Question: Where the hell is the loot ma???

Anyone else getting upset about most the mission mobs not having loot in them?

  • Yes, I am tired of no loot mobs while doing missions!

    Votes: 164 59.6%
  • No, loot seems okay.

    Votes: 67 24.4%
  • Undecided

    Votes: 44 16.0%

  • Total voters
    275
Although I don't begrudge the person that got it, dam, I wish it had of been me, what do you expect after the 100k ped Mothers Day ATH?

Somebody has to pay for it, and it sure as hell is not coming from the decay loot pool like we were led to believe those many years ago.
 
wtf did you expect? I mean really?
If MA isn't making enough money they just create some bullshit skill\attrbute\special loot event, then adjust returns to participants. Its been done time and again, the smart players sit out this kind of bullshit and just play their normal game.
 
Now we all know where the loot was those last days.

100k peds hofs do NOT fill in just one night! :(

considering that EU's playerbase is an absolute joke when compared to real games, you would think MA would rethink this bullshit casino jackpot mentality they seem to have.

how many years of low playerbase, low retention does there need to be before you try something else?

do the math damn, 100's of USD a month from a few <<<<<<<<<<< 15-20USD a month from millions, WOW i cant believe they cant figure that out.

even cash shops are better at least when you pay them money you get items not ammo and oils lol.
 
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Personally, I think MA has "nerf` loot in the mission Because we are getting attributes fast but if you look at the whole picture MA did big nerf on this attributes in year 04-05 so we only has to pay much money for that old players almost got for free.

Good Work MA.:D :D :D
 
I can see them in my mind, they are sitting at their PCs in their office with the manager standing by looking over their shoulder, they say to the manager, "Look at them, no matter how many "no loot" or "miss" messages we send them in chat, they keep doing it! Over and over and over as they watch the mob counter increment grow until they get their little reward!" they :laugh:, the manager pats them on the shoulder and says "See, I told you, it always works." and walks away.
 
Deposits are largely irrelevant though. What counts is the amount of PED cycled via decay and ammo.

If 50 participants deposit 5k USD and sit on the PED, it makes no difference to the loot pool.

In my opinion, what is happening here is that those mobs in the Iron challenges have been 'adjusted' somewhat due to the 'rewards' given for their completion.

"You don't get something for nothing"

Think how much ped is now locked up in clothes and L items. That all used to get cycled through the loot system when people only had UL to use, now its stuck in storage.
 
Hi,

Deposits are largely irrelevant though. What counts is the amount of PED cycled via decay and ammo.
Have to disagree.

What do cycled PED for MA, and how should develop any money from it distributable as loot? When cycling the PED there's a small decay on it, that uses MA to pay the costs. The amount of PED stays roughly the same - minus the withdrawals and MA's. Example:

You have deposited 1,000 PEDS. This means both you and MA now have money - MA has the USD equivalent, you have the PEDS. 1,000 PED in game.

Now you cycle these 1,000 PED over and over. You pay decay and ammo from it, you get loot to refill these costs. After some time 900 PED are left for you. But the other 100 PED are now at MA, they just went from "possible obligations" to "secured income" in their book. Still 1,000 PED in game!

Meanwhile MA has to pay bills, and withdrawals. 200 PED, OK? And NOW does a change happen with the money in game - these 200 PED are leaving EU, there's only 800 PED left in game.
Means there's 200 PED less to be given out as loot. *1)

You can cycle your 1,000 PED over and over, until your eyes turn rectangular, your fingers are bleeding and your PED Card finally runs dry - this doesn't change the amount of money in the game, the money that pays your loot! The money that, unavoidable, slowly diminishes due to the costs of hosting/ developing this game and paying the withdrawals.

Not until you deposit there's no positive change in the money available to get as loot - and if [the sum of all deposits] (income) is lower than [the sum of MA's costs + withdrawals] (expenses) then there is less loot available for distribution. No matter how often you cycle how much PED ever.

So all this cycling is a game of zero-sum. It doesn't change MA's money available. Only deposits, in sufficient amounts, do.

Have fun!

*1) For sure MA doesn't give all available money in game as loot - but this is the measure how much they are able to pay at all! Every loot has the risk to get withdrawn immediately, especially such ones. Gratz to the happy looter!

So the total amount of PED able to get distributed as loot has to be strongly tied to the amount of USD available at all, in game. Bearing in mind the amount of PED needed to be able to pay possible withdrawings that might occur. And a healthy reserve.
 
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I can't seem to have problems with the amount of no loots, there's dry sessions and times when the loot is hot.

With long enough hunting you can see the phases changing or not changing. Sometimes on a 1h lasting hunt it has clearly changed from dry to juicy and sometimes the loot has stayed dry. Hunts have also started very nicely but towards the end nothing worth mentioning.

I agree that the longer hunting session the better it normally is, I'm more than experienced in that. My argument is that you shouldn't have to spend 2000 PED in order to get a 'ok' return (something in the order of 75%+.)

The shear number of no loots in the OPs screenshots is just plain wrong

Hi,


Have to disagree.

