SPACE - The poor relation

They could have some more obstacles between planets so its harder to quad thru and warpships will warp long way around them areas. alien ship attacs, meteors etc.

They could also make that you cant really have that much stackables on you in a quad, so that you need a bigger ship for larger amount to move (or fly several times).

But that is just about travel and shuffeling ppl between planets. I hope space isnt going to be just about that.

We need advetures, places to explore, quests, team quests, challanges and bigger ship challanges (maybe with a public leaderboard). More randomness for mobs. and lots more.

More gaming to the players and less attention to investors (that goes for whole EU)
(its so boring to see all those houses and ships that is not used, let them rent them out for a small fee or something).
 
They could have some more obstacles between planets so its harder to quad thru and warpships will warp long way around them areas. alien ship attacs, meteors etc.

They could also make that you cant really have that much stackables on you in a quad, so that you need a bigger ship for larger amount to move (or fly several times).

But that is just about travel and shuffeling ppl between planets. I hope space isnt going to be just about that.

We need advetures, places to explore, quests, team quests, challanges and bigger ship challanges (maybe with a public leaderboard). More randomness for mobs. and lots more.

More gaming to the players and less attention to investors (that goes for whole EU)
(its so boring to see all those houses and ships that is not used, let them rent them out for a small fee or something).

A leader board would be great, space la's tofight over, jumpgates or shipyards even remote stations that could be claimable surely would bring alot of action into space if combined with asteroid mining.
Tierable ships could also be a great way to give people a reason of continuously keeping their ship in battle to improve it further as time goes on - not just by adding SI but getting more/different weapon slots/shields/even increased armor protection on the hull or mass adjustment to allow for faster acceleration/movements or even higher speeds.
Wave encounters or space events to fight through to get to a bossmob that needs to be defeated - this could be scaled to need a full fleet assault maybe even with hostile boarding to bring down some shield generator involved.

Give us a development team for space and an account number or deeds to fund it ;)
 
Imagine a space that’s vastly huge, with warping ships cutting tracks across the stars, while small ships battle their way across jump gates and zones to safety. Choosing black holes to disappear down, not knowing where you may re-appear, could be a short cut, could be dangerous. Imagine jump gates like forts, can be fought over and won, by pirates where “none shall pass” or by the good guys, securing trade routes.
Imagine asteroids for hunting, imagine player owned “space areas”.
Imagine space instances, where you take your ship through a galaxy of challenges, dodging the asteroid field, the locusta swarm, before finally meeting the space boss mob.

Space could be so much more than that bit between the planets; we all know there are enough of us up there who truly love to be in space, even in its current form!

Space could be so many wonderful things for the game, not only providing the platform for planets to grown and thrive with their own economy, but a fabulous hub in its own right, to be explored and enjoyed.
Magnificent!
How can you not love Space after reading this?

Not everything we are working on is in this Roadmap, for example Space is an important part of Entropia Universe and small adjustments will be made in coming releases, a major overhaul is needed and we can expect this in 2015.
Yeah. Looks like there's too much on MA's plate, as usual... but at least it's there, somewhere.

Anyway. To those who dream about Entropia without the Universe, get real.
Yes, Space can be pain in tha backside, but it can only stagnate or improve. The disappearing trick, quite obviously, is not on the menu.


MA should separate planetary MU's thou, and ASAP.
Ridiculously important issue that's ridiculously easy to fix. :yup:
 
yikes 2015?

well till then suppose I should just grind captain level's, no balance in mob loot or mark up given the risk in space, so burning ped there seems to be just that, burning. And with all the pirates dwindling away guess I will just have to get my PvP fix in star citizen when I cant be around for scheduled warps... and even those are getting less eventful.

2015... just depressing, hope they at least throw a bone before then.
 
But for this to change and slowing down warp it also needs to take alot longer (like many many hours) to cross the distance from one stellar system to another by just using subwarp.

Well if this happens, I'd like to be able to use my TP-chip in space, for those cases I'm really in a hurry. Usually, during weekdays, my gameplay is limited to the time between work and the time I need to get to bed, and during that time I also want to squeeze in some hunting and things like that. During weekends, well problem I guess is that there usually isn't many mothership owners logged in Before lunch.

And, to be able (allowed) to create alt(s) so I don't have to travel myself.
 
