Would you (start to) play/deposit in EU as it is NOW?

If you were new, would you (start to) play/deposit in EU as it is NOW?

  • YES, start to play. YES, deposit.

    Votes: 136 62.7%
  • YES, start to play. NO, not deposit.

    Votes: 35 16.1%
  • NO, not start to play. NO, not deposit.

    Votes: 46 21.2%

  • Total voters
    217
There are several reasons why I still play, two of those are, 1) community, and 2) there is a huge potential for the game.
Sadly both these two reasons to stay has decreased in their influence to stay... and a lot too. :(
Thank you for responding; if I can be cheeky, could I ask you to clarify your points a bit more?
1) Do you mean that the community has shrunken? Or that it has become less enjoyable?
And if it's about the size; has it become smaller or too small?
Since I did happened to notice that on the "ending auctions" tab of the client loader most items have 0 bids. Or is this something that's always has been that way, and the trading (opportunities) haven't gone down with the community size?

2) Has the huge potential of the game not been (fully) utilized? Or do you mean that you're disappointed with the newer additions to the game? Or is this also in the size range, and it's about: the game should/could be much more popular?

I'm sorry if this looks like nitpicking, but I'm genuinely curious to discover what are considered problem area's by the players.

---

@ Rick: Thank you for your comments.
I hadn't read anywhere yet that the loot could rise depending on MA's financial position.
I figured it was a fixed formula, but it would be nice if it could go up yeah. Although that consequently means it could go down in bad times also...
 
Voted and to answer the OP... In a heartbeat both join and deposit. No point joining without depositing for anyone working irl to sweat ingame and gather peds.

I have yet to see any other game which provides me 50% of the enthusiasm that EU provides.

Divinity
 
This is the only game for me so i guess i would play and deposit :yay:
 
re

This "game" made me an addict, 10 years ago. Even if i would stop it right now, i can't. So... For sure i'll deposit ;-)

But ... Be carefull to don't ruin your life by depositing, it's like a casino .. We've many players there who deposited a bit .. too much when they wasn't able to afford it ..

Play safe mate.
 
No, I would probably be hooked on a facebook game... lol :ahh:
 
Yes.
While things like the whole summon-debate may seem to indicate a bad atmosphere, it is exactly debates like that which have happened for years, and have fed the dev team with ways to improve.

In my early years, I would not have believed it possible, but quite often, they've actually LISTENED (sometimes slowly, but okay) and worked upon our suggestions (or complaints, whines or whatever you call it).

Okay, the pirate scum summoning scam scheme is bad news, but at least we are getting less and less of it :)
 
Imo there are three ways to look at this game, depends what you want from it:

1- Online gambling game:
If you're looking for this, than i would say yes. You never know when you are gonna hit that ath.


2- 3rd world country job:

Again yes. If you understand the game mechanics and understand the concept of MU you could make some profit. But without a huge investment I doubt you would make more than a few peds/hour.

3- a fun MMOG:
NO. I don't consider a game where the whole concept is to

- select a mob
- autoshoot
- loot
- fap

and to repeat this for 6 hours a day, 7 days a week for 6 months in order to progress, a fun mmog.
(don't get me started on mining)
 
With some some realistic goals it's ok to join still.

Just don't try to go for uber (it will only frustrate you in the long run as the good items doesn't drop anymore and the real oldtime ubers had unique opportunities to skill up).

Be aware that the really nice business opportunities requires a big amount of ingame money in the size of a house, a land area requires money the size of a good car, and to get a house (or even apartment) ingame you need to find the seller of one (houses aren't "built", those ingame has been there for a very long time).

Try to make a decent deposit in the beginning, let's say 20 USD, to get a jump start. A flying vehicle is a nice thing to have to explore the planet.

When you see a mob giving lots of "globals"/"hofs" keep in mind it most likely takes a lot of ammo to kill, and if a miner gets a lot of globals he's probably using "amps" so each attempt costs more proportionally, so just because you for instance see a mob global a lot it doesn't mean easy profit, and just because you see a lot of mining globals on FOMA it doesn't mean it's guaranteed profit to mine there.

Don't try to get rich by doing business before you know the basics. There has been a case in the past with someone who wanted to be a bigshot trader who didn't understand the concept of "markup"..

