NoBion
Elite
- Joined
- May 30, 2005
- Posts
- 3,271
- Location
- Denmark
- Society
- Freelancer
- Avatar Name
- NoBion Nob Andersen
Hello everyone
I am a concerned player due to the direction the game is going with the new loot crates. I have nothing against the loot crate and the concept of it. my problem is what they reward.
EU is a real economy game, to make money the "house" always have to win in the end... So everytime something is introduced that can increase the effectiveness or "Eco" of your activities, they have to slightly "nerf" things back in balance. In short you either keep up with the trend or you sink behind.
People who used to play the game using the ultimate most economical setup possible were maybe able to get around even back or more. In theory if they were 100% efficient they should get atleast 90% back through time.
Now that borderline have changed. Due to rings and pills, their effience is now able to be higher, thus in theory go so close to 100% return that they have to decrease the current balance in order to keep the same ratio as before.
So what i am trying to conclude is that everyone who plays like they used to do PRE rings and PRE pills will now experience a higher loss since in order to compensate for the higher efficience that can be archieved with rings and pills the balance / loot or whatever have to be lowered... They do not want to introduce stuff that can make people so efficient in the end, that they loose money on it. Therefore through the years the whole game is being re-balanced according to what can be archieved in game.
So either you shell out the money required to get rings and pills or you sink behind and loose more - Hopefully this is not true!
Your cent?
I am a concerned player due to the direction the game is going with the new loot crates. I have nothing against the loot crate and the concept of it. my problem is what they reward.
EU is a real economy game, to make money the "house" always have to win in the end... So everytime something is introduced that can increase the effectiveness or "Eco" of your activities, they have to slightly "nerf" things back in balance. In short you either keep up with the trend or you sink behind.
People who used to play the game using the ultimate most economical setup possible were maybe able to get around even back or more. In theory if they were 100% efficient they should get atleast 90% back through time.
Now that borderline have changed. Due to rings and pills, their effience is now able to be higher, thus in theory go so close to 100% return that they have to decrease the current balance in order to keep the same ratio as before.
So what i am trying to conclude is that everyone who plays like they used to do PRE rings and PRE pills will now experience a higher loss since in order to compensate for the higher efficience that can be archieved with rings and pills the balance / loot or whatever have to be lowered... They do not want to introduce stuff that can make people so efficient in the end, that they loose money on it. Therefore through the years the whole game is being re-balanced according to what can be archieved in game.
So either you shell out the money required to get rings and pills or you sink behind and loose more - Hopefully this is not true!
Your cent?