Win the Spider LA - Land Grab - We need YOU!!!!

My opinion is the lag helped only atackers. When we die and lag u can kill whole team by just reviving on claim and when lag goes away we get jumped to sakura and crash.

No such thing that it helps us... without lag we have no risk of losing that LG, with this crash and no login and no tp it only damage us.
 
Your like to tell me that the lag not played in your favor xplo?
40 min not being able tp in the area....
kill people and revived again in the claim
I'm not saying that it is your fault.. I just want to say that this helped a lot.
and the real guilty of this shame is MA.

Why you are so negative ? you die near gates, then revive , go to claim by dieign 3-4 times in a row, then on claim you kill 5-6 people untill you send back to revival with others who you killed. is that not an avantage ?
but still, you and all otyhers pedwaste more because of this
 
Why you are so negative ? you die near gates, then revive , go to claim by dieign 3-4 times in a row, then on claim you kill 5-6 people untill you send back to revival with others who you killed. is that not an avantage ?
but still, you and all otyhers pedwaste more because of this

Do me are saying when you die to not kill people? and that the claim that I not help you?As you see possible reset the claim if when you kill to revive them again?
Both for each other this to been a shit.
But for my opinion the balance was more inclined to those who defended thanks to the lag
 
Do me are saying when you die to not kill people? and that the claim that I not help you?As you see possible reset the claim if when you kill to revive them again?
Both for each other this to been a shit.
But for my opinion the balance was more inclined to those who defended thanks to the lag

I dont agree, i think it was helping the attackers way more.
But it dosnt matter, we both had the same problems, we both want the same things.

We want a event when you have to fight the players and not the system.
 
Either youre unlucky sometimes as you think or you just say stuff......its not like this is a help in any way for us as defenders....same BS for everyone. We had 20 minutes+ when 90% of our team couldnt get back in, just listening in TS as they said 8 left on claim...CTD......6 left on claim.......CTD......2 left on claim.......0 left on claim AND WE ALL COULD NOT LOG IN !? Is that some fucking help for us NO ???


The lagg is crap for all of us, next time dont bring 100 noobs that dont do anything but just lagg down the servers so we can kill you guys in a proper mannner instead.

only time i could see you ,you lasted 2 seconds bro :D u need to eat a few more chips :D
 
fap kept giving diminished heals also, when not moving

Nothing works properly, need to be fixed or disabled until fixed :wise:

This happens all the time to me, just when hunting normal.
 
This happens all the time to me, just when hunting normal.

yeah that happends to me with normal hunting too, lets disable whole game :wise:
 
Think that revive time should be not less than 5 minutes. Both attack and defense would be more coordinated, probably would be less lag. Would be actual rounds where 1 team fights vs 1 team, without any reinforsments all the time for both sides.
 
Think that revive time should be not less than 5 minutes. Both attack and defense would be more coordinated, probably would be less lag. Would be actual rounds where 1 team fights vs 1 team, without any reinforsments all the time for both sides.

First landgrabs where like this; it was 15 or so minutes; really annoying but there was less lag; and alot of dead bodies laying around. But indeed, maybe it would be more tactical that way.
 
Today at Takuta.
Didn't wanna risk with added strain of the real video, it's just a fast slideshow.

 
cool, you made the audio too?
 
Thanks for the very cool video, but the surprise ending made me cry.

:cool:
 
My opinion is the lag helped only atackers. When we die and lag u can kill whole team by just reviving on claim and when lag goes away we get jumped to sakura and crash.

No such thing that it helps us... without lag we have no risk of losing that LG, with this crash and no login and no tp it only damage us.

I wasn't there (I was at login prompt), but it seems that the last of your players guarding the claim, at least at some Point, used a trick (jumping with internal teleporters after Death) to avoid getting sent to revival at Sakura. This may, or may not, have had an impact of the final outcome.

If he had died (being absent at the time the claim expired) and claim would have expired, then the guard time would have been reset to 60 minutes, and seeing server staff having made someting with the servers to allow logins again, it could had led to the possibility that all the players, from both sides, who had wanted to join would have had an opportunity to do so, and the outcome would have been more of a fight between two big forces rather than a lottery.

Think that revive time should be not less than 5 minutes. Both attack and defense would be more coordinated, probably would be less lag. Would be actual rounds where 1 team fights vs 1 team, without any reinforsments all the time for both sides.

I've seen coordinated attacks also with fort events. Attacks where chopper, quads and pitbulls has arrived with lots of people. Though, where most of them probably aren't used to this, people having problem to pick up, spawn and reclaim vehicle from storage (because of unable to pick up normallt), and probably 2/3 of the people being at login prompt instead of gathering forces by revival, I can understand that in this case there wasn't a chance to have any nicely coordinated attacks.
Also, for instance, I can understand most of the attackers doesn't know the layout of forts, that there are internal teleporters and things like that also made it less "coordinated".

