FYI: Captain Profession

...then keep argueing about semantics...
Sorry Boss :ahh: I like semantics :ahh::laugh:

i understand your frustration...
but thats how eu goes..
Thanks.

It's just a worrying state of affairs it this sort of things becomes the norm don't you think? Next week we will all be able to skill from lvl 10 to lvl 70 Laser sniper (hit) in 24 hours of shooting at rocks. Fab.
 
Next week we will all be able to skill from lvl 10 to lvl 70 Laser sniper (hit) in 24 hours of shooting at rocks. Fab.

I want it, I agree. In what manner of rocks to shoot?. But why, most still do not have the money nor weapons, nor equipment. Useless for most players.
 
I am one of the few players who went and purchased a pathfinder with an intention so I could gain these skills with regularity and minimal hassle.

That isn't a small investment to get a select amount of skills, I gained nearly double the point value I had from owning a space ship for almost a year in just a few hours.

But I honestly could care less, ill take it....one of the downsides of spending a bulk of time in uneventful space, is missing out on things of this nature, and one reason why my ship was sold.


If you ask me the space craft operators collectively have done more harm than this event by the prices they overcharge over years, by a very large margin. Little room to speak on fairness in space.

FYI this game is run by MA, and dynamic.

Welcome to Entropia.
 
I want it, I agree. In what manner of rocks to shoot?. But why, most still do not have the money nor weapons, nor equipment. Useless for most players.

You are an adult person who surely is capable of recognizing and understanding a metapher when its offered.
You have been defending your equus value when it was discussed wheter there should be equus obtainable from events or not and that was with a limited amount of equus set and unchangeable - now imagine mindark gave out free equus on the next hogglo diablo event to every player shooting once at an hogglo and maybe you will agree that you wouldnt like that...
 
Im quite sure that anyone playing entropia would be quite upsets if he/she played for several years and then after one weekend everyone who took part in a special event has achieved all the same or even surpassed your own efforts.

You don't help your case by making these ridiculously exaggerated claims.

At most, anyone who skilled hard over the weekend of the Hogglo weekend would have got as much pilot skill as a dedicated pilot could do in a month.

And yes, I've done both and measured the outcomes.

I agree that it was a massive screw-up on MA's behalf, and clearly it was easier and quicker to gain skills on the Hogs than it is in a spacecraft, but to suggest that one weekend on Hogs is in any way equivalent to several years in space is just silly.
 
Trying to think of the easiest thing to do from a programming perspective.....

I don't expect a rollback now, but a database query could show the skills people had before that weekend. I think the suggestion of everyone being given a pilot skill chip in relation to their previous skills is the cheapest thing MA can do (as it's not a fantasically high amount of tt), and it reimburses for part of the devaluation.

It would be effectively like what on the market is a shares split as part of issuing new shares.

As Alaina has mentioned, the 'damage' to people with fairly high levels has maybe not been as high as to those at lvl 20 or so. There could thus be a cap on the tt value handed out to prevent the imbalance tipping the other way towards people like myself who have worked hard piloting for a really high number of hours. I don't want to profit from an MA solution that could also be unfair ....... so please do the right thing MA - a capped skill implant for everybody who had pilot skills before that event that was allowed to go on for the WHOLE weekend unchecked!
 
It's just a worrying state of affairs it this sort of things becomes the norm don't you think? Next week we will all be able to skill from lvl 10 to lvl 70 Laser sniper (hit) in 24 hours of shooting at rocks. Fab.

some time ago unlockig bpc and skilling in crafting took huge amount of peds and time...
then came ships and you could "rk-5" in few days to bpc for what like 150 ped?
and this fucked over way more than the few elitists who had the possibility to get on ship spaceevade skilling..

ppl skilled alot to get their ressurection chips working, now you can get h-dna for few peds..

it is just two examples of many where stuff got more "mainstream" and devalued for the few which had an advantage...

if you have a advantage in eu you won't have it forever (in 95% of the cases), if you play some time you should know...(and btw if you play this game called "RL" you should know too)
you should be happy that you had it for some time...

also i might add that it is not MAs fault that you decided to skill captain..they didn't make the ships so you could go out and skill captain 24/7...
they made the ships to make interplanetary transport possible plus let you hunt space mobs..

i know alot of pilots who got a GOOD amount of peds for my warps AND you guys get cargo missions soon...
so don't cry around, there are ppl who got way more f***ed with their "investments"


and if you skilled captain with you spacevessel for some years/months you STILL have advantage and lead over all those hog event ppl..
 