I think you missed the point of my post, sorry for the confusion. The point is that the amount of PEDs deposited is not counted as income to MindArk, they take their income from decay (this has always been the case unless they changed it in the last 2 years.)

So having 10k PEDs on your account is not counted as income to MA, however, Cycle those 10k PED for several hunts and you'll probably dwindle down to about 8k in not very long... voila 2k PED revenue to MA.

All I'm saying is don't get confused between deposits and revenue for MA.
 
According to many loot sucked even in the "good ol days"

Those times were before my time but when I get bored I like to read threads from 2006.

Kosmos

It dident suck compared to now.

In old times a the biggest all time high ranged from 2000 ped - 20000 ped and it was like that for a few years.

What is now a global was a HOF back then. No loot dident exist and you looted pec/peds or items.

Less ATH more balance.

Keep in mind we hunted with non Sib guns, Non sib medkits. And still in my opinion had far better stable returns.

No the loot has lowered... Much... You could say that its one of those old time fashion "back in the days everything was so much better". but belive me this one isen't
 
My inital experience was the loot was fine - I was almost breaking even (90%) since the last patch I have noticed a significant increase in no looters, increase in misses and an increase in critical hits (from mobs).

Very wierd.
 
My inital experience was the loot was fine - I was almost breaking even (90%) since the last patch I have noticed a significant increase in no looters, increase in misses and an increase in critical hits (from mobs).

Very wierd.

Well my loot went horrible too since the last patch but considering I was doing pretty well before it's just balancing out ;)

Haven't seen any difference in mob crits though, 1-3 per 200 ped ammo or so on Feffoids I'd say.
 
Well 254 votes and average votes on poll has stayed around 59% so majority seems to be saying that no looters and loot has been bad during missions. :(

Great discussions in here so far.....seen another post started that I think should be posted in if you have the info and watched for other posts.
 
16,600 merps death whit unamped SGA opalo whitin 14 days in LA51

looted
3x gremlin gloves F
1x gremlin Face M
1x paladin harnes F
2x merp horn
145,80 TT merp textile
3k blazars 8k novas
7,093 merps didnt carry any loot

so only:yay: 1kped:laugh: loss:mad:
 
Hi,
I think you missed the point of my post, sorry for the confusion. The point is that the amount of PEDs deposited is not counted as income to MindArk, they take their income from decay (this has always been the case unless they changed it in the last 2 years.)
I'd kindly ask you to have a view on MA's quarterly reports. Don't be ashamed when you don't understand them at first, get yourself some help - it's what I did, too.
Then please come back and tell me where in these spreadsheets there is at least one tiny proof of the "we only take the decay" statement that once was done ages ago, or any tiny proof that would rebut my statement that "all deposits are income". Please! Often I have asked for this, never ever I have got any answer.

I'm interpreting this "we only take the decay" statement as a simplification, as seeing things in a very global way - anything resulting in the difference of deposits & withdrawals can be seen as "decay". But this includes not only the decay of items, it also includes the ammo wasted, for instance. "Decay" as meant here is everything that reduces MA's obligation to pay money back.

And if we check the quarterly reports, it's very clear that the only things they take into account (in terms of accounting) is the dreaded balance of
([Deposits] & [Other Income]) - ([Withdrawals] & [Costs of service])​
And so deposits are the most important source of income, and so "cycling a given amount of PED over and over" will not help to do much - we'd think it would do, 'cause if we'd have wasted 500 of our 1,000 freshly deposited PED MA wouldn't be endangered to have to pay them back, but as we learn from their quarterly reports it's quite different.
I'd expect that there'd be an item in the report, that says that XYZ PED, held by the participants and able to be withdrawn in a hurry in case of a panic, would be available at a bank, or in short term papers, but I cannot find such in the reports.

As I am (and the ones that helped me, thank you!) interpreting these papers, all this "decay" stuff is a maybe once lightheartedly told and never corrected over-simplification. That has no bearing at all to the real accounting, and best should be revoked as soon as possible. MA, hear me?

I admit I'm not 100% sure at this. I have made quite some balance sheets myself, and quite a part of my work is interpreting such. I have the help of people that are a lot better than me doing this, if necessary, and I have asked them about. Hey, I have quite some money in EU, too, not this much, but it would provide at least 4 nice weeks of holiday ...

So I'm kindly asking to rebut me. Doing so might help me to gain confidence, might help me to deposit more, thus (as I see it) adding to your loot pool. Do it, when it's possible!

Have fun!
 
Anyone else getting upset about most the mission mobs not having loot in them?:mad:
Vote your opinion in the poll and let MA know how your loot is on most the mission mobs.


:broke: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :broke:





:broke: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :broke:


(Sorry as you can tell my opinion is biased.)

Post your screenshots of no loot messages and show MA your proof!​

Well try to hunt some Prot or Levi its the only moob here with good loot because the game is not skillbased or depobased or activitybased or how hard the moob is its hpbased.:D :D :D
 
They WERE producing really bad loot, but it seems to have picked up teh past few days. Maybe your thread had the desired effect?
 
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