I got a feeling that if revivial time would be too long, the coming landgrabs would have more of Alliances type of fight; if it's too hard to fight and engaging in a fight leads to say 15 minutes of idling there will be less incentive to actually fight. Also there will probably be a handful of players who would figure out how to circumvent the 15 minute delay. Currently delay is 1 minute, it's enough to reset the claim if everyone in claim area are gone - unless there is TP-lag so people remain who should be at revival.

Some things I remember of the old-school landgrabs was "the Alliance", where (most of) the top societies divided the land areas between them, and only attacked societies not in the Alliance. And in one case, one land area died because the society practically was dissolved (merged with Another society), but the society leader (dispite the skill rule the society had) made his wife soc leader and only remaning member (to be able to continue to claim tax), without maintaining the land area.
 
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What I Think MA should do in this case:

I write it here because it needs to be done Before too many people have left the "revolt" society:

The land area "Vermillion Fields" has been bugged since last year and has been managed by WSS since then without a fight. To compensate for the problem the attacking force had it should (well could) be transferred to the attacking society. As they've kept it because of the state its been in rather than through a battle, there should be no issue that it gets transferred to Another society because of other technical problems.

From what I understand, WSS would have hated to lose Takuta Plateau because it's probably the most profitable LA (tax from spiders), so I don't Think there would be much of a loss for them to let others have Vermillion Fields for a couple of weeks. (I'm pretty sure that WSS would be able to reclaim Vermillion Fields at next opportunity, if they really wanted to.)
 
Today at Takuta.
Didn't wanna risk with added strain of the real video, it's just a fast slideshow.


hope someone will make a video next time, Me and Joda will not make more videos from LG anymore becouse of what happends if we find sth or does something wrong.

The people who did like when we did upload LG videos can say TY to the people complaning about jodas video from Takuta.



What I Think MA should do in this case:

I write it here because it needs to be done Before too many people have left the "revolt" society:

The land area "Vermillion Fields" has been bugged since last year and has been managed by WSS since then without a fight. To compensate for the problem the attacking force had it should (well could) be transferred to the attacking society. As they've kept it because of the state its been in rather than through a battle, there should be no issue that it gets transferred to Another society because of other technical problems.

From what I understand, WSS would have hated to lose Takuta Plateau because it's probably the most profitable LA (tax from spiders), so I don't Think there would be much of a loss for them to let others have Vermillion Fields for a couple of weeks. (I'm pretty sure that WSS would be able to reclaim Vermillion Fields at next opportunity, if they really wanted to.)

Vermillion is worthless to us too, we cant set spawn and no one want to hunt with the spawn atm.

We hope it gets done even if it mean to reset claim to no owner.
 
Vermillion is worthless to us too, we cant set spawn and no one want to hunt with the spawn atm.

Ah, too bad then. I guess the falx lovers would like a "working" land area.


We hope it gets done even if it mean to reset claim to no owner.

My idea was a bit to compensate for the fight "the others" tried to, and which was nearly impossible because of the issues.

I remember someone once told me that Vermillion Fields was the "main" LG land area, the that more or less set the standard of fights for the others. Practically I guess Takuta is more important these Days because of higher tax (more people want to hunt spiders than falxes).
 
Today at Takuta.
Didn't wanna risk with added strain of the real video, it's just a fast slideshow.


Lmfao! My wife yells from the other room while I'm watching the video "Are you watching porn??". Yes... yes I am.
 
Lmfao! My wife yells from the other room while I'm watching the video "Are you watching porn??". Yes... yes I am.
See what happens when u upload, well, anything!? :yup:

Althou he's right ofc, it's porn indeed. I know. Sry for that.
 
I wasn't there (I was at login prompt), but it seems that the last of your players guarding the claim, at least at some Point, used a trick (jumping with internal teleporters after Death) to avoid getting sent to revival at Sakura. This may, or may not, have had an impact of the final outcome.

If he had died (being absent at the time the claim expired) and claim would have expired, then the guard time would have been reset to 60 minutes, and seeing server staff having made someting with the servers to allow logins again, it could had led to the possibility that all the players, from both sides, who had wanted to join would have had an opportunity to do so, and the outcome would have been more of a fight between two big forces rather than a lottery.



I've seen coordinated attacks also with fort events. Attacks where chopper, quads and pitbulls has arrived with lots of people. Though, where most of them probably aren't used to this, people having problem to pick up, spawn and reclaim vehicle from storage (because of unable to pick up normallt), and probably 2/3 of the people being at login prompt instead of gathering forces by revival, I can understand that in this case there wasn't a chance to have any nicely coordinated attacks.
Also, for instance, I can understand most of the attackers doesn't know the layout of forts, that there are internal teleporters and things like that also made it less "coordinated".

