True Juan
Marauder
- Joined
- Oct 6, 2006
- Posts
- 6,193
- Location
- Slovakia
- Society
- Cz-Sk Crows
- Avatar Name
- True TJ Juan
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Organisational:
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Society Members List
Upgraded list with info such as:
Auto-Kick Inactivity
Possibility to set to:
Different rank could have a different setting of the Auto-kick.
When a player is about to be auto-kicked, a message is shown to 1st & 2nd Rank so that they can take action:
Auto-Promote/Demote
Options of:
Auto-Delete(Disband) Society
After ALL members are inactive for more than 6 months the soc should be automatically disbanded, many dead societies ingame - we need QUALITY not QUANTITY
Application to Society
Anility to setup requirements by society leader:
Leadership Change
Leader could decide on who will take his place without people having to vote (depending on a soc TYPE: could be dictatorship, democracy or some other type)
Notification to Members
Ability to notify all members with important information:
Society Calendar
Possibility to mark random things such as:
Activity Stream
Something like a FB Wall where soc members can add text, and where globals of members would be stored (last week or something similar)
Recruiting List
When soc is recruiting its members and has it set to recruiting, it will be added to a "Recruiting List". So players have an easier way to see which soc are looking for members.
Administrative Functions
Separate administrative functions such as ability to accept new members from rank. Be able to set a few people that are co-leaders(assistance).
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Ranking:
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Different Statistics and Rankings:
To have societies fight for different stats in rankings add the following TOP50:
Remove Ranking With Most Members
There are so many socs out there with over 100 players, where 10 are maybe playing, no point in keeping track of this statistic. Also would create more competition between more small societies.
Minimum 10 Members for Ranking
Lot of socs with less than 10 people in society in the rankings. (5 people is not a society)
Member Ranks
Add more rank types such as:
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Complex:
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Society Properties(Land Areas, Shops, Malls, Banks)
Holder of deed able to set a % of how much goes to each member from the revenue (more complex explanation to come)
Storage
Members put in items they can lend out and the soc leaders are able to recall these items at any time. In addition to that it could be upgradeable so it can hold more items (Either by events, missions or other form)
Upgrades
(soc to start with minimum of 5, maximum 20, and upgradable throu missions to 50 etc. why have 200 - more competition between socs, and more active socs) (Society Buffs)
Missions
Doing society missions would unlock buffs features like (+1HP for all members, +1m range of weapon, +1 speed etc. by collecting certain mission items etc. and upgrading - price would have to be high, and if a soc gets disbanded all features die with it)
Bank
Members could set amount of peds to send to society bank and the amount saved up would be visible by other players and then the peds could be used to buy some item, or estate, or upgrades for society.
Members could set certain amount from [1 - 1000] peds, and the amount already put in bank would be also visible in the member list (roster).
Governments
Each society would be able to choose a government type, for example (Anarchy, Capitalism, Feudalism, Communism, Socialism, Fundamentalism, Utopia, Dictatorship, Technocracy, Republic etc) Each government type would have a certain aspect which would have some benefits and some negatives - more defence, less attack, more HP, less regeneration etc.
Just tp give an example (it would ofcourse have to be balanced out, but to put the idea here:
Anarchy: (+1 Strength, + 2 HP, -1 Members)
Capitalism: (+2 slots in Auction, +2 Members, +Intelligence, -1 Agility)
Communism: (+1% Evade/Dodge, +1 HP)
Feudalism: (+1 Agility, +1 Intelligence, +1 Psyche, +1 Strength)
Fundamentalism: (+1% Critical Damage, -2 HP)
Dictatorship: (+1 Agility, +1 Strength, -1 HP)
Utopia: (+2 HP, +1 Member, +1% Run Speed, -1 Psyche, -1 Strength)
Technocracy: (+1 Inteligence, +1% Skill Gain, +1 HP, -2 Strength)
Republic: (+1 members, +1% Run Speed, +1 Agility, -1 Strength)
Each government type would have a few positives, and few negatives, to even it out as much as possible. When the society upgrades (costing money) the numbers would increase. Depending on the "Tier" of the soc, thats the amount they would have (example Tier 5 = 5 Intel, 5 Members etc depending on the base).
