iancampbell
Alpha
- Joined
- May 25, 2009
- Posts
- 555
- Location
- NW England
- Society
- Global Alliance
- Avatar Name
- Christopher Chris Kinnison
I usually hunt in rather small runs - up to now 10PED has been my maximum, sometimes extended if a pile of ammo turns up in a loot. Regardless of that, up to now there has usually been at least one item other than oils/hides/etc. (such as armour parts and FAP) in maybe every two runs.
Yesterday, having deposited (rather unusual for me) I blew about 50PED on ammo for a run. Decay costs were perhaps another 5-6 PED. That might not sound a lot to some, but believe me; when you're using an opalo with a TT laser pistol for a finisher it is. It took four hours.
Returns? Perhaps 18 PED of assorted oils, hides and so on, nothing in large enough amounts to do anything but TT it and most importantly not a single permanent item. Not a single one. No armour parts, no weapons, no faps, no anything.
I have heard it said that the rest of the loot has been reduced to account for the SGA item drops. Why? It makes no difference to MA; AFAIK the TT value of the SGA items is the same as that of the normal equivalent. I can't really see the double skills accounting for it either, because with higher skill you use up more ammo and decay - for example, just yesterday I switched to the second-lowest BLP pistol from the Omegaton because of increased skill.
Anyone else got any other ideas?
Yesterday, having deposited (rather unusual for me) I blew about 50PED on ammo for a run. Decay costs were perhaps another 5-6 PED. That might not sound a lot to some, but believe me; when you're using an opalo with a TT laser pistol for a finisher it is. It took four hours.
Returns? Perhaps 18 PED of assorted oils, hides and so on, nothing in large enough amounts to do anything but TT it and most importantly not a single permanent item. Not a single one. No armour parts, no weapons, no faps, no anything.
I have heard it said that the rest of the loot has been reduced to account for the SGA item drops. Why? It makes no difference to MA; AFAIK the TT value of the SGA items is the same as that of the normal equivalent. I can't really see the double skills accounting for it either, because with higher skill you use up more ammo and decay - for example, just yesterday I switched to the second-lowest BLP pistol from the Omegaton because of increased skill.
Anyone else got any other ideas?