Not always - or they wouldn't bother at all. As a real crafter (components only due to my low profs levels) I noticed when someone form the ЕP gamblers hit a lucky streak with 5 digits HOFs (which often happens), the craft globals dive in the red.
Carrot was always present in PE/EU.
Players observed it for long. For Example before we got limited faps there were constant globals hofs on fap 2600, later same again on (L) faps after that we had long period of constant global/hof spams on mining amps up to nausea, later same with some crafting components witch requre heart or brain oils, latter same again with enhancers and so on till nowadays explosives.
In all that nobody have found enough good pattern to help predict as to when to stop crafting and wait that pool (if exist) get filled again. Same for hunting and mining. Thing is that pool or whatever we can call it (if exist) is much bigger than an single hof and many times happened more than one in certain period.
Other than that 5 digit hof is in most cases built by gamblers looses first so no big thing there.
Only replying because I have a lot of respect for you, who has hunted/grinded more than I'll ever do in a life time!
I see your point, however it omits one very simple and basic logic. This game has a small "gambling-addicted player base" and this player base has over the years helped you and I get OK returns in hunting, mining, etc.
These "gamblers" would, knowing they can and will lose big, spend as much as it takes to have a chance to hit it big. And as a result the "loot pool" gets filled, and more importantly, other players can seek out and find materials that are needed and sell them with some mark-up, thus covering some of the % they have to pay MindArk for playing the game.
Now, by making it so all items are from TT there is NOTHING used from, and given to, the community for the chance to hit it big.
Explosive BP is and will kill Entropia if not changed. Why do I know this? Because what makes Entropia a good game is the community. And the Explosive BP uses NOTHING from the community and gives very little back to the community.
Simple logic, Explosive BP does not contribute to Entropia!!!
IMHO whoever in MA invented the Explosive BP should be fired, it has hurt the Entropia Universe THAT much.
Also you omit something and i addressed it as first thing in my post.
For you EU have miners , hunters and gamblers (crafters).
Gamblers pay MU to miners and hunters and all are happy.
That would be if i talked about casino but i mentioned economy in my post.
I mentioned that there is no incentive to buy expensive crafted (L) items.
There is no demand, there are no buyers and that is problem witch should be solved and is not just an simple exp BP.
Yes that blue print do not bring new players or new demand in market but do you think that removing exp BP we will get more players in game and they will want to buy expensive crafted guns, tolls, armors, enhancers ect with MU and prices witch could represent many moths of playing other games.
I believe that is not removing one single blue print that will revive crafted products sales.
Must be more than that.
Btw explosive BP is apart repairing spaceship cheapest way to skill components for newcomers, wish i had that opportunity 14 years a go lol so is not true that do not give nothing to community.
I also believe that is part of bigger plan in future.
Or we really need to stop at point where gamblers are forced to pay our gameplay as they are end consumers and there si nobody to buy crafted items?
See the only issue here is that as you say MU isn't important yet you like how EP give you low MU in residue so that you can make a big profit on AMPs which really is the only item that is worth crafting these days due to the EP killing the market.
Opposite i said that low MU si very important if we want to have affordable cheap crafted items and not so expensive gameplay. I said that those who build their earning math based on high MU need to step down a little.
Since explosive are introduced , Entropia universe economy dimish in 30%
PlayerActivity decrease around 40%(heavly user, newcomers while sweat increase)
And Cost to Play increase as well
Tell me for good fuck sake whats this dont need change MA?
Change this recipe from Nanocubes to ANY material aviable in game( in early stage don't make much diference , but at end all mu increase a bit and same time don't make expensive to crafters and residues still cheap)
I don't see many veteran uber crafters in armors, tools, weapons in hof names for explosive crafting.
All cry that resources don't have MU.
How come that crafters do not craft now when all resources are cheap?
Is that because MR. explosive BP do not want to buy their crafted (L) armors, tools and weapons or is because there is no demand, there is no buyers and those who are present don want to pay for example 130% or 150% for average (L) gun?
I do not know what is solution, maybe new blue prints, maybe changing success rate in crafting or any other idea, ofc more new players in EU ect but just removing an BP will not solve non existent demand.
For sure we should not end by charging newcomer with 30 usd for an (L) gun or a tool.
And that is - is easy to say NO to some idea or opinion, hard is to find good idea or solution.
Also question is why we need to beat our heads with that as someone at MA is paid to do that.
Any way, shoot - I'm listening, will probably learn something.