Xen
Mutated
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It's just regular "creative" language.
What we all think would be a mathematical shift (e.g. with 2.5 dpp you get 75% shrap 25% oil, with 3.0 dpp you get 50% shrap 50% oil) is actually just terminology. Linzey wrote on some thread, better to think of it as higher dpp = more loot events = more chances of MU items.
While Eff difference between 0 and 100 = 7%, so difference in 90% eff and 70% eff = 20%, = 0.2*7, = 1.4% tt return difference.
Essentially they're not lying because there are two mechanisms, but they aren't be totally honest as Eff and DPP are directly linked.
Eff and dpp are only directly linked so far. They could have just done this to try to preserve relative market values of existing weapons. It may be a directly linked formula and it will be that way forever, but there is nothing stopping them from making a weapon with lower dpp and high efficiency, for example.