I think part of the success of farmville and the like is also the micro payment method of income. If you do want extra bits and pieces its pennies to buy them, where as in Entropia you need enough money to buy a Lotus Elise to get hold of a good fap. How can a system like that ever attract the masses...?
Farmville recently did a thing raising money for Haiti where for 25 FV dollars you could buy some seeds for growing sweet potatoes. Half the money went to Haiti and half the game developers kept. 25 farmville dollars is $5 IRL money (if you buy them).
The company made over a million bucks for Haiti and obviously a million bucks for themselves. This profit is more than 3 times the recent Buzz record for CP and was for sweet potatoes FFS! Now fair enough people were donating because it was for charity, but the fact it was so little money got people buying these seeds.
IMO its about time MA (and FPC) realised that bigger is not always better. I think they would make far more money if everything was scaled down so the masses could afford to play this game at a reasonable level. Having more players paying in a micro payments style setup would bring in for more cash than keep churning out higher priced estates and equipment...
Sure there will be people who disagree with me, but the way I look at it, higher prices traditionally mean more exclusive clients, better customer service and a better product. I only see higher prices. I think we can all agree customer service is virtually non-exisistant and as far as the product goes - we have always had bugs and promises never kept etc etc... sooner or later MA need to wake up before their customers do.
(yet weirdly I still love this game!
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