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You don't help your case by making these ridiculously exaggerated claims.

At most, anyone who skilled hard over the weekend of the Hogglo weekend would have got as much pilot skill as a dedicated pilot could do in a month.

And yes, I've done both and measured the outcomes.

I agree that it was a massive screw-up on MA's behalf, and clearly it was easier and quicker to gain skills on the Hogs than it is in a spacecraft, but to suggest that one weekend on Hogs is in any way equivalent to several years in space is just silly.

I dont think you have measured the skillgains with skillpills and proper postioning in the hogglo event in mind - gaining 4 hits on every aoe round and therefor respective skillgains over 2 full days.
You cant count pure piloting time in this as you also have to count repairing times to get the ships rdy for more piloting or you would totally forget about the efforts your crew is putting into this.
 
Since I am dumb miner, someone explain me, please - what is that Captain Profession for and which advantage it gives?
 
Since I am dumb miner, someone explain me, please - what is that Captain Profession for and which advantage it gives?

its the evade for flying space ships...
+ some related skills give good amount of hp
 
You don't help your case by making these ridiculously exaggerated claims.

At most, anyone who skilled hard over the weekend of the Hogglo weekend would have got as much pilot skill as a dedicated pilot could do in a month.

And yes, I've done both and measured the outcomes.

I agree that it was a massive screw-up on MA's behalf, and clearly it was easier and quicker to gain skills on the Hogs than it is in a spacecraft, but to suggest that one weekend on Hogs is in any way equivalent to several years in space is just silly.


...
This situation is all the more galling when people are crowing on the forums about going from (for example) level 10 to level 22 in Captain over the weekend...

My Captain level was L5 when I started in space a year ago and I had raised this to L24.8
In a month I am now getting around 1 level.

So your saying that we should be able to gain 12 Captain levels in a month of space piloting ?
Think you might need to go and recheck your measurements ;)

edit : or if Im incorrect please explain what I'm doing wrong.
 
its the evade for flying space ships...
+ some related skills give good amount of hp

It allows dodging incomming fire, dodging warp mines and is supposed to have an impact on the selection of comming transport missions.
 
rollback will never happen,since the hunters that have played for years to get their evade up have also been disadvantaged by th eplayers standing afk without armor,
all grinders(not just pilots ) have been disadvantaged,so an general rollback would be required which is to much of an haslle to sort out which players took decay and which dont

in general,they should disable the aeo damage in the future
 
So your saying that we should be able to gain 12 Captain levels in a month of space piloting ?
Think you might need to go and recheck your measurements ;)

edit : or if Im incorrect please explain what I'm doing wrong.

Yu're wrong
You failed to realize that people have other skills, as I wrote above, and these skills are much higher than your noobish skills.
 
its the evade for flying space ships...
+ some related skills give good amount of hp

It allows dodging incomming fire, dodging warp mines and is supposed to have an impact on the selection of comming transport missions.

Aha, so it's quite serious shit, ok, thanks.

Where can I read about bolded part?
 
Release notes for last VU.


Aha, thanks. As I am quite active player I thought I did missed some shit in release notes, while I thought was never did that.

Anyway:

In a subsequent Version Update, transport missions will be made available that can be claimed by spaceship pilots via a queue system that incorporates the available transport fee pool, pilot skills, time limitations, and ship cargo capacities.

Nothing is set in stone yet (and never was), current MA fuckups is way more harder and more dramatic than this "skilling".

Upon release Transport Missions they for sure can shift reqs for it, so those who was Skilling so hard (sitting in ships swarmed by mobs while crowds of idiots was Skilling by repairing it, sorry, can't resist) will not be affected.

