How to calculate Professional Standing?

Jimmy B said:
...
Courage....2572 * 5% = 128.6
Dexterity....2221 * 5% = 111.05
Perception....1875 * 5% = 93.75
Serendipity....2338 * 5% = 116.9
Coolness....0 * 5% = 0
Commando....0 * 5% = 0

Aim....2923 * 10% = 292.3
Combat Reflexes....2849 * 10% = 284.9
Marksmanship....4260 * 10% = 426.0
Weapons Handling....3154 * 10% = 315.4
Combat Sense....0 * 10% = 0

LWT....5535 * 14% = 774.9
PWT....1378 * 14% = 192.92
BWT....2 * 14% = 0.28

Rifle....5394 * 26% = 1402.44
Handgun....1499 * 26% = 389.74
...
Unfortunately this doesn't quite work...
...
Really nice work in this thread.

I just wondered...It should be possible to write a small program to solve this, I'm sure. Any coders out there, with a few extra hours on their hands?

And if such a program was written, it should be an easy task to make it calculate min dmg % and HPs too. That would be even more interesting imo...

Hmm.. Maybe... :scratch:
 
Vedder said:
Really nice work in this thread.

I just wondered...It should be possible to write a small program to solve this, I'm sure. Any coders out there, with a few extra hours on their hands?

And if such a program was written, it should be an easy task to make it calculate min dmg % and HPs too. That would be even more interesting imo...

Hmm.. Maybe... :scratch:

I'm on it :)

My coding facilities at home are rather limitted though!

Currently the best effort I have is:

Courage - 2.75%
Dexterity - 2.75%
Perception - 2.75%
Serendipity - 2.75%
Coolness - 2.75%
Commando - 2.75%
Aim - 5.75%
Combat Reflexes - 5.75%
Weapons Handling - 5.75%
Marksmanship - 5.75%
Combat Sense - 5.75%
Rifle - 39%
LWT - 15%

I'm refining it but I think thats pretty close. It works for my LWT/PWT/BWT rifles and handguns currently. It is also pretty good for all the other skills posted in this thread - I think the worst was an error of 40 skills. I have assumed that all rifles behave the same apart from the choice of LWT/PWT/BWT etc, and that all handguns behave like rifles with handgun replacing rifle. I have also clearly put skills into groups - I'm not totally convinced this is right (unlocked skills for instance may behave differently).

I need more data to get anything more meaningful. I'll keep an eye on mine as they move up. If anyone wants to help, the best times to post your skills is when either your HA moves up on a weapon or when one of your pro-standings changes (specify which).
 
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Jimmy B said:
Courage - 2.75%
Dexterity - 2.75%
Perception - 2.75%
Serendipity - 2.75%
Coolness - 2.75%
Commando - 2.75%
Aim - 5.75%
Combat Reflexes - 5.75%
Weapons Handling - 5.75%
Marksmanship - 5.75%
Combat Sense - 5.75%
Rifle - 39%
LWT - 15%

seems strange that commando got different value than all other combat skills

but on the other hand it seems logic that general skills affect less than combat ones

im going to calc out my standing asap

EDIT:

Jimmy B`s calc: 9,40 Hit Ability - Real Hit Ability: 9,25

Value`s of Stormer:
Courage - 10000
Dexterity - 6762
Perception - 5500
Serendipity - 10000
Coolness - 4901
Commando - 4027
Aim - 10000
Combat Reflexes - 10000
Weapons Handling - 10000
Marksmanship - 10000
Combat Sense - 10000
Rifle - 10000
LWT - 10000
 
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I tested along with stormer. I have 7.3 in Hit ability and if i would guesstimate 7.33. With Jimmy's test i would have 7.16... :(

You are close, but i think that commando are worth more than that, and rifle a LOT more worth than that. Surely close to 50% and that the combatskills are worth less (aim and those) .
 
Cheers guys useful info.

Baldurn, from the figures posted on this thread, if the assumption that rifle and handgun have the same calculation if you swap rifle skill and handgun skill appropriately then rifle/handgun has to be around 39% to get the numbers to add up. This assumption may of course prove to be false...

Many thanks Stormer, was going to ask for an uber to post some skills as I haven't had any numbers for commando, combat sense or coolness yet. I was a bit afraid the formula might become nonlinear with really high skills but it seems we're pretty close. I put commando in with the other general skills, didn't realise it was a combat skill, duh :D

My gut instinct is that some of the unlocked skills may contribute a little less and some of the others a little more, I'll have a little play with the numbers tomorrow - trying to get my HA on laser rifle up to 4.0 (ie. 3.95) so I have an exact figure on that, think its close.

