whats the point in (L)?

By standard you (L) armor has 100 000 more in durability so it's decay is lower then the non-(L) armor of same class, now if you count in MU most (L) with 120% or lower MU have lower decay even with MU counted in (the % needs to be lower for parts with low tt value) on the (L) parts only. Now non-(L) parts MU cost is lower the more you actualy use the armor and may keep a MU value for later resell. The direct cost of gathering a high end armor in (L) seems lower then in non-(L). As other have stated (L) dont lose effect by decay, non-(L) do but then (L) break and non-(L) can be repaired. Last we have the litle detail that (L) armor dont decay by equiping, while non-(L) decay 0.01 ped each time.

So as I see it if your an eco being you see good in (L) if you can find it cheap or if you are buying it as clothing. If you trying out high end play, (L) is lower cost just for trying it out.
But then a non-(L) can be seen as an investment and the more one uses it the lower has ones MU cost actualy been.


Yes all thats true BUT...The question is. How do you play EU? Are you an aggesive player? Or do you play casual? Do you hunt when u mine?

See for me and my soc we are very aggresive in hunting and we hunt big. Using any armor with a L just wont last long. That can get expensive. Also looking for a L Tiger M or F is hard to find.

Yes i do know some people can not depo i do understand this. If thats the case then look for a profession that you wont need heave armor


also remember some people Eco is different then others
 
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I find that both unl and L armors have their uses.

Unl armor:
no need to find new parts every 3 or 4 days (for me that is, may be more, may be less for other players).
markup adds up in the the long run, maby not so important for an Bodyguard armor for example that you can get for TT (if you know the right people) but when the armor is reaching 200 - 300% it realy adds up fast, therefor in the long run an unl armor is accually cheaper.
most unl armors are not worth just their TT when/if they decay all the way to 0.

L armor:
Crafted L armors are usualy in good suply, and if you get to know a crafter you can have a good suply of the parts when you need them.
L armors are great for special dmg types (electrix, cold, acid) where a specialised unl armor would cost loads.
L armors can be great for team hunts where the team want to go for something realy big compared to what they normaly hunt and need the extra protection.
L version of unl armors are a great way to try an armor out before you buy an expencive unl armor.

As for the fact that unl armor loose protection when it decay, sure, I have never realy notised that though (maby once at CP after a 1500ped hunt).
In general how long is a normal hunt?
I normaly do 400-600ped hunts, If I hunt hogglo that always hit me, the decay on the armor is around 15ped (not counting plates) so around 2ped per pice, lowest TT of any of the parts is 66ped, so I lost 3% of the TT value, seriously, that cant have a notisable effect on the dmg that i am recieving.
Or can it?
 
However I do not know any hunter with boar UL or higher armor that goes out hunting with an UL armor decayd. Everyone I have asked have their UL armor at full TT at all times and the first thing that happens after a hunt is to repair the armor, no matter if the hunt was profit or loss. So that argument dont hold.
I think you have misunderstood how it works.
As soon as you are hit then your armour decays. As soon as your (UL) amour has decayed then it protects slightly less. I do not know of ANY hunter who goes back to the repair machine and repairs his armour EVERY time he gets hit. In fact most hunters spend quite a long time hunting without returning to repair so after a while they are using well-decayed armour. I think that is the argument most people use, and that does hold.
 
I think you have misunderstood how it works.
As soon as you are hit then your armour decays. As soon as your (UL) amour has decayed then it protects slightly less. I do not know of ANY hunter who goes back to the repair machine and repairs his armour EVERY time he gets hit. In fact most hunters spend quite a long time hunting without returning to repair so after a while they are using well-decayed armour. I think that is the argument most people use, and that does hold.

I agree. I dont not repair my armor till the next hunt or even the next day and we hunt for 6-10 hours. I myself do the samething when im hunting alone. Im doing this because im trying to skill to a bigger fap. I do not repair after each hit from a mob :)
 
I think you have misunderstood how it works.
As soon as you are hit then your armour decays. As soon as your (UL) amour has decayed then it protects slightly less. I do not know of ANY hunter who goes back to the repair machine and repairs his armour EVERY time he gets hit. In fact most hunters spend quite a long time hunting without returning to repair so after a while they are using well-decayed armour. I think that is the argument most people use, and that does hold.

yeah, but i believe some people repair while hunting big mobs - dying then repairing armor on the repair terminal next to revive (not a bad idea mby):scratch2:

EDIT: though, sometimes the decay is so little they don't even feel the difference in the dmg recieved
 
because L armor offers full protection untill it broke.

I did not know that, could you point me in the right direction of where this was proved/quoted, i'd like to know more
 
I think you have misunderstood how it works.
As soon as you are hit then your armour decays. As soon as your (UL) amour has decayed then it protects slightly less. I do not know of ANY hunter who goes back to the repair machine and repairs his armour EVERY time he gets hit. In fact most hunters spend quite a long time hunting without returning to repair so after a while they are using well-decayed armour. I think that is the argument most people use, and that does hold.

It does hold. You will notice the UL amor is not repaired at perhaps 70%. Mostly I do 300-400 ped ammo hunts. Unless I hunt hogglos the repaire bill on my armor is about 10-20pec / piece. 7 armor, 7 plates.
I promise you that you will not notice any difference in the hits the mobs does for that decay on the armor.
 
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