If you're a beginner, before you have learnt to look and understood the "stats" page of weapon and other items, stay with the items in trade terminal (except armor the armor sucks lol). Sure there are a few good beginner-level weapons out there, but there are tons of weapons that either isn't for your skill level, or oldtime weapons that are both slow and expensive to use and you might run into a street trader who want to sell one of those bad weapons to you. Try to learn how to read the "stats" page as soon as possible so you can see if the weapon would work well for you.

Check entropiawiki.com for information. And get to learn "calypso rescue team" (www.euforces.com) so you can get help if you get stuck. Join a society for the social part, and try to get a good mentor so you can get help to learn the basics.
 
Welcome to the game!

In short, to your question, the answer is no. Too many shady characters around going unpunished, met few of them. Just by chance I did not got scammed of 200ped in a trade window, and were also more complicated attempts. I also resent the fact that I have to go through pvp in order to visit the so-called "open Universe". I do not carry loot, I do not see why someone else have to dictate my behaviour in space or delay me.

If you paid attention to some of the first responders, even if they claim they would depo, they do not at the moment. One even has a signature stating it :). Others are traders being a fixture at Twin, of course any new depositor is a potential new suck... err client.

But - once you get a mentor into game, if he's not the kind of "go sweat for 1 week then come back" type, he can give you some hints.

Most probably, after you'll get familiar with game interface and weapons and items, you will want to deposit around 20 USD to get the taste of a longer hunt (if this is your thing). Then is all up to you, if you try to push it further it will cost you some. If you get the taste of apartments and clothes and nice makeups (as some ladies do when they start in game, and not only ladies :)) for sure you'll be forced to depo some more.
 
Hello, I'd say yes. I play this game for 8 years and I played quite a few others MMO out there.

It is true that MindArk are not adept at communication, BUT their actual customer care is leagues above Blizzard or Sony. There's that issue that they're too small to be nasty and they can't afford the arrogant attitude of AAA with "you gave us your money, cya sucker".

Yes the summoning issue was nasty, I'd like to see that mofo banned, BUT is a weak case to be made EULA-based. Afterall, you do have to accept, you do have to be added to a guest list in 1st place etc. Is not like some characters comes and *hack* you and bam, you're left with no peds. They should implement *something* to address this, but is NOTHING like the tempo banning campaign Blizzard made in WoW like 4 years ago, when was enough to be reported as a gold trader if some kid wanted to harm you. You'll never see that sh*t here.

As for features.. AAA companies take community feedback and make brand new game/expansion for which you have to pay, while MA actually implements those and it IS ftp.

You'd have to see what was Project Entropia 8 years ago vs. what is now to fully understand that I'd say yes without thinking at depositing. JUST that you should really try to understand stuff around you before going berserk on the cc. I mean ok, throw 20-30$ but that should be enough for like half of year until you understand the game, alot of time in the beginning should be low or no action at all and read/calculate/understand stuff.

Another thing: it never happened for someone to come and say their CC info was compromised, as the big and allmighty Steam had it last year iirc.

So yea, it's alot of negativity here, but that's down to MA not coming into modern times in what regards customer communication. But you can check out the forums of some planet partners like Arkadia and Cyrene (altho the latter is not fully launched yet), and you'll see there direct and clear communication. Only 1-2 chaps more for MA itself as a whole and would be ok, with enough competencies given.

P.S.: for scammers, yes, is a problem, but then again if a player comes and offers you this trade terminal weapon (which should be 0 markup if is from same planet, or 1-2 peds markup if is from other planet, for transporation costs) for a markup of 10,000 peds, it's not like the developer can do something to prevent dummies for trading. As for punishing the tentative scammer, is again quite a gray area, after all when stops being a scam and begins being a legitimate quest for profit?
 
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Yes the summoning issue was nasty, I'd like to see that mofo banned, BUT is a weak case to be made EULA-based. Afterall, you do have to accept, you do have to be added to a guest list in 1st place etc. Is not like some characters comes and *hack* you and bam, you're left with no peds.

It's not an exploit in terms of bug abuse, but rather griefing. As you mentioned, both guestlists and summons are normal ingame mechanics. But the way it's used causes trouble for normal players. I'm fairly sure that pirates are aware that the summon box gets in the way for normal ingame activities, and that some players press it by mistake. (Unless you have missed it, the summon box pops up in the middle of the screen, and you're very likely to click it by mistake when your intent is to use a non-buttoned weapon at a mob, or if you are in progress of merging stackables between invnentories then the dialog boxes are nearly identical.