Also I'd like the percentages to add up to 100%. There's no reason really why this has to be the case but they're so close it seems MA might have gone for a nice round number :)

May I ask how on earth you have loads of skills all at 10000 - do they stop there??
 
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No he just said 10k for all intents and purposes. As it is now, over 10k is irrelevant :(
 
Ah cheers Stryker. So going from 10000 rifle to 20000 rifle changes nothing? Bummer...

In which case I have to get my percentages to add up to 100%, if we assume that 10000 in all them would give you 10 HA...
 
OK, knowing that they must add up too 100% makes things a lot easier...

I've put that into the code and Stormer's numbers (at the cost of 2 of the other data sets from this thread, its 4.30am and i'm being lazy). I'd been fiddling about and have made Serendipity separate from the others, possibly need to do that with all the other unlocked skills too, or maybe everything...

At the moment its firing out:

Rifle: 39.55%
LWT: 15.45%
Combat Skills: 6%
General Skills: 2%
Serendipity: 1%

My have to take this to work to finish it off, my PC and lame software is going to struggle if I go much beyond 5 variables...

I'm sure they'll end up as reasonably round numbers when we get there :)
Its struggling a bit with Stormer's numbers, partly because some of my numbers are slightly less accurate (need my HA to change!), but also I think because the unlocked skills are not the same as the rest - as Stormer has more unlocked skills the problem is bigger for his numbers... My guess is that Baldurn is right and Commando is worth even more maybe.

Stryker, Baldurn post your skills!!

Right, I'm going to bed. :D
 
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Ok here are my values (2 days ago but then i had 7.3 HA aswell):

Coolness: 3618
Courage: 4725
Dexterity:4252
Perception:3509
Serendipity:4227
LWT: 9229
Aim: 4625
Combat Reflexes: 4807
Combat Sense: 3925
Commando:1372
Marksmanship: 7082
Rifle: 9795
Weapons Handling: 5195

I chipped up Rifle a LOT and i can say that it is close to 200 levels / new Hit ability... maybe a little more like 215...
 
dougkush said:
Find 20 people about to change prof ranks alittle bit more skilled...no noobs :) ..... the exact moment they get a new prof rank get all of their skills and do some simple calculus :)
works i guess
 
Cheers Baldurn. My current best effort is:

Courage - 2%
Dexterity - 2%
Perception - 2%
Serendipity - 1%
Coolness - 6%
Commando - 5%
Aim - 6%
Combat Reflexes - 6%
Weapons Handling - 6%
Marksmanship - 6%
Combat Sense - 3%
Rifle - 39.5%
LWT - 15.5%

This gives:

Stormer Laser Rifle 9.24 (9.25)
Baldurn Laser Rifle 7.30 (7.33?)
Jimmy Laser Rifle 3.94 (3.94?)
Jimmy Plasma Rifle 3.29 (3.3)
Jimmy Laser Handgun 2.40 (2.4)
EyeContact Laser Rifle 2.40 (2.40)
Steffel Laser Rifle 2.39 (2.40? or 2.35?)
D'Angelo Laser Rifle 2.03 (2.0)
EyeContact alt Laser Rifle 1.80 (1.80)
Steffel alt Laser Rifle 2.29 (2.25?)

So those are all pretty close. I need some more uberish skills to pin down combat sense, coolness and commando better. Anyone else who fancies posting their skills feel free to do so, all helps. Best is just after you have gained a HA (say from 2.6 to 2.7 this means you have exactly 2.65) or just after your pro-standing has changed (say to adept, this means you have exactly 1.80).

The worst are Steffel where I think I'm 0.04 high on both. Could be Combat Reflexes is slightly lower and one of the other combat skills slightly higher maybe. Baldurn's & Stormer's are a little out too but that could be the coolness,combat sense,commando thing.
 
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OK, I'm taking a break for a while. But this gives seriously good results for the test subjects above and a couple I've pulled off wiki:

Courage - 2%
Dexterity - 2%
Perception - 2%
Serendipity - 1%
Coolness - 7%
Commando - 4%
Aim - 6%
Combat Reflexes - 3%
Weapons Handling - 9%
Marksmanship - 6%
Combat Sense - 3%
Rifle - 40%
LWT - 15%

Coolness is somewhat higher than I'd have guessed, good news for me if its right with coolness on the way soon. I think we're getting very close now, maybe a couple slightly out, more skills will help tell.
 