The Quad is a combustible Lemon..

yikes 2015?

well till then suppose I should just grind captain level's, no balance in mob loot or mark up given the risk in space, so burning ped there seems to be just that, burning. And with all the pirates dwindling away guess I will just have to get my PvP fix in star citizen when I cant be around for scheduled warps... and even those are getting less eventful.

2015... just depressing, hope they at least throw a bone before then.

Well then MA just lost the war.. as it seems that "Pther game" released it's first module to allow us to experience both combat and free flight, and already, I can say this..

The Quad Wing Interceptor move like a tank compared to the ship I have in that Other game.. The Graphics are more convincing and even though this is "Pre-alpha" we are talking about, already some of the players are whining in "The other game" that it's Too Arcade Like.. (Hardly.. I'm a former Wing Commander 3 pilot and this is how ships should move in space.. and frankly the Other game ship would run circles around the Quad Wing in a true firefight..

In the mean time, while this other game is progressing along, what Is MA doing to give us what we the players want? New ships? Hardly.. New options for the existing ships like flares or anti-missile systems? Nope.. How about new environments to traverse (that can literally destroy your ship?) Nope..

At the rate this is going, MA is going to lose their version of "The Space Race" and in this case, they're like the Americans were in 1961 right after Yuri Gagarin was put into orbit..

But to put it mildly.. The Sleipnir, is a snail and the quad? She's a flying lemon with no real possibility of being upgraded, unless MA decides to actually grab the bulls by the horns and fight fire with fire.. This goes back to my famous "Right Stuff" Speech, where I stated we need the weapns, the anti Weapon systems the radar and safe zones redesigned.. In short if they're going t wait till 2015 to overhaul, then they won't win the war, but lose it..


But If MA does nothing till then, then maybe it's time to say that No bucks means no buck rogers.. and right now in the other game, I'm enjoying being Buck rogers, testing out the new weapons and flying around like a bat out of hell. (Maybe it's time to think about a second ship.. that's 140 bucks.. and isn't a lemon. Cause when you have lemons, you make Leonade..

and in this case.. all we got are a bunch of sour lemons we're flying in EU.

Benjamin Ben Coyote (Callsign Coyote)
a.k.a. The Blind Sniper"
 
The Quad Wing Interceptor move like a tank compared to the ship I have in that Other game.. The Graphics are more convincing and even though this is "Pre-alpha" we are talking about, already some of the players are whining in "The other game" that it's Too Arcade Like.. (Hardly.. I'm a former Wing Commander 3 pilot and this is how ships should move in space.. and frankly the Other game ship would run circles around the Quad Wing in a true firefight..


The question is what is more realistic. It's probably physically impossible to move fighter ships like they do in Star Wars and similar movies/games. Try turning a object in space that are moving at a speed like "a bat out of hell", what space engine and power system would fit in a small ships to allow a small ships to do quick and suddenly movements?
 
@ben - yup vast majority of the people I know both friends and enemies ingame are jumping ship to SC because MA refused to have a sit down and talk about what they are going to do for space players.



They aren't taking any actions towards making our gameplay fun or loots balanced.

They aren't willing to tell us what steps there going to take to correct it.

They aren't talking to us at all, minus an occasional response with scripted feed back thanking us for our suggestions and that they are being forwarded to the appropriate team.



3 great reasons to not spend any ped in space right there.


This is my personal view as to why there not doing anything though.

MA owns space, in space loot return is horrible so they get peds that way. People burn tools for skilling so they get peds that way. Pirates burn ammo without any loot being given to them by MA just there victims.

warp drives, warp mines, oil, vehicle decay...

Guess what? were a cash cow with a high payout with very little payback on there part.. I think the milks just to sweat for them to give up, thus why they are dragging there heels not doing anything.
 
@ben - yup vast majority of the people I know both friends and enemies ingame are jumping ship to SC because MA refused to have a sit down and talk about what they are going to do for space players.



They aren't taking any actions towards making our gameplay fun or loots balanced.

They aren't willing to tell us what steps there going to take to correct it.

They aren't talking to us at all, minus an occasional response with scripted feed back thanking us for our suggestions and that they are being forwarded to the appropriate team.



3 great reasons to not spend any ped in space right there.


This is my personal view as to why there not doing anything though.