Also note that there are players who doesn't speak English well, their native languate might be russian, serbian or some other language the client does't proivide native support for, and to press "ok" (the "green" choice) on a popup that comes up shouldn't lead to you being looted and marooned.


When there was a bug in land areas making them and the land immediately around the revivals pvp, MA sent out a message that abusive pvp could be punished. This was despite the principle "in pvp anything goes".

And, again, I don't Think the protection against going into space by mistake is high enough. Imho there should be a clear protection against entering lootable pvp by mistake even inspace, as there is the needed antitoxic shots to enter lootable pvp planetside.

Summons: YES you can click the box by mistake. Also, the box is rather small so the warning about that there is a cost associated with going back to planet isn't visible, so beginners who Thinks it's cool to get a summon can get themselves stuck at space station.

Quads/VTOLS: Only the pilot/driver gets a clear yes/no option. The passenger gets a warning but might be distracted, lagged or simply doesn't know how to bail out (ie exit vehicle) Before entering space. While in space, the passenger has no option whatsoever to bail out Before entereing lootable pvp - as we know, "T" is disabled and exit ship (using the exit vehicle function) is explicitly disabled. Passenger can disconnect, but if pilot can enter lootable zone in less than 20 seconds passenger will be floating around in lootable space at next logon.

I don't blame the pirates for abusing this. A big part of this thing with beginners getting hauled into space, getting killed robbed and abandoned is because of he lack of safeguards Before entering space that MA has designed. For instance, if the summon box wasn't an obnoxious popup then this wouldn't have been a big thing.

As for bans, if the pirates doesn't abstain voluntarily, then MA must enforce a temporary ban or at least lockdown of the ships involved, until the space UI is made so that this kinds of actions doesn't make peopel who didn't intend to enter space to accidently arrive there.
 
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(Unless you have missed it, the summon box pops up in the middle of the screen, and you're very likely to click it by mistake when your intent is to use a non-buttoned weapon at a mob, or if you are in progress of merging stackables between invnentories then the dialog boxes are nearly identical.

No, I've read it, had the hair go electric on my back and I ain't setting foot in any populated settlement until I hear this issue has been dealt with one way or another. Of course that can't be a solution for everybody, because then trade would be dead. Just what I thought as a solution to keep me playing, otherwise I'd fully understand, say, an ore reseller from Twin not logging in atm in fear of this..
 
All the things you say are correct. Its more fair nowadays then ever. I started 2007.

But i voted play and dont deposit. The forced lootable pvp in space is a total failure. The damage it does to the game is not tolerable.

Go and sweat at least 2 hours. Maybe more. Its funny for some time.
And if you deposit you need to think what you want to be or do.
Hunting, mining, crafting, "trading" offer a service or whatever. Or buy CLD`s for a steady ingame income if you can afford this. And you need some brain here. But i am sure you already understood this.
 
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Welcome to Entropia Universe :)

New players who ask my advice:
I tell them to play free for awhile to learn game mechanics. (At least 2 weeks)

Dont answer personal messages if you dont know the player.
Dont accept people as friends before you have been introduced and have some idea of what they are about.
When trading you must take the time to read everything as it comes up BEFORE clicking and read again before final clicking to accept a deal. Sometimes scammers will switch out from one trade window to next. you must carefully read everything and double check the name of who you are trading with.

I played for a long time before depositing.
There are problems right now and for time being Im being very cautious because of summoning scam but I will continue to play this game. I have checked the other RCE games and so far this one seems the best in my opinion. For one thing I did not need to deposit money to try it out. By the time I did deposit I had accumulated a number of things from both the generosity of players who had gotten to know me and by my own efforts.

The game you mentioned (I think) to be released later in 2013 requires you to pay money up front if you want to be among the first players. Personally I am a try before buying kind of person.
 
P.S.: for scammers, yes, is a problem, but then again if a player comes and offers you this trade terminal weapon (which should be 0 markup if is from same planet, or 1-2 peds markup if is from other planet, for transporation costs) for a markup of 10,000 peds, it's not like the developer can do something to prevent dummies for trading.

The kind of item I try to warn about is actually just one more or less: Jester D-1. It was great when it came out (it had 8 dmg/shot when the TT weapon had 7 dmg/shot) and it used to be a nice gun to craft as "first useful crafted item" (using iron from Argonauts and belkar/melchi from random mining), but since Opalo entered the trade terminal the Opalo (which is possible to get full performance on relatively fast) is way better.