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Jimmy B said:
OK, I'm taking a break for a while. But this gives seriously good results for the test subjects above and a couple I've pulled off wiki:

Courage - 2%
Dexterity - 2%
Perception - 2%
Serendipity - 1%
Coolness - 7%
Commando - 4%
Aim - 6%
Combat Reflexes - 3%
Weapons Handling - 9%
Marksmanship - 6%
Combat Sense - 3%
Rifle - 40%
LWT - 15%


Nice work :)

thats a + rep
 
Cheers sirre.

Some more accurate data for me now. Unfortunately my BLP Rifle HA was the first to move which means the 15% for LWT/BWT/PWT must actually be a little lower...
 
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Have you considered that the balanceing might be different for different weapon professions?

I think this makes sense, I don't know how else to explain that they keep changeing order for me, even though I use laser to 100%.
 
alh said:
Have you considered that the balanceing might be different for different weapon professions?

I think this makes sense, I don't know how else to explain that they keep changeing order for me, even though I use laser to 100%.

I'm pretty sure now that LWT can be replaced with BWT and PWT in the formulas, I just had LWT a little too high. I have less data to confirm that hangun can replace rifle in the formulas but its looking likely.

In your case, if say your primary profession is laser sniper and you have only used laser ever then yes your secondary and tertiary professions may well keep swapping between plasma sniper, BLP sniper, gauss sniper, etc. This is because they are all exactly the same, sometimes they just switch round. I had it for a long time where my tertiary profession kept switching between BLP sniper and Gauss Sniper - in the end I killed a mob with a FreanD Alpha raising my BWT skill to 2. Now it is always BLP sniper and never Gauss :)
 
From one Jimmy to another, hope this helps :)


Hit Ability has been 9.1 for awhile now, so could be 9.13ish or something like that.

Courage - 10000+
Dexterity - 6605
Perception - 5068
Serendipity - 8827
Coolness - 5265
Commando - 4431
Aim - 10000+
Combat Reflexes - 10000+
Weapons Handling - 10000+
Marksmanship - 10000+
Combat Sense - 9032
Rifle - 10000+
LWT - 10000+
 
Cheers Stryker :)

Very useful, my current best formula puts you comfortably on 9.2 HA so a little adjusting required.

Don't be thinking all these enviable lists of skills are daunting me...this time next year, this time next year :D
 
Where there is a will, there is a way :thumbup:
 
No huge progress today. I have moved LWT down to 14% and Combat Reflexes up to 4%.

14% for LWT should be confirmed after an hour or two hunting tomorrow for me, hopefully.

If Stormer/Stryker could post their Handgun skills and hit ability on laser handgun that'd be useful, either to confirm the 40% for rifle or to disprove the theory that handgun and rifle are interchangeable (eg. if either of you have 10000+ handgun and your HA is not the same as rifle then we can ditch that one straight away.

Been working today assuming they're all fixed percentages and messing around by hand. But can't find an easy way to make Stryker be over 0.1 HA less than Stormer so its back to some code tomorrow :) I think at least Coolness should come back down, which was looking a bit silly to me up at 7%.
 
Handgun - 8269, Hit Ability is 8.4

In a couple months HG should be at 10k, but hopefully u will figure something out before then :laugh:
 
lol yes hopefully :)

Thats useful anyway cheers. The error on your handgun HA comes out as roughly the same as the error on your rifle HA, so the 40% rifle looks good, just got to figure out how to get you down from 9.24 to <9.15 :) Maybe I'll chip ya while you're not looking lol :D
 
Jimmy B said:
lol yes hopefully :)

Thats useful anyway cheers. The error on your handgun HA comes out as roughly the same as the error on your rifle HA, so the 40% rifle looks good, just got to figure out how to get you down from 9.24 to <9.15 :) Maybe I'll chip ya while you're not looking lol :D
Some hidden skills maybe are responsible for not gettin the exact numbers...
or a new triggered... ;)
Anyway, nice work so far. :)
 
Handgun 3882

Hit Ability 6,8 with laserhandgun, dunno if i just got 6,8 or close to 6,9 so it dosent help much, need exact data to get it properly done
 
Maybe profstand is calculated with experiance and not with skill.
As far as i know , skill is just a "display" things for player ....
 