And most important - before release of Transport Missions (if it will happens) - they will fuckup even more things, don't worry and stay tuned.

Meanwhile you can click some explosives by the way - shit in and a bit less of shit out - and SKILLS!!11111.

Kiss Kiss <3 <3 <3 Love Porn Peace (14.02, innit?)
 
in general,they should disable the aeo damage in the future

If the mob with AOE damage spawns in an area where vehicles are not allowed the problem is solved too.

Old Fred is a good example, nobody can hover over Fred to farm pilot skills.

/Slupor
 
1) very unprofessional response from support
2) you are mixing 2 things, outrage for people given a chance to get rare skills in an easy way and the fact some of them might have got it even cheaper or for free. there is nothing you can do about first one (see point 3 below). you can try to do something about the 3rd thing, but it will be close to impossible since it would either need MA having the logs + the incentive to go after the cheaters or capture of someone performing it - which is impossible.
3) everyone knows by now, there is no protection of investment in terms of unique equipment, claims or skills at least not long term anyway - there is nothing about it in the game rules either
the only exception seem to be the infamous terminator gun and some Carramone armor sets
 
If the mob with AOE damage spawns in an area where vehicles are not allowed the problem is solved too.

Old Fred is a good example, nobody can hover over Fred to farm pilot skills.

/Slupor

but just like at ark players can go stand afk without armor and get free evadeskills,
and as an hunter i like that less thne the easy spaxceskills which dont affect me at all,

thats why its fair if those mobs dont spawn at all
 
but just like at ark players can go stand afk without armor and get free evadeskills

Already not, as I heard from my friends (they like this free skilling). Oratans was fixed after Hogglo event, and no black or white Lancers more present.
I just think, that MA will do quick fix for AoE and no more.
 
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I didnt open this thread nor am i the most affected by the changes - however i stand up when things change for the worse in an area of gameplay that i know inside out and so should everyone else when it comes to their area of gameplay and noone should bash them for standing up for whats right.
Every player in every profession has a right to be proud of his/her achievments and they should never be negated without a proper explanation or giving time to adapt.
And if things change for the worse we atleast deserve a public statement as promised.

Just because some of my crew have been more vocal about this screwup then the crews of other spacecrafts doesnt mean they are the only ones negatively effected - keep in mind we are having this discussion on the planetcalypso forum and many people who live in space dont have anything to do with calypso and quite some other crews use different planets as their base.

And finally to put things into perspective:
How many people does it take to turn something thats wrong into something thats right ?
 
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About devaluating of skills, there was no devaluating, was little drop of MU to 10K% from 16K% (I also bought two skill implants), now you cannot find SI with SP skill lower than 11K%, and if we cannot see any event like Hogglo, skill price will return to previous value (or close to it) in a month or two.

About how many people must whine for any action from MA:
https://www.planetcalypsoforum.com/forums/showthread.php?248445-abuse-by-pirate-using-summonfucntion

https://www.planetcalypsoforum.com/...wn-Issue-Spaceship-Summoning&highlight=summon

No ban or punishment for Windy. No rollback. No compensation. So please, stop whining!
 
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Im pretty sure this was unintentional and wont happen again so i dont see the problem, some people gained more skills than normal durin a couple of days, so what?
You space people sounds like small kids arguing about who got most candy.
 
Im pretty sure this was unintentional and wont happen again so i dont see the problem, some people gained more skills than normal durin a couple of days, so what?
You space people sounds like small kids arguing about who got most candy.


Agreed! Its been like this in Entropia so many times before with other professions and with sudden changes in mobs/equipment. This was pretty mild compared to other stuff that has happened, this was only during one weekend and its not like someone actually cought up with the most skilled captains.
 
Dear citizens of Calypso,

During last weekends Hogglo-event some unanticipated actions took place in the spawn near Pandora. The vast effects on players skill gains, following the creatures high level in combination with areal damage, was an unintended consequence. We at support would like to apologize to anyone who felt like this was a sign of neglect towards their previous efforts in game. This will never happen again and we intend to monitor future events.