Problem is that beginner-level crafters try to sell this to beginners as a "great noob gun".

Once you understand how to read the stat page of items, things like dmg/shot, number of attacks and hit ability and you know the different sources of weaons ingame (mainly auction, trade terminal and "street traders" - it's hard to find weapons in shops unless you know exactly which shops to look in...), then you are more free to look around for good weapons. But if you are completely new, it's better to stay with a safe source (=trade terminal) imho at least until you know the basics ingame and/or you have a mentor who can give you advice.

If you are new ingame there is another weapon in the trade terminals, "Kiwio mk2(L)". It's not sold in all trade terminals, but where it's sold it's under "New arrival hunting". Unfortunately you need special ammo for it, but that ammo is also sold in the same trade terminals. The Kiwio mk2(L) is easier to use than Opalo and you can use up a few of those before you switch to Opalo.

Reason why Opalo is a relatively good gun is the combo of (for a beginner level weapon) the combo of damage/shot (8 dmg/shot), relatively fast reload and decent range. Though the weapons in trade terminal are more or less eqvivalent in economy, if you use a weapon like Opalo you will cause quite a bit of "damage" before mob reaches you so you take less damage yourself. In the longer run this means that risk of dying is less. If you're willing to take more damage to get more evade skills, but possibly die more often or spend more money on healing tool, then you can try out the melee option. Powerfist is more fun but unfortunately in the long run it's like a dead end, so for melee you probably want longblade (sword) or shortblade (knife). If you ONLY use melee then there is also the risk you will be attacked by more than one mob (you get attacked from a nearby mob besides the one you're slicing), which can be hard to deal with. In this case you can use opalo to try to pick one away from the "brother". To do this, it's nice to have basic rifle skills and an opalo (or better) on you even if you plan to use melee.

As for gaining evade skills there is the other obvious way: Sweating.
 
If you paid attention to some of the first responders, even if they claim they would depo, they do not at the moment. One even has a signature stating it . Others are traders being a fixture at Twin, of course any new depositor is a potential new suck... err client.
Heh, I spied that little inconsistency with the signature too; but I already expected to have a certain amount of (unintentional) 'whitewash' in the comments. That's only human nature after all.

So yea, it's alot of negativity here, but that's down to MA not coming into modern times in what regards customer communication. But you can check out the forums of some planet partners like Arkadia and Cyrene (altho the latter is not fully launched yet), and you'll see there direct and clear communication. Only 1-2 chaps more for MA itself as a whole and would be ok, with enough competencies given.
Thank you, I've checked out the Arkadia Forum, and I must say I was pleasantly surprised to see the Frequency and Quality of feedback from the Planet Partner. That's basically what I hoping to see happen here with this summon situation.
And it might have some merit to delete this avatar, and start over on Arkadia (if this is possible in the first place)?


@ Tepes & aia suggesting to get a mentor:
Yes thank you, good advise, but I understood from this thread that the mentor/disciple feature has been bugged for over a month already. https://www.planetcalypsoforum.com/forums/showthread.php?245382-Mentor-Discipleship-Bugged

@ Tepes & Yoshii:
Thank you for the welcome.

@ the other responders: thank you for your comments, and even some in depth in-game explanations.
Though this thread was more of an attempt of mine to see whether or not I should play/deposit in this game. As (by now) I know myself well enough to realize that once I start to play/invest in a game, there are few things that can stop me.
What can I say: an addictive personality...


So would I be terribly far off if I understand the comments taken together thusly?
It seems in general that a lot of the problems stem from:
bugs by not optimal coding > slow/bad costumer contact > (enforced) loot-able PvP in space > bugs/exploits by pirates (made possible by) not optimal coding > player base angry by slow/bad customer contact > etc. etc. etc.
Appears somehow to be quite a vicious circle ...

-----------

On a much brighter note:
There is (finally) an acknowledgement on the EU site:

http://www.entropiauniverse.com/bulletin/buzz/2013/08/06/Known-Issue--Spaceship-Summoning.xml

As this is their first address to an issue like this that I can see on the official site; can I conclude this is a nice improvement?
 
