If you all read the VU notes when loot 2 was implemented it said that the loot would be based on many things like weapon, healing, armor and so on.
I think if we had a mob counter it would really help. If implemented you would now know:
1. Obviously the number of mobs killed
2. You would know what weapon you used
3. You armor
4. The amount of loot you received.
5. How much your FAP cost to use.
You could do 10 runs and record all the info and then change weapons, armor, heals and so on. Then and do another 10 runs. Obviously they would be similar weapons for the same mob but you could see a lot of results and make a the best choice for that mob.
If you are killing despleator stalkers it not going to make a big diff because you will use as big as you have But on a kerrby then you would many choices.
When MA changed to reporting different hits and misses I said I did not see how that could possibly help but someone said the more info the better, I have not changed my mind on the value of type of hit but what said is true, if you know how to use it.
I think if we had a mob counter it would really help. If implemented you would now know:
1. Obviously the number of mobs killed
2. You would know what weapon you used
3. You armor
4. The amount of loot you received.
5. How much your FAP cost to use.
You could do 10 runs and record all the info and then change weapons, armor, heals and so on. Then and do another 10 runs. Obviously they would be similar weapons for the same mob but you could see a lot of results and make a the best choice for that mob.
If you are killing despleator stalkers it not going to make a big diff because you will use as big as you have But on a kerrby then you would many choices.
When MA changed to reporting different hits and misses I said I did not see how that could possibly help but someone said the more info the better, I have not changed my mind on the value of type of hit but what said is true, if you know how to use it.