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- Feb 10, 2006
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- Formerly "Foeburner Nighthawk Delta"
Right now, there are many complains about repeatative hunting... So in my opinion, MindArk should work with making it less so this may make it much more fun
EDIT: I was going to have a Yes/No poll to this but I forgot, so just post your comments
EDIT2: Please do not talk about loot and cost to play in this thread, I want to keep the discussion about how the fun of the game can be improved gameplay-wise in this particular thread.
Guns
I am not really sure how you could add variation to gun use, but I assume more different sounds and such could help? suggestions?
MindForce
As for MindForce, it is different depending on chip use. Combustive and Corrosive use the right hand to fling fire/acid on the mob... Cryogenic, Lacerating, Kinetic and Electric use both hands.
A nice change could be that the avatar uses one hand for regular hits and both hands when you get a crit the avatar could then shift back and forth between which hand is used to "fire" the attack to give a bit of variation.
Could also move the arm in different ways when using the attack (from in front of the chest, from the side, over the shoulder, etc)
Melee
Powerfists could be remade so they actually cover both your hands, allowing more different attack animations (uppercuts could be the "critical hit" animation maybe? a kick could be the "critical hit" animation if Martial Arts is unlocked?)
Blades and clubs could also get quite a lot of variation which would at least make me like it more. Maybe some animations could even be unlocked by reaching higher levels?
Some inspiration (less jumping and throwing than in the clip from Jedi Outcast tho I guess lol):
So what do you think? Would more different animations, moves and maybe even sound make it more fun to hunt?
EDIT: I was going to have a Yes/No poll to this but I forgot, so just post your comments
EDIT2: Please do not talk about loot and cost to play in this thread, I want to keep the discussion about how the fun of the game can be improved gameplay-wise in this particular thread.
Guns
I am not really sure how you could add variation to gun use, but I assume more different sounds and such could help? suggestions?
MindForce
As for MindForce, it is different depending on chip use. Combustive and Corrosive use the right hand to fling fire/acid on the mob... Cryogenic, Lacerating, Kinetic and Electric use both hands.
A nice change could be that the avatar uses one hand for regular hits and both hands when you get a crit the avatar could then shift back and forth between which hand is used to "fire" the attack to give a bit of variation.
Could also move the arm in different ways when using the attack (from in front of the chest, from the side, over the shoulder, etc)
Melee
Powerfists could be remade so they actually cover both your hands, allowing more different attack animations (uppercuts could be the "critical hit" animation maybe? a kick could be the "critical hit" animation if Martial Arts is unlocked?)
Blades and clubs could also get quite a lot of variation which would at least make me like it more. Maybe some animations could even be unlocked by reaching higher levels?
Some inspiration (less jumping and throwing than in the clip from Jedi Outcast tho I guess lol):
So what do you think? Would more different animations, moves and maybe even sound make it more fun to hunt?
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