I am new and am depoing some..but that's stopping. I can skill on punies/small mobs a while I think on my $100 investment...as even though my skills might allow me to venture further as hunter the incredibly low TT returns on a 200 ped ammo investment hunt is NO where what they claim I should be getting and the globals are wayyy to small and few, ( I did 5 cycles of 200 ped on argoes using a Kall 3 w A102 amp ) so i'll hunt small fry =)

I can't even fathom what must be going through the minds of ppl that buy 1k peds of ammo at a time. Certainly doesnt sound fun unless your a masochist or a cutter.

I see alot of posts from old players telling us new players not to try and be uber and its on every forum.. whether it be due to skilling " bugs now " " features then " long time fixed or mob drops that allowed them to aquire alot of peds. I am not going to fault these veterans for their status because they have been supporting the game for a long time... however..

For the game to grow with new blood/dollars and succeed for all to enjoy in the future ..even our veterans don't new players need some opportunities to close these skill/ped gaps provided we invest time and reasonable money? Veterans now flat out say they wouldn't be able to do it again in the games current state of stinginess.

I'm enjoying my time here but MA appears amateurish, non communicative and greedy. I mean this as constructive criticism for an amazing premise of a game that I hope to enjoy for a long time. Alot more communication/explanation then action would really put new players like myself more at ease..( and our CC's loosened )

Hair style coloring tips indeed...snorts

oh ps. spent a whole day at the oil rig thing, the barbarism and hierachy of all of it was very fun =) I'd say 10 insta deaths at the whim of veterans and 1100 oil was a win for me. it was the most fun ive had in game so far. That should scare MA.

Feda
 
Dont answer personal messages if you dont know the player.
Dont accept people as friends before you have been introduced and have some idea of what they are about.

this is ridiculous....
 
Make the summon box appear in the tray like private messages / auction messages etc...

This is what MA have to do now, ban the pirates later, that;s the second part, first they must stop accidents from happening
 
Make the summon box appear in the tray like private messages / auction messages etc...

This is what MA have to do now, ban the pirates later, that;s the second part, first they must stop accidents from happening

Temporary locks on the person(s) that hold the deed of the troublesome spaceships(s) can be done by support, (probably) and without any coding involved. Owner with deed not logged in = no summons from that ship.
Change of summon UI requires programming, and packaging with a VU, scheduling server downtime etc. Next scheduled VU seem to be planned for September.

Guess which way is fastest to apply, if it happens again.
 
Temporary locks on the person(s) that hold the deed of the troublesome spaceships(s) can be done by support, (probably) and without any coding involved. Owner with deed not logged in = no summons from that ship.
Change of summon UI requires programming, and packaging with a VU, scheduling server downtime etc. Next scheduled VU seem to be planned for September.

Guess which way is fastest to apply, if it happens again.

The fact that it takes MA so long to fix bugs and problems like these makes me feel MA is under employed and really can't afford to hire the right developers.
 
I would start to play and deposit after a while. The game is so much easier now than it was in 2004. I find playing eu relaxing and challenging, the RCE aspect keeping it from getting boring.

The only two things that really piss me off are the creature becoming unreachable right from the start and then teleporting around as unreachable and not aggroing. the second one is the fap bug that makes you heal less even though you are standing perfectly still.

I like this game for what it is, I do have some ideas to improve it, I would start playing again and depositing again.
 
One little question I would like to add though. And I sincerely hope this wont step on anyone's toes, but: what if EU wasn't the only RCE MMORPG (in this style) out there? Would you still chose this game? And why?


Impossible to answer I think... But I know that there is at least 1 RCE MMORPG on its way, under development. I'm being excited about it as it is ex-Entropia players developing it. We will have to wait and see what happens there before I can answer your question ;)
 
Impossible to answer I think... But I know that there is at least 1 RCE MMORPG on its way, under development. I'm being excited about it as it is ex-Entropia players developing it. We will have to wait and see what happens there before I can answer your question ;)
Really? I haven't managed to read that anywhere; is this based on facts/information you have?
Because it might make the game much more interesting to me.
Extensive experience on the 'players side' would seem to be a big plus for developers. ;-)
 
Thank you for responding; if I can be cheeky, could I ask you to clarify your points a bit more?
1) Do you mean that the community has shrunken? Or that it has become less enjoyable?
And if it's about the size; has it become smaller or too small?
Since I did happened to notice that on the "ending auctions" tab of the client loader most items have 0 bids. Or is this something that's always has been that way, and the trading (opportunities) haven't gone down with the community size?