More numbers to crunch, Jimmy. Those are my skills at the exact moment of turning veteran laser sniper; that is, 3.6 HA sharp.

Courage - 2092
Dexterity - 1924
Perception - 1521
Serendipity - 1739
Aim - 2127
Combat Reflexes - 2232
Weapons Handling - 2960
Marksmanship - 3985
Rifle - 5014
LWT - 5232

With you latest formula, it gives 3.6186, so it is off by just a notch; keep the good work. +rep.

/jdegre.
 
Stormer said:
Handgun 3882

Hit Ability 6,8 with laserhandgun, dunno if i just got 6,8 or close to 6,9 so it dosent help much, need exact data to get it properly done

Yes, exact data is ideal - still gives me a good check, with rifle at 40% and your rifle HA at 9.25 this gives 6.80 for handgun. My own numbers, yours and Stryker's for handgun all come out within the right error range if handgun is also 40% (and don't if I move it to 39% or 41%) so if its round numbers, 40% rifle is now looking good!

Etopia, stop trying to spoil our fun! We're getting pretty close on the new data people submit so I'd say its probably going to work in the end! One thing I have considered is that the experience in between levels may count as well so everyone's numbers are a little low (ie. stormers handgun could be 3882.7 rather than 3882) but thats not going to make too much of a difference.

Many thanks jdegre, very useful, with the change to LWT and combat reflexes you come out at 3.588 so just a little out :)
 
I searched for some old posts here in the achievement forum for people unlocking serendipity. This should be exactly 3.0 HA. Here are my results.

Code:
[b]Chilly[/b]
Courage - 2%		1904	0,03808
Dexterity - 2%		1594	0,03188
Perception - 2%		1273	0,02546
Serendipity - 1%
Coolness - 7%
Commando - 4%
Aim - 6%		1690	0,1014
Combat Reflexes - 3%	2018	0,06054
Weapons Handling - 9%	2517	0,22653
Marksmanship - 6%	3387	0,20322
Combat Sense - 3%
Rifle - 40%		4218	1,6872
LWT - 15%		4214	0,6321
			
Calculated HA			3,00641

Code:
[b]Mythicpunk[/b]
Courage - 2%		1714	0,03428
Dexterity - 2%		1452	0,02904
Perception - 2%		1119	0,02238
Serendipity - 1%
Coolness - 7%
Commando - 4%
Aim - 6%		1649	0,09894
Combat Reflexes - 3%	1891	0,05673
Weapons Handling - 9%	2314	0,20826
Marksmanship - 6%	3285	0,1971
Combat Sense - 3%
Rifle - 40%		4273	1,7092
LWT - 15%		4475	0,67125
		
Calculated HA			3,02718

Code:
[b]Mussukka[/b]
Courage - 2%		1617	0,03234
Dexterity - 2%		1437	0,02874
Perception - 2%		1096	0,02192
Serendipity - 1%
Coolness - 7%
Commando - 4%
Aim - 6%		1615	0,0969
Combat Reflexes - 3%	2475	0,07425
Weapons Handling - 9%	2886	0,25974
Marksmanship - 6%	3237	0,19422
Combat Sense - 3%
Rifle - 40%		4099	1,6396
LWT - 15%		4473	0,67095
		
Calculated HA			3,01866

Code:
[b]Demonikos[/b]
Courage - 2%		2031	0,04062
Dexterity - 2%		1733	0,03466
Perception - 2%		1511	0,03022
Serendipity - 1%
Coolness - 7%
Commando - 4%
Aim - 6%		2452	0,14712
Combat Reflexes - 3%	2225	0,06675
Weapons Handling - 9%	2502	0,22518
Marksmanship - 6%	3370	0,2022
Combat Sense - 3%
Rifle - 40%		3991	1,5964
LWT - 15%		4509	0,67635
		
Calculated HA			3,0195

Pretty good I'd say.
 
Jimmy B said:
Etopia, stop trying to spoil our fun! We're getting pretty close on the new data people submit so I'd say its probably going to work in the end! One thing I have considered is that the experience in between levels may count as well so everyone's numbers are a little low (ie. stormers handgun could be 3882.7 rather than 3882) but thats not going to make too much of a difference.

I just try to give a key for go in something more accurate if you see the number get "wrong" in hight lvl.
I have no clue how MA count , but i do believe eatch skill have its own courb for the transformation from experiance to display number.
So result may change depending on how MA do the math ...
 
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