A society would be able to change the government type but it would cause a "revolution" in the society and the "repairs" after would cost a certain amount of money. (So that people dont change it all the time, but to have the option).
Society Wars
After you have initiated a WAR with another soc, there is a 24 hour countdown, then the societies have 7 days to fight each other. Society with more kills gets 90% of all AMMO spent during the war. War would be active all over universe meaning PVP everywhere for the societies at war
Challenges
One society could challange another society into an instance competition, or other form of competition. If a challange is accepted with a certain time set, both societies have for example either 5 10 15 members competing and with a certain DPS allowed. They come to the competition broker and he sets the goals and the timer goes off. The challange would always be random, so never the same. (People would have to know the game well in order to be efficient.) Since it would be a competition between societies, prizes would be in form of ammo that was lost during the competition (no loot would be given for example if certain mobs should be killed).
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Other:
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Remove Society Terminal Altogether
Make it's menu and interface be accessible anywhere by a using a hotkey or action library action.
Society Features Online / APP
Make society features also available through the web interface to aid senior members with administration (for example, so that member list could be cut&pasted into a spreadsheet).
Update of GUI for Society Terminal
Its funny how we have a different looking GUI for everything
Access via Virtual Tycoon
Access to society features via smartphone app Virtual Tycoon
Adding Society as 1 Entry
Ability to add/remove your own or any other Society to Estate/Vehicle/Space Ship guest list as one entry.
Ability to Turn on/off Society Chat
Sometimes people have stupid remarks so would be good to mute them (for all or custom members)
Minimum Level to Create Society
Requirement of at least LVL 10 in any profession to create a society.
Minimum Amount of Members
Requirement of at least 3 members for a society to exist. Must be done withing 5 days.
Maximum Amount of Members
Maximum of 30 players in 1 society. From all the 200 player societies, I bet none have more than 30 people really active. (possibilities to upgrade up to 50)
Options of Search for Societies
Search by member count, different rankings, government type, tags, etc.
Society Globals
Globals could be added(as an option) to the society chat when a member globals
Alliances
3 socs could form an aliance in possible society wars
Society Front Page
Better looking society front page, where society can have more complex information than currently. Better design. Also the possibility to add custom LOGO.
Society Activity Info
Show how active a society is (how many members usually online each day) a simple chart or graph showing what hours the members are usually online
Society Guest List
Soc Ranks 1+2 should have option to add/remove people from the guest list.
All people on guestlist have access to Soc Chat (read/write).
In Soc chat guests should have a tag (guest) when writing there.
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Please add more suggestions so that they are all in one place.
True Juan
Link to OLD THREAD:
https://www.planetcalypsoforum.com/forums/showthread.php?205811-Ideas-to-improve-society-terminal
Organisational:
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Society Members List
Upgraded list with info such as:
- - Name (Full player name)
- - Profile Icon (Personal Info of the player, age, location, and other)
- - Total Skills (ability to turn ON/OFF to certain member ranks),
- - Planet (Current planet that the avatar is on)
- - Last Login (having it in FL is nice, but time consuming to check),
- - Activity (Graph showin hours nnline - week, month, year stating also the total for specific time-range).
Auto-Kick Inactivity
Possibility to set to:
- 1 month
- 2 months
- 3 months,
- 1/2 year
- 1 year
Different rank could have a different setting of the Auto-kick.
