considering thats what pretty much every everyone told newbies since i started, it isnt that exciting, but it is an interesting confirmation nontheless
figured id post on some remarks tho
I was thinking the same; you'd expect there will be less demand for the likes of an as147, mk5 etc.
jep, pretty likely
the old stuff has some advantages tho
people who dont like to buy new stuff everytime and who used it for that reason before are still in there
as well as some range+dps parts
afterall, they say that armor and fap cost is supposed to be low
now if you belong to the commando unlocked people and have a ml35, you may actually have a decent enough eco by reducing your armor decay if you shoot it at long range until it comes into "eco" range of say apis+dante (not shooting ml35 all the time, but for a while that is)
no, i dont have a ml35, never had, nor have one for sale
So why where these 10/10 SIB Efficient weapons not avalible before? like before 2007. i guess the system was changed and the customers never told, and probally has happened many times again
i still think that L items had 2 main goals
first, so crafters had stuff to craft people bought
if everyone buys just one jester d1 in their lifetime, you prolly wont get that many customers as crafters (increasing player base may help too tho, anyway)
the second is imo to "even things out"
basically every opalo newbie has a very similar eco as an apis user (leave the amps aside for now)
which means, that IF there is a certain amount to payout, e.g. lootpool, now everyone has the about the same size per piece of the loot cake
naturally, if some got bigger (jester d1 at 0 HA) others likely got smaller (dunno, justifier mk2 with 5 HA?)
since before, the eco was, imo, a lot of skill based, which increased your HA (effectively reducing your need for skill at one hand, but helping the "low skill" end with better loot)
but thats just my thoughts, who knows
So why did your nerf the amps? and why have mobs got ridulous health regen now also
Doesnt matter all this shit, if we all become Efficient, they will just change the system to f%$k us all over again
the regen prolly came after everyone was just using h400s on -everything-
compared to the old school stuff the h400 had a pretty good dps with better HA, so you actually -hit- to do -damage-
it pretty much removed the use for any other gun
It seems that MA are LASER friendly and not BLP.
This will kill the ADJ V1 non maxed people
This is MA saying 90% of our ..so called balanced weapons will not be efficent for you.
Its also saying fists, clubs and swords are OUT ! - MELEE IS MOSTLY OUT
Also saying the Mod Merc and IMK2 users are the winners, and if you cannot afford a 3.00+ dmg/pec gun then you are not efficient. This also says goodbye to the BL owners..essentially this information is the doom for half the weapon economy and the boom for eco laser weapons, Those people with Improved EP-21 price is about to skyrocket as it is probably one of the best affordable guns out there.
blp i wouldnt outdo that fast, as it is about dps, not necessarily eco
but eco is, as the notes also stated, more than just plain damage per pec
its also armor and fap decay
which is where the dps comes in
i know that Grave (i think) once killed a daspletor with a man mph while being fapped with a mod fap
so it is definitely possibly to dismiss dps alltogether
but still, the armor decay and fap decay will likely be lower on high HP and/or regen mobs, so its something to calculate with
as to melee, it is out since L items arrive
if you dont have 40-50k ped to spent on some of the useful stuff repairable SIB stuff (rutic eco sucks, those others kesmeks or something are worse, only useful are the genesis ones), which i dont
you are stuck with a too low availability of decently priced L swords
and decently priced means in the 102-103% range for most, to be even roughly eco (110% for swords is like 200.400% or so for a gun i think)
although, since i am a melee user (repairable embra, normal, not adjusted
)
i used this sword for years on merps (plus quite some finishers from tt, usually melee ones, so fairly bad eco)
i came out with a profit (a lot thanks to high merp wool markup until the mission came) but also had pretty good loot without
still, melee can work out, i think ive proved that
however, i dont recommend hunting merps as much as i did
4 years or so merps all day can make you mad
that said, 4 years or so merps, without anything else really (beacon here or there, occasional other mob for a day or two)
i had 6 hofs i think, or 8?
and each came pretty much after the same amount of hunting cost (i kinda defined my cost and my skill gain that time with embra tt used, since the other cost were remarkably similar on the long run, i just tracked embra tt used)
considering the hofs came pretty regulard after a certain tt of embra used (would have to find my notes again, i didnt hunt the buggers for a year now; reached my skill goal and said goodbye to merps)
it MAY point towards a personal loot pool in a way
in either case, the periodic hofs were more or less predictable, which is quite amazing on merps
may be cause not many hunted them tho, not like atrox etc.
but that kind of anylising isnt my area anyway
hf