About HoF-s and loot, simple theory...
You can argue, you can not argue, can believe, can not believe it, but here's what I think :
Being the owner of MU, while developing it , I would need the controls, the means for withdrawal to bank account, and to encourage players, as well as for limiting especially zealous. To realize it's all only on the server is not possible (unless of course there is no cluster size of a house), so as to control a bunch of options there is no way, do not have enough computing power.
So, from my point of view, "Player karma" (it's not personal lootpul, it really is not, as say us the MA) can be formed in a client-server version, the most of the data collecting and processed by the client, because clent just has access to all the necessary constants.
It is not necessary to say once again that the protection of the client, there are various kinds of checksums and packages that client regularly feeds the server to prevent modification of the traffic, or modification of the client. If this happens, should start the "panic mode", connect to EU must break off, and the server register a temporary ban for an avatar, and admins must check this issue. No doubt that's all there is in the EU. Then absolutely nothing worth prescribe in packets sent to the server a token that will fit :
1.Avatar professional standing
2.Turnover over a certain period (s)
3.Indicator of the predominant activity
4.Your gear index or token (can be combined with p.p.1)
5 ... (add your own)
This information may be transmitted once a certain period, for example once every 5 or 10 minutes. Or 20, or can be requested by server as random, not for to load any client or server. (Incidentally tokens can be several such short and long-term, the second can be updated once a day for example, or less. If the first change too drastically, may be at work the second or third, which complicates the action for modification (forgery) token and increases general inertia of the system)
For this package with a token, server generates a multiplier, which will be calculated your loot for a certain period of time, of course taking parameters of the mob that you kill, or places where you are, or BP that you click.
If this ratio is changed every 10 minutes, the player gets the impression that there is a (so-called) wave of looting started for him personally. Naturally, there are periods of the server (this periods , or waves), but if the multiplier, which was formed on your server token is low, it means that as you in loss, but all around will have Globals! Similarly, if your ratio is high, you get HoF, and everything they say: Oh, wtf... again!
Your token can be stored on the server indefinitely, and transmitted to the client at startup, and calculations necessary modification of this token passes in the client (depending on your gameplay), and he periodically unloaded back to the server, resulting in the restatement loot factor, which is laid you personally with this mob (place / BP).
This system can provide for MA a great controls, including a "favor modes" for avatars as they wish, arrange promotions, etc. etc. A token - the simplest solution for the "random" system. Too often bombs fell to one funnel (or vice versa!)? And so to you , it is up to you (what-what ... you have there in Storage and PED-Card? ) Depended on this you get in the EU.
And maybe when you enter in the game, token can be re-generated and ... you recieved a HoF?