Few Scars
Marauder
- Joined
- Aug 18, 2009
- Posts
- 7,328
- Location
- Arkadia
- Society
- Freelancer
- Avatar Name
- Bjorn Bjorn Longstaff
Kim
We have a problem in the Entropia Universe Space, which the developers need to address immediately and not on the office whiteboard timeline.
Pre-Space:
1. Economies on Arkadia and Rocktropia growing steadily and the player population distributing between the planets they liked.
2. The interplanetary teleport system tolerated at 40Ped per trip and easy access to interplanetary auction house.
Space VU 1:
1. Space introduced as lootable PvP. Players initially upset, but grew to deal with it.
2. Auction houses restricted to planets only, Arkadia and Rocktropian economies began failing.
3. Travel via QUAD still possible, roughly 15 minute trips smuggling goods across space.
4. Economies and populations on Arkadia and Rocktropia declined, but as the population grew accustomed to the new space, players made the effort to travel to Arkadian and Rocktropia.
5. NB: I am ignoring Next Island/Ancient Greece as they are pretty much a fail anyway.
Space VU2:
1. Pre-excitement that space was enlarged and warp drives to be introduced.
2. Excitement over as reality sets in!
3. 97% of player base now on Calypso
4. Economies on Arkadia and Rocktropia struggling because;
a. Players can’t sell their goods on Arkadia and Rocktropia because 97% of buyers are on Calypso.
b. Players do not want to risk travelling in lootable space with stackables, so craft on Calypso, which is safer…real money involved remember.
c. Warp drives BPs and materials to craft them have been restricted. Only 3 out of 17 Motherships are offering a once daily warp trip between planets, otherwise it is a 45 minute trip by QUAD
Do you think that EVE is pissing their pants laughing at this attempt at space? I bet they are. Why, because players in this game have restricted access to warp, let alone only 4 types of spacecraft with only 2 now useful (which only 87 players own). I mean, FFS! Only 87 players out of the boasted 1 million accounts can realistically use space with warp! How dumb is that!!!
A 45 minute trip in a QUAD is “bloody boring”, while I am AFK NOT hunting, NOT mining, NOT crafting and therefore NOT depositing, I am enjoying a “bloody boring” 45 minute trip through space.
I ask you Kim, Could EVE survive if they made their players spend 45 mins in flight……hell no! How much money is MA losing with players stuck travelling, because they are not actively playing while travelling….hint I am trying to help u make money!!!
Now, I come to the long awaited Cyrene. Is the Cyrene development group seriously going to release a planet into a space system which doesn’t function? To me that is commercial suicide! They will release it, some players will make an effort to travel by QUAD to see it, some will be lucky enough to be online/awake when the 3 Motherships are travelling there. But considering how badly Arkadia and Rocktropia, barely surviving, how does Cyrene stand a chance?, especially when players can’t get there easily!
So Kim, tell the developers do the following.
1. Position WARP JUMP GATES in space so that players can travel between planets in under 15 minutes. Still a PvP risk using them compared to safe Motherships. Hey, even charge a 40Ped fee to use them, I really don’t care, I just want to be able to travel 24/7 and not wait.
2. Relax the looting of materials needed to craft warp drives and for Christ’s sake drop some bloody BPs.
3. Do a cost analysis of how much player activity is lost while players are AFK travelling through space for 45 minutes.
4. There are 17 Motherships and 70 Privateers all sitting about like space junk. It is unfortunate that they retain a +100K price-tag, which no one can afford to buy and they not willing to lose money on. This stalemate of inactivity is making the MA version of space look stupid, not to mention childlike compared to EVE.
MA has released a huge version of space, boasted about how great warp drives are....yet ONLY 3 players accounts are actually offering warp transport, how fucking funny is this???
5. Kim, I really fear for Planet Cyrene if space remains un-accessable like this. The MA policy of releasing limited amounts of BPs and making materials needed to craft warp drives is severely impacting on space. If MA wants us all to stay on Calypso, scrap space and put an end to it. The limited BPs and rare materials is simply driving prices sky high, which is essentially market manipulation!
Moral of this essay, make space accessible to all players!
