AlphaGeek
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- Feb 13, 2006
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- Alpha AG Geek
Thanks for this info, Hanne. Is it possible to get an update on the platform features that MindArk told you guys would be ready by end of 2010? That beaon I have in storage is growing some kind of fuzzy mold, which makes me very sad.
Lack of Calypso Storyline development:
We're adding quests in nearly every update we have, we have well over 100 quests right now that we have implemented since we released the first batch of missions in ...February? March? 2010. I believe about a third of these are storyline-driven.
We recently had the Harbinger event quite recently where we met Shelly Nakajima and dug up the Typhon. We are constantly developing the storyline, and will continue doing so.
Missing creatures (e.g. kerberos)
The Kerberos needs a redesign before we'll consider letting it back out. Right now its sharing its look with the Osseocculum, which is no good. The other missing mobs will also be reviewed and potentially re-implemented.
Special landscape features/areas e.g. Thorifoid temple
Fort Troy and the Cyclops, the Calypso Gateway, Port Atlantis and Swamp Camp remake, the Hadesheim Crater and Medusa's Head were all landscape features we've done last year. These are no small projects.
We're planning on remaking everything server by server but this takes time. We're not likely going to create a single landscape feature and just put it out in the world without any use, unless we are remaking the whole server or it is in addition for a quest. Im pretty sure the "- Non-development of towns/cities" suits under this answer as well unless you're looking to us releasing more apartments and player owned areas?
The simple answer is; we're working our way through it, but it takes time. Rome wasn't built in a day and neither is Calypso.
Bear in mind we're a 14 man team in total at FPC, and that number includes those of us who don't design either.