MA owns space, in space loot return is horrible so they get peds that way. People burn tools for skilling so they get peds that way. Pirates burn ammo without any loot being given to them by MA just there victims.

warp drives, warp mines, oil, vehicle decay...

Guess what? were a cash cow with a high payout with very little payback on there part.. I think the milks just to sweat for them to give up, thus why they are dragging there heels not doing anything.

I agree that they skipped on millions of dollars which they could have earned if putting a dedicated development team in place for new space right when they started it, others cought up on the new concept of multiperson spacecrafts and pulled ahead past mindark by listening to their potential playerbase and involving them right from the start.

However i disagree about your cash cow arguement, Mindark could have earned alot more money from space then they did, eg. repairskilling - switching off 0.0 repairs for sure resultet in alot less peds spent on skilling in space then before.
Actually i think its similar to taming atm, they just spent so much time on making plans on paper instead of just pushing development ahead while gathering all the feedback and ideas they may need from those players who willingly already dedicate their time to 'alphatesting' space.
Mindark stated when they released new space that its still in early development and many things might still change over time - and then they missed out on putting someone in charge for pushing this topic forward with schedules, ideas, communication and deadlines.
They have all the tools in place to gather additional funding for space (deeds/auction), all that is missing is one person with a vision and the authority of making decisions on this part of eu.
Like with every planet partner it should never be a decision of 'are we moving ahead on plattform development or are we spending ressources on space/taming/next island/etc' this should be tasks that run separately and simultaneously each funded by their own.
Entropia Universe is marketed so proudly for being an RCE universe and still people can not fund development in specific areas of the game straight, we need the possibilty for players to support the future of entropia were we think that its needed.
 
Anyway. To those who dream about Entropia without the Universe, get real.
Yes, Space can be pain in tha backside, but it can only stagnate or improve. The disappearing trick, quite obviously, is not on the menu.

I kinda know but I just wanted to save this game before it breaks down so thought I'd tell them how to do it since they obviously don't see how big of a fuckup space really is. It's killing planet by planet as it is now..
 
Is it still an RCE, they appear to be heading towards the freemium products prevalent on tablets and such.

Look at the MS and privateers, the owners must have spent a huge amount on increasing the SI because MA promised huge space battles and it's turned into a few skirmishes with pirates. They just don't know who their product is played by which is probably why Space isn't being developed.

It certainly isn't the pvp addicts that they thought would arrive in their droves willing to splash the cash, atleast not with the product as it stands.

Right now, I hate to say it, but I think the prioritizing taming and the battle arenas is a huge mistake. I can only assume they have need of cash which the sale of the arenas and the deeds will bring. Although if this is a universe wide system hopefully it will mean not only Calypso will be getting them otherwise the other PP's may as well shut up shop as MA have shown their cards - us first and screw everyone else. May be for once they'll launch it on another PP first :laugh:

I do think space needs a major revamp, it's needed it from day one. Too many exploits, too many ways to camp and too many mistakes.

As I've said before break space up and give each region to the PP's. What drives EU is the sense of exploration it gives, what's in the next area, what's that mob. I we leave that behind then EU's soul has been ripped out.

If that means only certain areas of space are pvp then so be it - asteroid fields, gas nebulae should be the areas for combat. As it is it's more like paintballing in an open field with no cover - once you've been hit 3-4 times it soon loses it's appeal.

First step is a change to the ships, we need proper power management - just like every other space flight sim has. Has no one at MA players one of the many X-Wing / Tie Fighter series - may be their too young to remember them :laugh:. This shouldn't be added only to new ship bp's - it should be on all ships. If we want to fly faster than we should be able to fly without weapons or shields and it should take a few minutes to recharge them - the bigger the gun the longer the recharge.

Next would be the ability to tp to and from the space station assigned to a planet either for a small 1-2ped fee or for free. This allows people to have apartments and shops in space.

Third limit the amount people can carry on a ship, not just by weight but also in quantity. Create a new volume stat on resources so that only a certain volume can be carried on a ship without it's speed being affected. May not be popular but it would give a real separation of planets rather than the threat of being looted.
 
I think that the withdrawal of the planed planet partner "Theryon Wars", that would be space based, also have been a factor in the limited development of the space. Theryon Wars would probably have come with their own space ships and a space based storyline. Their withdrawal was probably a setback for the development of space.
 