When a player is about to be auto-kicked, a message is shown to 1st & 2nd Rank so that they can take action:
- Yes, kick
- Yes, leave message
- No, lower in rank
- No, postpone for one month
Auto-Promote/Demote
Options of:
- skill-based
- time-based
Auto-Delete(Disband) Society
After ALL members are inactive for more than 6 months the soc should be automatically disbanded, many dead societies ingame - we need QUALITY not QUANTITY
Application to Society
Anility to setup requirements by society leader:
- Minimum Health
- Minimum Highest Profession
- Minimum Total Skills
- Minimum Reputation
- Minimum Age
- Country
Leadership Change
Leader could decide on who will take his place without people having to vote (depending on a soc TYPE: could be dictatorship, democracy or some other type)
Notification to Members
Ability to notify all members with important information:
- Information
- Society Hunt
- Meeting
- Landgrab
Society Calendar
Possibility to mark random things such as:
- Society Events,
- Meetings in-game/rl,
- Birthdays, or
- In-game events
Activity Stream
Something like a FB Wall where soc members can add text, and where globals of members would be stored (last week or something similar)
Recruiting List
When soc is recruiting its members and has it set to recruiting, it will be added to a "Recruiting List". So players have an easier way to see which soc are looking for members.
Administrative Functions
Separate administrative functions such as ability to accept new members from rank. Be able to set a few people that are co-leaders(assistance).
------------------------------------------------------------------------------------------------
Ranking:
------------------------------------------------------------------------------------------------
Different Statistics and Rankings:
To have societies fight for different stats in rankings add the following TOP50:
- Total Skills
- Average Skills
- Volume Skills
- Hunting Globals
- Mining Globals
- Crafting Globals
- PVP Kills
- PVP Deaths
- Damage Dealt
- Creatures Killed
- Total Hours Activity
- Average Hours Activity
Remove Ranking With Most Members
There are so many socs out there with over 100 players, where 10 are maybe playing, no point in keeping track of this statistic. Also would create more competition between more small societies.
Minimum 10 Members for Ranking
Lot of socs with less than 10 people in society in the rankings. (5 people is not a society)
Member Ranks
Add more rank types such as:
- Medieval (King, Prince, Duke, Baron, Knight, Esquire)
- Mafia (Capo di tuttu capi, Capo Crimine, Capo Bastone, Consigliere, Soldato, Picciotto)
- Shogun(Emperor, Shogun, Daimyo, Samurai, Ronin, Peasant)
- Roman (Commander, Legate, Centurion, Signifier, Immunes, Munifex)
- Business (President, Director, Manager, Secretary, Assistant, Trainee)
- Egyptian (Pharaoh, Vizer, Noble, Scribe, Peasant, Slave)
- Custom (Customisable by the society leader similar to the way ranks work in XFIRE guild)
------------------------------------------------------------------------------------------------
Complex:
------------------------------------------------------------------------------------------------
Society Properties(Land Areas, Shops, Malls, Banks)
Holder of deed able to set a % of how much goes to each member from the revenue (more complex explanation to come)
Storage
Members put in items they can lend out and the soc leaders are able to recall these items at any time. In addition to that it could be upgradeable so it can hold more items (Either by events, missions or other form)
Upgrades
(soc to start with minimum of 5, maximum 20, and upgradable throu missions to 50 etc. why have 200 - more competition between socs, and more active socs) (Society Buffs)
Missions
Doing society missions would unlock buffs features like (+1HP for all members, +1m range of weapon, +1 speed etc. by collecting certain mission items etc. and upgrading - price would have to be high, and if a soc gets disbanded all features die with it)
Bank
Members could set amount of peds to send to society bank and the amount saved up would be visible by other players and then the peds could be used to buy some item, or estate, or upgrades for society.
Members could set certain amount from [1 - 1000] peds, and the amount already put in bank would be also visible in the member list (roster).
Governments
Each society would be able to choose a government type, for example (Anarchy, Capitalism, Feudalism, Communism, Socialism, Fundamentalism, Utopia, Dictatorship, Technocracy, Republic etc) Each government type would have a certain aspect which would have some benefits and some negatives - more defence, less attack, more HP, less regeneration etc.