Kind regards
Ulf and crew


It would have been that easy, yet they decide not to...
 
This was my suggestion case sent to them:

History for support case 297797:

2015-02-12 17:33 You wrote:


The last hogglo diablo event was great fun and attracted many players, it was also a great stress test for the servers but there were also some sideeffects to it of which im not sure if they were intended or unintended.

Hundreds of players used their sleipnirs and quadwings to gather vast amounts of skills related to the Captain profession.
Many players were happy to gather due to this some additional hitpoints or gain some highly valueable skills which they could sell of to other players for great profit.

But what else did this event do ?

As you might be aware there have been dozends of players spending hundreds and thousands of hours piloting spacecrafts up in space with the sole intend of skilling up their captain profession to prepare for the big space update to come to prepare for the day when Mindark finally gives space some attention.
Those players lost something very important for them during the time of this hogglo event - they lost the appreciation of their game time.
Entropia as a whole is build as a game to advance in for a long time to come, you can work in specialized professions for decades and wont reach the upper end - there is always something more to aim for.
This is great and sets entropia appart from many other games were players start out and can play 'endgame' right away - but when the hogglo diablo event occured hundreds of players were given spaceskills practically 'for free' that took the true space pilots of entropia months even years to aquire.
Those players who couldnt come on during this weekend or didnt take part because they assumed that the skillgains were an exploit got basically taken away the headstart in their chosen main profession 'Captain' over a weekends time and just shortly before mindark is about to release transport missions that are expected to be taking captain profession into consideration.
Those players who pilot ships and repair them and hunt in space are paying alot of decay and active time to gather those precious skills for captain profession yet all their efforts got negated by allowing every calypso player who might not even have set a foot into space to gather more skills then them just by hoovering a sleipnir in an aoe damage.

Some players say it was good that alot of vehicles got decayed, it would benefit the markups however no blueprint droprates got adjusted, no changes to sleipnirs or quadwings made - this sideeffect of the hogglo event has nearly vanished already.

Considering that similar events on arkadia got taken precautions to avoid skilling in aoe damage i have to wonder why this hasnt been done on calypso and why there was no offical avatar online to atleast check on the event for 5 minutes a few hours after it had started.

Many players now are disheartened and lost faith in the sense of skilling captain profession further in space asking themselfs if it is actually meaningless and would be enough to just take part in the next aoe dmg event on calypso.
Spacecrafts rely on players who want to pilot them and their sole reward for this is captain skills, therefor i ask you to please consider this for future events and not to destroy the trust of players further by davalueing their game time.

If the intend of the hogglo diablo event was to give out some captain profession skills then i have to ask why this hasnt been done in space instead ?

All these sleipnirs and quadwings could just have been flying in an space mobs aoe dmg all the same but the true spacecraft pilots in their privateers and motherships at least would have stood a chance to gain similar or better skills then those who never put much effort into space in the past.

It surely cant be harder to put a L354 dropship with an aoe somewhere near calypso space station then it was to create hogglo diablos.

Further i want to point out that the main reason for the extremely high and unreasonable skillgains was the 1dmg of the aoe due to it being spread out over so many players.
Every players gained skills from being hit by a L354 mob even thought the dmg was spread out, however the skillgains should have been spread out accordinlgy just the same then this situation wouldnt have escalated the way it did.

It makes much more sense to gain defence skills based on total damage taken/avoided then to gain skills from a 1dmg hit based on the moblevel because if they are gained from raw damage instead of level then the system can always make sure that each and every player has paid for the skills he/she receives.

My suggestion to avoid further diablo events to ruin the remaining trust of the space community into mindarks respect of their game time, support and efforts in space would be to change defence skill gains as pointed out above based on raw damage taken/avoided and to run a similar event in space with proper highlvl/highdamage mobs in high density to allow true spacecraft pilots to regain the headstart in skills they already had before the hogglo diablo event happened.

Kind regards
John
 
This was my suggestion case sent to them:

History for support case 297797:

2015-02-12 17:33 You wrote:


The last hogglo diablo event was great fun and attracted many players, it was also a great stress test for the servers but there were also some sideeffects to it of which im not sure if they were intended or unintended.