I got a feeling that if revivial time would be too long, the coming landgrabs would have more of Alliances type of fight; if it's too hard to fight and engaging in a fight leads to say 15 minutes of idling there will be less incentive to actually fight. Also there will probably be a handful of players who would figure out how to circumvent the 15 minute delay. Currently delay is 1 minute, it's enough to reset the claim if everyone in claim area are gone - unless there is TP-lag so people remain who should be at revival.

Some things I remember of the old-school landgrabs was "the Alliance", where (most of) the top societies divided the land areas between them, and only attacked societies not in the Alliance. And in one case, one land area died because the society practically was dissolved (merged with Another society), but the society leader (dispite the skill rule the society had) made his wife soc leader and only remaning member (to be able to continue to claim tax), without maintaining the land area.


I find it strange how you describe things or I don't remember actual events like you.

When Joda dies someone else comes to the claim with 10 seconds left on reset. Secondly I think it's strange that you leave out the part our whole team crashed and got killed to begin with.

It feels you leave out completely the fact that if he dies and was tpd to sakura city we had atleast thirty more guys that would either be mid air or already at the claim so it would *NEVER* expire.

This big fight between two forces you explain actually did happen, notice how the game flows perfectly fine for about 40 minutes and the actual problems for us BEGIN with this lag when people from atacking side have unlimited deaths to be able to respawn right on claim possibly taking one player down every ten death

I still lie strong on the argument the problems that came only benefit the atackers and here just caused majority of our team to crash and not being able to even be on claim to begin with.

Black Angels is a weak and unorganised society they have atacked us in this way over thirty times in my time in entropia. There would be no logic for them winning this because they have twenty guys that do 1.0 damage (Revolt of the Serious noobs) (none of them had any kills what i saw during LG)

Placing this win as a lottery shows your weak understanding of this event in my opinion.
 
What I Think MA should do in this case:

I write it here because it needs to be done Before too many people have left the "revolt" society:

The land area "Vermillion Fields" has been bugged since last year and has been managed by WSS since then without a fight. To compensate for the problem the attacking force had it should (well could) be transferred to the attacking society. As they've kept it because of the state its been in rather than through a battle, there should be no issue that it gets transferred to Another society because of other technical problems.

From what I understand, WSS would have hated to lose Takuta Plateau because it's probably the most profitable LA (tax from spiders), so I don't Think there would be much of a loss for them to let others have Vermillion Fields for a couple of weeks. (I'm pretty sure that WSS would be able to reclaim Vermillion Fields at next opportunity, if they really wanted to.)


First of all, because of the bug. There is no spawns and no benefit or profit due that.

Second of all we have won that land by fighting and I don't see why if anyone should get compensated it shouldn't be us.

Third of all, if such unfair thing would happen, you can be sure we would reclaim it. :)
 
Placing this win as a lottery shows your weak understanding of this event in my opinion.

If the guard time is supposed to be for an hour, but due to server problems a lot of people are locked out (spending time at login prompt, not able to reclaim vehicles, not able to get good weapons from storage) then it's not a full 60 minute fight.

There was too much of issues for this event to be considered running normally as other landgrabs in the past.

Note that I don't say that, if this has been without server problems, you would have lost the fight. I sort of got an indicator of which side that would win when Star logged in. And, if it's as you said, 30 peopel were mid-air it ment pretty much everyone in your (top-level) society was there. 17 people were left in the "Revolt" society when I checked the soc term, and at time of battle I guess it would be core 30 people from each side. And from here, estimate average gears and skills.

As for your entire society crashed there, unless all opposing people were runnign their clients in some debug mode, it also ment most of the opposers also crashed. (I got CTDs about once each 30 minutes on Arkadia during oratan event later that evening so I got my fair share of CTDs. Difference was ofc that I was Able to log back in again after waiting that "already logged in".) As for people being 10 seconds from the claim, I hope they weren't hanging out at the "safe spot"...

Third of all, if such unfair thing would happen, you can be sure we would reclaim it. :)

Didn't I write it? ;)

(I'm pretty sure that WSS would be able to reclaim Vermillion Fields at next opportunity, if they really wanted to.)

Though, thanks for your thoughts, it gives me an idea how you see the bigger Picture.
 
If the guard time is supposed to be for an hour, but due to server problems a lot of people are locked out (spending time at login prompt, not able to reclaim vehicles, not able to get good weapons from storage) then it's not a full 60 minute fight.

There was too much of issues for this event to be considered running normally as other landgrabs in the past.

Note that I don't say that, if this has been without server problems, you would have lost the fight. I sort of got an indicator of which side that would win when Star logged in. And, if it's as you said, 30 peopel were mid-air it ment pretty much everyone in your (top-level) society was there. 17 people were left in the "Revolt" society when I checked the soc term, and at time of battle I guess it would be core 30 people from each side. And from here, estimate average gears and skills.