Frustrated
Bjorn
NB: Constructive comments on how to fix the flight times in space is welcome, while Kim gives us an idea of what MA is doing to fix this problem the Planet Partners are facing.
We have a problem in the Entropia Universe Space, which the developers need to address immediately and not on the office whiteboard timeline.
Pre-Space:
1. Economies on Arkadia and Rocktropia growing steadily and the player population distributing between the planets they liked.
2. The interplanetary teleport system tolerated at 40Ped per trip and easy access to interplanetary auction house.
Space VU 1:
1. Space introduced as lootable PvP. Players initially upset, but grew to deal with it.
2. Auction houses restricted to planets only, Arkadia and Rocktropian economies began failing.
3. Travel via QUAD still possible, roughly 15 minute trips smuggling goods across space.
4. Economies and populations on Arkadia and Rocktropia declined, but as the population grew accustomed to the new space, players made the effort to travel to Arkadian and Rocktropia.
5. NB: I am ignoring Next Island/Ancient Greece as they are pretty much a fail anyway.
Space VU2:
1. Pre-excitement that space was enlarged and warp drives to be introduced.
2. Excitement over as reality sets in!
3. 97% of player base now on Calypso
4. Economies on Arkadia and Rocktropia struggling because;
a. Players can’t sell their goods on Arkadia and Rocktropia because 97% of buyers are on Calypso.
b. Players do not want to risk travelling in lootable space with stackables, so craft on Calypso, which is safer…real money involved remember.
c. Warp drives BPs and materials to craft them have been restricted. Only 3 out of 17 Motherships are offering a once daily warp trip between planets, otherwise it is a 45 minute trip by QUAD
Do you think that EVE is pissing their pants laughing at this attempt at space? I bet they are. Why, because players in this game have restricted access to warp, let alone only 4 types of spacecraft with only 2 now useful (which only 87 players own). I mean, FFS! Only 87 players out of the boasted 1 million accounts can realistically use space with warp! How dumb is that!!!
A 45 minute trip in a QUAD is “bloody boring”, while I am AFK NOT hunting, NOT mining, NOT crafting and therefore NOT depositing, I am enjoying a “bloody boring” 45 minute trip through space.
I ask you Kim, Could EVE survive if they made their players spend 45 mins in flight……hell no! How much money is MA losing with players stuck travelling, because they are not actively playing while travelling….hint I am trying to help u make money!!!
Now, I come to the long awaited Cyrene. Is the Cyrene development group seriously going to release a planet into a space system which doesn’t function? To me that is commercial suicide! They will release it, some players will make an effort to travel by QUAD to see it, some will be lucky enough to be online/awake when the 3 Motherships are travelling there. But considering how badly Arkadia and Rocktropia, barely surviving, how does Cyrene stand a chance?, especially when players can’t get there easily!
So Kim, tell the developers do the following.
1. Position WARP JUMP GATES in space so that players can travel between planets in under 15 minutes. Still a PvP risk using them compared to safe Motherships. Hey, even charge a 40Ped fee to use them, I really don’t care, I just want to be able to travel 24/7 and not wait.
2. Relax the looting of materials needed to craft warp drives and for Christ’s sake drop some bloody BPs.
3. Do a cost analysis of how much player activity is lost while players are AFK travelling through space for 45 minutes.
4. There are 17 Motherships and 70 Privateers all sitting about like space junk. It is unfortunate that they retain a +100K price-tag, which no one can afford to buy and they not willing to lose money on. This stalemate of inactivity is making the MA version of space look stupid, not to mention childlike compared to EVE.
MA has released a huge version of space, boasted about how great warp drives are....yet ONLY 3 players accounts are actually offering warp transport, how fucking funny is this???
5. Kim, I really fear for Planet Cyrene if space remains un-accessable like this. The MA policy of releasing limited amounts of BPs and making materials needed to craft warp drives is severely impacting on space. If MA wants us all to stay on Calypso, scrap space and put an end to it. The limited BPs and rare materials is simply driving prices sky high, which is essentially market manipulation!
Moral of this essay, make space accessible to all players!
Frustrated
Bjorn
NB: Constructive comments on how to fix the flight times in space is welcome, while Kim gives us an idea of what MA is doing to fix this problem the Planet Partners are facing.