2) Has the huge potential of the game not been (fully) utilized? Or do you mean that you're disappointed with the newer additions to the game? Or is this also in the size range, and it's about: the game should/could be much more popular?

I'm sorry if this looks like nitpicking, but I'm genuinely curious to discover what are considered problem area's by the players.

---

@ Rick: Thank you for your comments.
I hadn't read anywhere yet that the loot could rise depending on MA's financial position.
I figured it was a fixed formula, but it would be nice if it could go up yeah. Although that consequently means it could go down in bad times also...

I didn't notice this post, so here is my answer. ;)

The feeling I get from community it's less about playing and too much about
money. Even thou' it's RCE, that doesn't mean it's all about the money, sadly
some haven't understood it, including MA... :D ;)
To be fair, MA do understand it, but they marketing EU in that way, imo...

Well, the huge potential I saw, could just as well call it illusion.
Limitations in what they actually do develop, time it would take for a lot
of new features to get implemented, limitations in what the game can handle
before game gets too big, and so on and so on, just kills the illusion of
huge potential it could have had.
Development of computers and systems could increase possibility to
implement way more things, but we are not there yet, so many years
before that could come true...
 
No start no deposit ofc.

To days there is games on the Sci Fi thematic (they perform, look, play much better that EU do and they are really free you can enjoy all the content whith out paying one cent) so why will any one play EU ?

The only ppl that play this game now are the one that deposited lots of peds and are kind stuck hoping to get something out and ofc somme ubers that profit.

Someone that find about EU to day probably did it on gaming web site which means he know about many games and trust me when you log in EU after you played something else for few days you just can't stay loged when you see the bugs and the horor GFX.
 
Like Joat told us " There are several reasons why I still play, two of those are, 1) community, and 2) there is a huge potential for the game ".

But would i start to play this game today i can only say " NO WAY" with the knowledge that I know about today how MA works and their morale.

:twocents:
 
Really? I haven't managed to read that anywhere; is this based on facts/information you have?
Because it might make the game much more interesting to me.
Extensive experience on the 'players side' would seem to be a big plus for developers. ;-)

It is real. Insofar as they have a website. In that website they have made a whole lot of promises. Too many, IMHO, for the platform to ever be real in the way they envision it.

If they ever launch I imagine alot of frustrated players.
 
starting player:
start yes, gameplay on the low level is improving, theres movement and activity and lately a rise on possibilities where low level content is more integrated into the whole and makes more sense to take part in. low level players with low budget are not limited to sweating around.

best advise to new players is currently not to listen to people who tell them that sweating is the only possibility but rather to take time and look around to learn the different game fields to know. if sweating is their horizon, sweating will be what they know when they finally push the logoff button.



PP concept:
the planet partner concept seems to be on review to be improved what will have influence on waiting times to the good of the player base as the PPs and mindark will win alot more time. time on developement and support cases - if sweden is smart sweden does it, in a small company with financial limitation which mindark is, time is a key factor.

There is plans in the working to create incremental updates that will allow MA and planet partners to create mini patches when needed. This would allow planet partners to fix issues and only issue an update for their planet without causing downtime on any of the other planets. I can not give a time frame on this new system yet as it was just something I discussed with MA devs not to long ago.

Regards,
Chris

http://arkadiaforum.com/showthread....s-totally-a-FAIL&p=66377&viewfull=1#post66377


plattform:
the biggest issues in the eye of the players are caused by alot bugged implementations. the more there are the higher working piles get in the dev department as well as the support department. new content brings only good if its done without troubles otherwise work piles get even higher. as soon they can work away the existing work piles the situation will flat out and lead to less frust. hopefully they got someone who is able to see where the tech issues always come from and change that at some point to avoid that the situation always repeats.

the strength of a company does not only show when everything is running good but specially when it does not.
 
Originally Posted by Chris | Arkadia
There is plans in the working to create incremental updates that will allow MA and planet partners to create mini patches when needed. This would allow planet partners to fix issues and only issue an update for their planet without causing downtime on any of the other planets. I can not give a time frame on this new system yet as it was just something I discussed with MA devs not to long ago.

Regards,
Chris

I have noticed that my avatar has gotten a strange smile that was not there before those 2 weeks when I put the helmet on my avatar....
Soooo MA please FxxK you.:mad:
 
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