As for your entire society crashed there, unless all opposing people were runnign their clients in some debug mode, it also ment most of the opposers also crashed. (I got CTDs about once each 30 minutes on Arkadia during oratan event later that evening so I got my fair share of CTDs. Difference was ofc that I was Able to log back in again after waiting that "already logged in".) As for people being 10 seconds from the claim, I hope they weren't hanging out at the "safe spot"...



Didn't I write it? ;)



Though, thanks for your thoughts, it gives me an idea how you see the bigger Picture.

I think we have some communications or language barrier because I speak about apples and you about bananas.

Ofcourse lag was for all and not just for us, this is not what I am saying....

My point is just that the lag and login problems gave the atackers the *only* chance they would have in this fight to reset us as the video clearly shows the only time we are at risk is in fact when the crash and login problems occur. Ideally ofcourse we all want to play lagfree and whine free.
 
My point is just that the lag and login problems gave the atackers the *only* chance they would have in this fight to reset us as the video clearly shows the only time we are at risk is in fact when the crash and login problems occur.

Why hasn't it occurred to you that the video would have shown something different if many of the attackers didn't also have login problems?

:scratch:
 
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My point is just that the lag and login problems gave the atackers the *only* chance they would have in this fight to reset us as the video clearly shows the only time we are at risk is in fact when the crash and login problems occur. Ideally ofcourse we all want to play lagfree and whine free.

Imagine *if* attackers would have managed to reset:

There would be a 60 minute new guard time, out of which most of the time would be after MA fixed the login servers so it would be possible to login. You would have gotten the chance to meet full force against full force (except problems due to storage issues).

Now the fight was 45 out of 60 minutes with two crippled forces meeting eachother, while specators and particpants spent most of the time frustratingly trying to log in.

Also, in the aftermath, how many players used the combo of revival-lag together with televator-jump to stay in fort. Apparently there was one side who knew how to use the trick during the fight, while the other side didn't. And it was the strongest side who knew how to use it. I also got the impression that the strongest side also knew about the "safe spot" (I have to admit I dont't know where exactly the safe spot it, just that it has been use in a landgrab some week ago by defending force.)

What would have have happend if you lost:
You would have shown that you are not invincible, that you aren't immortal gods, that if a big enough force works together it's possible to achieve something. You would have made a Group of "nibs" happy for a month Before claiming the area back. You would have kept a potential market open for below-top pk toys.
 
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Imagine *if* attackers would have managed to reset:

There would be a 60 minute new guard time, out of which most of the time would be after MA fixed the login servers so it would be possible to login. You would have gotten the chance to meet full force against full force (except problems due to storage issues).

Now the fight was 45 out of 60 minutes with two crippled forces meeting eachother, while specators and particpants spent most of the time frustratingly trying to log in.

Also, in the aftermath, how many players used the combo of revival-lag together with televator-jump to stay in fort. Apparently there was one side who knew how to use the trick during the fight, while the other side didn't. And it was the strongest side who knew how to use it. I also got the impression that the strongest side also knew about the "safe spot" (I have to admit I dont't know where exactly the safe spot it, just that it has been use in a landgrab some week ago by defending force.)

Nobody knew about the televator thing afaik, and none of us had even noticed until Yquem pointed it out. And that thing about safe spot is just silly, since we stood there when afk before mcr was blown, since BA has no interest in winning LA. They just wants to decay us with flamethrowers, and therefore didn't even bother blowing mcr up.
 
Imagine *if* attackers would have managed to reset:

There would be a 60 minute new guard time, out of which most of the time would be after MA fixed the login servers so it would be possible to login. You would have gotten the chance to meet full force against full force (except problems due to storage issues).

Now the fight was 45 out of 60 minutes with two crippled forces meeting eachother, while specators and particpants spent most of the time frustratingly trying to log in.

Also, in the aftermath, how many players used the combo of revival-lag together with televator-jump to stay in fort. Apparently there was one side who knew how to use the trick during the fight, while the other side didn't. And it was the strongest side who knew how to use it. I also got the impression that the strongest side also knew about the "safe spot" (I have to admit I dont't know where exactly the safe spot it, just that it has been use in a landgrab some week ago by defending force.)

What would have have happend if you lost:
You would have shown that you are not invincible, that you aren't immortal gods, that if a big enough force works together it's possible to achieve something. You would have made a Group of "nibs" happy for a month Before claiming the area back. You wouhd have kept a potential market open for below-top pk toys.


What if.....
 
I got the impression the mcr in this landgrab Went within 5 mintues or so? (thinking of the time when the battle was over)

Yes, but I thought you were talking about some LG a few weeks ago.
 
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