Perhaps the economies/prices will change making it more worthwhile e.g. evil amps more available and hence are lower in price.
Even if prices do not change it all really depends on the value of the end item. If the value of the end item is great then why should the cost to produce it be low?
Why should the cost to produce it be low?
Because generally players hold "one" amp, some maybe two, not a whole bunch of them, so it's "ALL-IN". In other words one click is "everything".
It's an important question though the "end" value. How much faith would a player have investing in the item and for how much, while the amps are going through a huge change. What's to say this isn't just phase one of a bigger programme of greater firepower, conditioning us for the next phase of bigger mobs
Are we getting bigger amps, because MA are not keen to introduce bigger guns right now? What impact does this have on other planets viability to drop amps with the new "bigger" stats by-passing the whole upgrade amp programme.
What worries me these days with PP, is it's open doors to do whatever you want to destroy value on another planet. This is the greatest risk an investor needs to consider before throwing thousands at items, especially why the hype is fresh.
I honestly believe that MA would love to restrict (some) cross-planet use of items, but it promotes spend across all planets so they are not really in a position to stop it. but the down-side is total freedom/fairness on across all planets has both good and bad effects on the economy (epecially investment values).
How are you going to feel when an equivalent BP drops say on Ark that runs like a Mod-evil, after you risked your amps.
So you need to consider all the risks, not just the risk to your ped card.
But sure pop a few clicks, hof it up, might pop an ped value ATH.
Rick