Barbylicious
Young
- Joined
- Jun 27, 2013
- Posts
- 17
- Society
- Craft Hunt Mine Repeat
- Avatar Name
- Barby Barbylicious Berry
I am going to post this, knowing that I will more than likely be in for a fanboy bashing, because I am really upset. I don't know how many times this is going to keep happening.
So Mindark reverted the terrible changes they made to crafting a few months or so back where you only would get 50%-60% of materials back on a near success, best case scenario, instead of sometimes getting 90%+ back and I was pretty happy that they realized what a terrible change they had made for us crafters and reverted to how crafting was.
Now, it seems they have once again made another change to crafting where your chances of a critical success are now near impossible. Critical success to me means getting a multiplier of 1.5x or higher and this is how you global, HOF, or ATH crafting. I've made close to 2000 clicks crafting in the past two days and my brother also plays the game religiously and crafts Explosive Projectile II and says he is noticing the exact same thing, a substantially less chance to succeed and get a multiplier when crafting, so now there is very little chance to do a crafting run for a profit or near profit.
How many times do the developers of this game think they can get over on the paying players before we get sick and tired of dumping money into the game? When I at least feel like I have a chance of profiting playing the game, I will continue to deposit and continue to play but lately, the changes being made to the game are plain sneaky, devious, and downright dirty.
I completely understand that Mindark has to pull in profits to keep the game going but let me count the ways already that should almost guarantee Mindark is prospering/profiting substantially.
1) Decay (Weapons, armor, items)
2) Weapons missing (pure profit each swing or shot we miss a mob)
3) Auction house fees (regardless of whether our items sell or not, Mindark gets the fee, and if it sells, they get a percentage of the final price as well)
4) Deposit and withdrawal fees (when we add money or withdrawal to/from the game, they get some of it as a fee)
5) Space teleporter fees (7 ped fast travel fee from space teleporter to planet and 2 ped fee to enter a planet's atmosphere)
6) When players don't log in, Mindark gets everything left in the account eventually.
7) Selling of virtual items in the game (ships, planets, land deeds, etc., etc., etc.)
8) Outsourcing miners and making items craftable with their TT materials (nanocubes) (Explosive projectiles, for example)
I am sure I can think of a bunch more ways but I don't want this to seem like my main point.
My main point of this post is to seriously ask Mindark when is enough enough? I don't play EU to get rich or even in hopes of getting rich playing. I play for the entertainment I get when I hit something nice when I am out killing stuff, crafting, enjoying the game with my brother, but when you change the mechanics of the game to the point where I feel like my odds of getting a nice multiplier are nearing the odds of hitting the Powerball, the game loses its fun factor very quickly.
Hell, I am happy most of the time just to break even or end up at 90% return after decay.
I ask you to please consider what I have written in this post because if things continue heading in the direction they have been the past 6 or so months, I will stop playing, my brother will stop playing, and I am pretty sure more players will leave. I've been here since early 2013, maybe even longer (that's the first global Entropia Life shows for me, can't remember for sure it's been so long now.) and I want to continue to enjoy playing the game but, I don't know whether to call it greed or what exactly to call it without sounding rude, remember that your player base doesn't mind losing money as long as it doesn't feel like it is being deceptively stolen from us and that's how it feels when we have no choice in the changes you make to the game or when we are not told about them.
Thank you.
So Mindark reverted the terrible changes they made to crafting a few months or so back where you only would get 50%-60% of materials back on a near success, best case scenario, instead of sometimes getting 90%+ back and I was pretty happy that they realized what a terrible change they had made for us crafters and reverted to how crafting was.
Now, it seems they have once again made another change to crafting where your chances of a critical success are now near impossible. Critical success to me means getting a multiplier of 1.5x or higher and this is how you global, HOF, or ATH crafting. I've made close to 2000 clicks crafting in the past two days and my brother also plays the game religiously and crafts Explosive Projectile II and says he is noticing the exact same thing, a substantially less chance to succeed and get a multiplier when crafting, so now there is very little chance to do a crafting run for a profit or near profit.
How many times do the developers of this game think they can get over on the paying players before we get sick and tired of dumping money into the game? When I at least feel like I have a chance of profiting playing the game, I will continue to deposit and continue to play but lately, the changes being made to the game are plain sneaky, devious, and downright dirty.
I completely understand that Mindark has to pull in profits to keep the game going but let me count the ways already that should almost guarantee Mindark is prospering/profiting substantially.
1) Decay (Weapons, armor, items)
2) Weapons missing (pure profit each swing or shot we miss a mob)
3) Auction house fees (regardless of whether our items sell or not, Mindark gets the fee, and if it sells, they get a percentage of the final price as well)
4) Deposit and withdrawal fees (when we add money or withdrawal to/from the game, they get some of it as a fee)
5) Space teleporter fees (7 ped fast travel fee from space teleporter to planet and 2 ped fee to enter a planet's atmosphere)
6) When players don't log in, Mindark gets everything left in the account eventually.
7) Selling of virtual items in the game (ships, planets, land deeds, etc., etc., etc.)
8) Outsourcing miners and making items craftable with their TT materials (nanocubes) (Explosive projectiles, for example)
I am sure I can think of a bunch more ways but I don't want this to seem like my main point.
My main point of this post is to seriously ask Mindark when is enough enough? I don't play EU to get rich or even in hopes of getting rich playing. I play for the entertainment I get when I hit something nice when I am out killing stuff, crafting, enjoying the game with my brother, but when you change the mechanics of the game to the point where I feel like my odds of getting a nice multiplier are nearing the odds of hitting the Powerball, the game loses its fun factor very quickly.
Hell, I am happy most of the time just to break even or end up at 90% return after decay.
I ask you to please consider what I have written in this post because if things continue heading in the direction they have been the past 6 or so months, I will stop playing, my brother will stop playing, and I am pretty sure more players will leave. I've been here since early 2013, maybe even longer (that's the first global Entropia Life shows for me, can't remember for sure it's been so long now.) and I want to continue to enjoy playing the game but, I don't know whether to call it greed or what exactly to call it without sounding rude, remember that your player base doesn't mind losing money as long as it doesn't feel like it is being deceptively stolen from us and that's how it feels when we have no choice in the changes you make to the game or when we are not told about them.
Thank you.