Just tp give an example (it would ofcourse have to be balanced out, but to put the idea here:
Anarchy: (+1 Strength, + 2 HP, -1 Members)
Capitalism: (+2 slots in Auction, +2 Members, +Intelligence, -1 Agility)
Communism: (+1% Evade/Dodge, +1 HP)
Feudalism: (+1 Agility, +1 Intelligence, +1 Psyche, +1 Strength)
Fundamentalism: (+1% Critical Damage, -2 HP)
Dictatorship: (+1 Agility, +1 Strength, -1 HP)
Utopia: (+2 HP, +1 Member, +1% Run Speed, -1 Psyche, -1 Strength)
Technocracy: (+1 Inteligence, +1% Skill Gain, +1 HP, -2 Strength)
Republic: (+1 members, +1% Run Speed, +1 Agility, -1 Strength)
Each government type would have a few positives, and few negatives, to even it out as much as possible. When the society upgrades (costing money) the numbers would increase. Depending on the "Tier" of the soc, thats the amount they would have (example Tier 5 = 5 Intel, 5 Members etc depending on the base).
A society would be able to change the government type but it would cause a "revolution" in the society and the "repairs" after would cost a certain amount of money. (So that people dont change it all the time, but to have the option).
Society Wars
After you have initiated a WAR with another soc, there is a 24 hour countdown, then the societies have 7 days to fight each other. Society with more kills gets 90% of all AMMO spent during the war. War would be active all over universe meaning PVP everywhere for the societies at war
Challenges
One society could challange another society into an instance competition, or other form of competition. If a challange is accepted with a certain time set, both societies have for example either 5 10 15 members competing and with a certain DPS allowed. They come to the competition broker and he sets the goals and the timer goes off. The challange would always be random, so never the same. (People would have to know the game well in order to be efficient.) Since it would be a competition between societies, prizes would be in form of ammo that was lost during the competition (no loot would be given for example if certain mobs should be killed).
------------------------------------------------------------------------------------------------
Other:
------------------------------------------------------------------------------------------------
Remove Society Terminal Altogether
Make it's menu and interface be accessible anywhere by a using a hotkey or action library action.
Society Features Online / APP
Make society features also available through the web interface to aid senior members with administration (for example, so that member list could be cut&pasted into a spreadsheet).
Update of GUI for Society Terminal
Its funny how we have a different looking GUI for everything
Access via Virtual Tycoon
Access to society features via smartphone app Virtual Tycoon
Adding Society as 1 Entry
Ability to add/remove your own or any other Society to Estate/Vehicle/Space Ship guest list as one entry.
Ability to Turn on/off Society Chat
Sometimes people have stupid remarks so would be good to mute them (for all or custom members)
Minimum Level to Create Society
Requirement of at least LVL 10 in any profession to create a society.
Minimum Amount of Members
Requirement of at least 3 members for a society to exist. Must be done withing 5 days.
Maximum Amount of Members
Maximum of 30 players in 1 society. From all the 200 player societies, I bet none have more than 30 people really active. (possibilities to upgrade up to 50)
Options of Search for Societies
Search by member count, different rankings, government type, tags, etc.
Society Globals
Globals could be added(as an option) to the society chat when a member globals
Alliances
3 socs could form an aliance in possible society wars
Society Front Page
Better looking society front page, where society can have more complex information than currently. Better design. Also the possibility to add custom LOGO.
Society Activity Info
Show how active a society is (how many members usually online each day) a simple chart or graph showing what hours the members are usually online
Society Guest List
Soc Ranks 1+2 should have option to add/remove people from the guest list.
All people on guestlist have access to Soc Chat (read/write).
In Soc chat guests should have a tag (guest) when writing there.
------------------------------------------------------------------------------------------------
Please add more suggestions so that they are all in one place.
True Juan
Link to OLD THREAD:
https://www.planetcalypsoforum.com/forums/showthread.php?205811-Ideas-to-improve-society-terminal
Last edited: