, but its a start and I hope the one who reads it can make up the rest because my mind is locked :x
 
They did, it makes people deposit more. 3 years ago a 20k hof was something special it happened very rarely and was a talking point for a while now its the norm to see one daily. MA made that change no one else did. The original excuse was to allow higher tt (L) items to drop but it was MA that made them such high value in the first place.

There are many ideas for the way the balancing should be. MA is in charge of the balancing of the economy for the forseeable future and we have no contact with MA as we're customers of FPC the only person we can complain to is Marco and as we've been doing that for years I don't expect anything to change.

You're right about that change they made to increase the number of (L) items dropping and that they decided the tt value of those items. That definitely made things worse.

I wasn't thinking of that. I do still think though that overall trends of player activity don't match what MA expected when they designed the system and it leads to the outcome that we don't like. I guess I am saying I think they should do the opposite of the change you mentioned.

Marco did say something about doing away with no-loots sometime in the future, so maybe they are trying to adjust it the right way now... only time will tell.
 
the problem is that it really does not matter if you (or me, or whoever) are unhappy with the current loot distribution.

what it matters is whether the current loot distribution brings MA more overall deposits or not (regardless of the total number of active players and regardless of their level of "hapiness" :D).

so, apparently the current system, as much as we say we hate it, makes us players (as a whole) deposit more, and that's what matters for MA.

Whay sould i deposit more lol xxxx MA i have deposit about 70-80k $ ( from what i can remember ) all i got 1 ATH at 26k peds and a Jaguar footguards UL (M). Now is up to MA to proof something to theres good costumers all normal working company would do that but MA seems to do all up side down.

Thanks for the word.
 
what it matters is whether the current loot distribution brings MA more overall deposits or not (regardless of the total number of active players and regardless of their level of "hapiness" :D).

No not true
It is more about player retention, that is the true value for MA
You want players to keep playing and the community keep growing. Money from players is not THAT important.


Why does the real life advertisement fail? (this line should make my point of view clear)
 
It takes a while to know the system, learn with people who know it and that, after that you develop yourself some kind of knowledge about the system
 
The thing about EU is that it feels much more like a casino than like a game. Player skill levels don't really matter. Yes, you can hunt stronger mobs, mine more resources, or craft more complex things, but all these activities cost more money to do.

For the people that want to play this as a game, and not a pretty casino, they would need to be catered to differently. For me, I would want all the mobs to loot, even if for any run I have the same return when compared to now. The reason for this is that when I get 10 no loot mobs in a row, which happens fairly frequently, I rage alt+f4, do something else, and don't bother logging in EU for days.

Some people misunderstand this thinking that I want awesome loot in each loot. That's not the case. For instance, if I go 5 mobs without a loot and then get a mob that loots 6 animal oils, I would have preferred having 1 animal oil in each of the mobs. In that case the total amount of loot remains constant.

Now some people are going to be quick to jump on this example and say that with the current loot system, that 6th mob that did drop may have carried only 5 oils, which would then mean that I'd get more loot with the way I want the system to work, but that misses the point of the arguement itself. In other words the example is a basic illustration to give an idea to how my argument works
 
so, apparently the current system, as much as we say we hate it, makes us players (as a whole) deposit more, and that's what matters for MA.

Psychology of loot is comparable to slot machines. Payout is made in such a way that we continue to feed the machine, globals and hof do give the thrill, but they are not high enough so that the player will take the winnings and stop playing. ATH's are the exception but are quite infrequent and there are to much items one would like to pay from it.

Now it all depends if you can get bored of Eu or if EU will exhaust the payroll, so that you will or have to stop playing.

I personally do think a more balanced loot system giving return quicker, without having to wait for a HOF for example) would be more reasonable. However, all depends on what kind of players the community is made off and maybe Jdegre might be right with his observation.
 
It takes a while to know the system, learn with people who know it and that, after that you develop yourself some kind of knowledge about the system

I think most people have a grasp of the system. It's called a slot-machine. If there are people that truely understand all the basic nuisances to the equations that determine loot distribution as it is now, then I highly suspect that MA would change the system to prevent it being exploited.
 
Danger...

I think most people have a grasp of the system. It's called a slot-machine. If there are people that truely understand all the basic nuisances to the equations that determine loot distribution as it is now, then I highly suspect that MA would change the system to prevent it being exploited.

Ok... thats right, what MA would do! But the curent loot system don't help the new players to join the game! At the moment is imposible for a Noob to do somethink without depositing some REAL CASH... from this we must be affraid...! :scared:
 
I think most people have a grasp of the system. It's called a slot-machine. If there are people that truely understand all the basic nuisances to the equations that determine loot distribution as it is now, then I highly suspect that MA would change the system to prevent it being exploited.

There you are very very wrong, it's far far far from a slot-machine. If you know how the system works and know where to go at what times you can take advantage of that.
 
There you are very very wrong, it's far far far from a slot-machine. If you know how the system works and know where to go at what times you can take advantage of that.

its funny you say that because people who know how to play slot machines do exactly the same thing, moving between machines or differant arcades to take advantage of known patterns.:thumbup:
 
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