I kinda know but I just wanted to save this game before it breaks down so thought I'd tell them how to do it since they obviously don't see how big of a fuckup space really is. It's killing planet by planet as it is now..
You must spread some Reputation around before giving it to minim again.

Lame. Would +rep if I could. You simply get it and it's too bad that more people don't as well.
 
You must spread some Reputation around before giving it to minim again.

Lame. Would +rep if I could. You simply get it and it's too bad that more people don't as well.

Thank you.

I'm pretty sure that most hunters/crafters/miners and even traders agreeds but most have given up or realized that it's a lost battle and don't even bother to visit these threads. Let's just hope they don't listen to these few that go out on the forum making space sound like the most important part of the game. Space is nothing but a useless obstacle for 99% of the players that are into one of our main professions and there is no question whatsoever about the fact that it's slowly killing planet by planet as it is now.
 
I think that the withdrawal of the planed planet partner "Theryon Wars", that would be space based, also have been a factor in the limited development of the space. Theryon Wars would probably have come with their own space ships and a space based storyline. Their withdrawal was probably a setback for the development of space.

Or they pulled out due to having no control over their space environment. Or they're the new solo PP that was announced that's completely seperste and isolated.

If MA allowed one to develop space stuff then they'd have to give it to them all. Which is exactly what they should be doing.
 
Thank you.

I'm pretty sure that most hunters/crafters/miners and even traders agreeds but most have given up or realized that it's a lost battle and don't even bother to visit these threads. Let's just hope they don't listen to these few that go out on the forum making space sound like the most important part of the game. Space is nothing but a useless obstacle for 99% of the players that are into one of our main professions and there is no question whatsoever about the fact that it's slowly killing planet by planet as it is now.


rubbish


PP's are dying because space doesn't force players to calculate risk in travel, so they can simply transport all they're goods to caly and sell them from a central hub rather then the threat encouraging them to stay in individual planets for longer periods to sell there goods rather then risk travel for trifle mark ups. If they stayed on planets longer to sell they're goods there to larger traders willing to take risks and higher ships and escorts then PP's would have far more activity rather then the usual day or two stunt hunting/mining/crafting to grab the next daily warp back to caly to sell everything.

I think no matter the solution caly will remain a central hub for trading but the increased mark up for PP goods would entice more players to venture out rather then just cycle on caly. While the threat of space would keep them there longer cycling they'er peds to sell to a trader willing to take risks transporting.

Sounds like you got pirated once for being careless and never let the grudge die against space.
 
PP's are dying because space doesn't force players to calculate risk in travel

I'd say the reason is way simpler: If a PP is dying, it's because it's not enough people on the planet, and in the longer perspective, enough people in the game, and let's say there are two kinds of people in the game: gamblers/investors, who see it as a stock market (doing everthing they can to make profit), and the kind of us who wants to have some fun.

I'll let you come to a conclusion when it comes to who's interested in calculating risks and gaining markup, and who of us who want to have some relaxation when we get home from work at a reasonable cost.

To give an example, the way space handles getting shot down in space (from the shot-down's point of view), give it a thought if it adds to the "investor" or "leisure" type of player. To give an example: Nowdays, when you get trown out of a mothership and killed, you immediately revive. Before, you would get the option of deferring the revival procedure, so you would revive aboard the mothership if you waited the time it took for it to auto-move to space station. And then, how fun it is to wait a minute at revival with "you may not move", if you were trying to move from point A to point B, and all you want is to get on your move again. If it was just for the "looting" part, then after getting looted the system could let you enter your ship again and fly to your destination despite it being at 0 SI (just that if you land you won't be able to take off again or use any of its weapons until it's repaired).
 
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Iron/bronze missions for space mobs would give space a welcome boost.

Also would give pirates something other than space stations to camp at (not that i like pirates but they play to).
 
btw, yesterday when I flew down from mothership to Calypso some pirate was shooting in my rear. So pirating isn't dead.
 
Lol

latest change now includes a really poorly rendered blue display in quad's 1st person view that just screws your view up and literally gives no input info and has no practical use at all.


@ MA stop going off your idea's for changing space, there all bad, give us what we ask for or at least something like it.
 
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