Hundreds of players used their sleipnirs and quadwings to gather vast amounts of skills related to the Captain profession.
Many players were happy to gather due to this some additional hitpoints or gain some highly valueable skills which they could sell of to other players for great profit.

But what else did this event do ?

As you might be aware there have been dozends of players spending hundreds and thousands of hours piloting spacecrafts up in space with the sole intend of skilling up their captain profession to prepare for the big space update to come to prepare for the day when Mindark finally gives space some attention.
Those players lost something very important for them during the time of this hogglo event - they lost the appreciation of their game time.
Entropia as a whole is build as a game to advance in for a long time to come, you can work in specialized professions for decades and wont reach the upper end - there is always something more to aim for.
This is great and sets entropia appart from many other games were players start out and can play 'endgame' right away - but when the hogglo diablo event occured hundreds of players were given spaceskills practically 'for free' that took the true space pilots of entropia months even years to aquire.
Those players who couldnt come on during this weekend or didnt take part because they assumed that the skillgains were an exploit got basically taken away the headstart in their chosen main profession 'Captain' over a weekends time and just shortly before mindark is about to release transport missions that are expected to be taking captain profession into consideration.
Those players who pilot ships and repair them and hunt in space are paying alot of decay and active time to gather those precious skills for captain profession yet all their efforts got negated by allowing every calypso player who might not even have set a foot into space to gather more skills then them just by hoovering a sleipnir in an aoe damage.

Some players say it was good that alot of vehicles got decayed, it would benefit the markups however no blueprint droprates got adjusted, no changes to sleipnirs or quadwings made - this sideeffect of the hogglo event has nearly vanished already.

Considering that similar events on arkadia got taken precautions to avoid skilling in aoe damage i have to wonder why this hasnt been done on calypso and why there was no offical avatar online to atleast check on the event for 5 minutes a few hours after it had started.

Many players now are disheartened and lost faith in the sense of skilling captain profession further in space asking themselfs if it is actually meaningless and would be enough to just take part in the next aoe dmg event on calypso.
Spacecrafts rely on players who want to pilot them and their sole reward for this is captain skills, therefor i ask you to please consider this for future events and not to destroy the trust of players further by davalueing their game time.

If the intend of the hogglo diablo event was to give out some captain profession skills then i have to ask why this hasnt been done in space instead ?

All these sleipnirs and quadwings could just have been flying in an space mobs aoe dmg all the same but the true spacecraft pilots in their privateers and motherships at least would have stood a chance to gain similar or better skills then those who never put much effort into space in the past.

It surely cant be harder to put a L354 dropship with an aoe somewhere near calypso space station then it was to create hogglo diablos.

Further i want to point out that the main reason for the extremely high and unreasonable skillgains was the 1dmg of the aoe due to it being spread out over so many players.
Every players gained skills from being hit by a L354 mob even thought the dmg was spread out, however the skillgains should have been spread out accordinlgy just the same then this situation wouldnt have escalated the way it did.

It makes much more sense to gain defence skills based on total damage taken/avoided then to gain skills from a 1dmg hit based on the moblevel because if they are gained from raw damage instead of level then the system can always make sure that each and every player has paid for the skills he/she receives.

My suggestion to avoid further diablo events to ruin the remaining trust of the space community into mindarks respect of their game time, support and efforts in space would be to change defence skill gains as pointed out above based on raw damage taken/avoided and to run a similar event in space with proper highlvl/highdamage mobs in high density to allow true spacecraft pilots to regain the headstart in skills they already had before the hogglo diablo event happened.

Kind regards
John

This is SC fully and adequately justified and deserves attention, but these threads on the forum with whining - they are useless. What has been done - is done.
 
This is SC fully and adequately justified and deserves attention, but these threads on the forum with whining - they are useless. What has been done - is done.
Well MindArk told me in their support reponse to discuss it on the forum, so YOU ARE WRONG. And with any luck you'll be wrong about everything else too.
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