The amount of turnover isn't very relevant to the average return or volatility in return for any individual player.
Turnover or PED "Cycled" is all PED decayed/destroyed/spent on killing a creature, this means decay for weapons, armor, ammo, healing, attachments etc. It has nothing to do with deposits, trade terminals or repair terminals etc.
Most of the decay from healing and using armor is now compensated for in the loot of the mob.
As mentioned earlier it includes all decay of weapons, ammo, armor etc associated with killing the creature.
The loot system never accounts for markup.
It's like being thrown in a swimming pool with full clothes, thick coat and heavy boots, and MA says; You keep asking us why you're still treading water, so what we've done is switched on the music to make it a little more comfortable for you.
That thought, just makes me laugh.
Rick
Doesn't matter how many threads we get;
Players are still trying to understand what returns we're supposed to be getting, because players don't like what they're getting.
edit: On a more serious note, I do welcome any improvement to players ability to keep shooting.
No, there still is no personal loot pool.
No, DPP and Efficiency are not the same thing. DPP affects loot composition and critical hit/damage etc affect the DPP. Efficiency directly affects average TT return by 0-7%.
The amount of turnover isn't very relevant to the average return or volatility in return for any individual player. To reach a stable average return it's really the amount of loot instances or creatures killed that matters. As an example, if a player kills 2 Sand Kings spending about 5000 PED to do so the expected loot returned on those 2 kills can vary greatly. If instead killing 200,000 Punies also about 5000 PED the expected loot return is going to be very close to the expected average of 96%+ seen in the 2017 group. A more realistic example of this is perhaps spending 300 PED hunting Proterons vs spending 300 PED hunting small Argonauts where the Argonaut hunt will usually yield similar results and the Proteron hunt results can be all over the place since the loot events are so few.
The reason turnover is chosen as the metric to present these statistics is because number of kills doesn't really say much about which level of players are in which category since anyone can kill a large number of mobs if they are small enough.
Turnover or PED "Cycled" is all PED decayed/destroyed/spent on killing a creature, this means decay for weapons, armor, ammo, healing, attachments etc. It has nothing to do with deposits, trade terminals or repair terminals etc.
These numbers are averages, most players in each category are going to be either above or below said number.
As mentioned in a previous answer, the most important part for stable returns is the amount of kills or loot events not the amount of turnover. Most new players have very low turnover but hunt mobs like punies and therefore kill a large amount of mobs, like 1000 as you mentioned. This does produce results pretty close to the average for most new players.
Most of the decay from healing and using armor is now compensated for in the loot of the mob. On top of this the actual amount of decay to the armor per damage absorbed was reduced greatly. Overall the cost for healing and armor usage is less than 5% of what it used to be.
Yes it is still ongoing and we hope to be able to keep it this way.
As mentioned earlier it includes all decay of weapons, ammo, armor etc associated with killing the creature. Repairing simply moves PED from one place to another much like buying/selling things from the TT, neither has an effect on loot or MindArk revenues.
The loot system never accounts for markup. Not on markup spent on things like enhancers or limited weapons, nor on markup gained from loot such as oils, items and ESI etc, markup values are just transactions between players. It is always TT in vs TT out. These statistics also do not include any loot that was paid as tax on land areas, so the returns are actually slightly higher than stated here.
If those tests of using/not using crit buffs were done during the last two weeks it would have coincided with the increase in overall loot returns and any result would have been skewed by that.
As for your personal returns I will not answer that here but you already have those answers in a support case and will have to post it yourself if you want it shared.
Correct.
Best response I've seen (I do appreciate all those that replied to my thoughts also)
That is what it boils down to - we are not happy with the returns. Sure people will never be happy with "loosing" money, but the rate that it takes in this game continues to be so high that it is either not worth the risk, or pure insanity doing the same things and expecting different results. I see what Smigs says and hold that to be truth. I don't roll as much, but it's the experience I have. I see hunt 300 ped agro and you'll be more likely to do better than 300 ped on Proteron . Sounds nice, but when you can shoot through 300 ped on agro in 1 hour and your broke... seems like crap either way.
I really really appreciate the feedback and communication from MA thank you - and please keep it up.
You're not more likely to do better, you just won't have as wild of fluctuations because you'll have enough to actually do a half solid hunt and get some good loots and bad loots and, according to MA, even out to probably somewhere around 95-98% eventually, depending on what kind of setup you're running, which in my opinion is very fair in terms of getting some entertainment, gaining skills, a chance to get some epic loot, and the fact that you can hunt for markup and turn a profit if you've got an even half decent setup and choose the right mobs at the return rates the game currently gives.
Also, shoot through 300ped on Argonauts in 1 hour and you're broke? Are you serious? Are we even playing the same game?
Oh, you're probably talking about the Elites, where 300ped is enough to kill about 60 of them and is a mind blowingly low bankroll once again.
I would personally recommend a bankroll greater than 300ped even for Young Argonauts, though.
edit: just checked your EL and realized I'm replying to a guy who hasn't even played in a month
I disagree with the bankroll thing all together. I an the king of low bankroll hunts. For the first several years I played I never had more than 50 ped bankroll and did fine. My biggest losses were with large bankrolls 600 ped or more on Rexs, spiders and prots. My greatest returns were 50 ped or less and smaller mobs. I have been playing about 10 years and early on I got a 13K HOF (as I recall it was argo gather) and it was gone within 10 days or less. If only I would have know then what I know now that would have probably been my last deposit. And guess what the little mobs are just as fun a the big one for me I just won't have the chance of another big hit but hey its all about fun anyway.
No, there still is no personal loot pool.
So basically shoot a lot and 'hope' for good %. Shoot a lot and 'hope' for big ESI.
With the DPP model you could prove it's not a gambling game. After loot 2.0, can you still do it?
While I understand the need of experiments to see what fits best for everyone, some of these experiments are very expensive... shall we wait while you figure it all out? I had days with 100$ cost to play. 'Ridiculous' is an understatement...
I had days with 100$ cost to play. 'Ridiculous' is an understatement...
Since your in a talkative mood Ludvig.
Perhaps you can comment on the breach of trust knocking the the investera in gear off their feet and how you ever going to rebuild this confidence again.
Without players being confident in buying items your gonna be out of business in notime.
could you tell me why they are out of business if people dont invest thousands of dollars in items? the MU of items is totally irrelevant for MA. they only need turnover. and they only have to worry for the TT value in the system.
600 ped on 6 ped per kill rex are 100 kills. 600 ped on 9 ped per kill prots are 66 kills.
50 ped on 10 pec per kill mobs are 500 kills...
Not sure what you are saying. Unless you are agreeing with the MA guy about mob turnover as in killing as many as you can.
Jeeze you people are you really that dumb. I sell an item on the AU worth 100 ped and list it at 101% MU ok with me so far ?
I sell another item worth 100 ped at 200% MU, are the AU fees the same for both sales ? Who exactly gets those AU fees ?
What does this have to do with auction fees all of a sudden? It was about kill counts to get statistical accuracy. I am too dumb to follow you.
Edit: Yes, MA profits from markup trading between players through auction fees. At the point of loot "production" however, markups have no significance to them. Is this so hard to keep apart?
Actually, they've previously stated the auction fees are returned into loot and are in place as a counter measure to market manipulation.
Edit: Yes, MA profits from markup trading between players through auction fees.
No, MindArks revenue stream is from decay. So it is not an urban legend. All other areas (auction fee, ammo, etc) is cycled back into the economy.
I realize it's an ancient quote and it might have been changed since then, but just for the record:
Actually, they've previously stated the auction fees are returned into loot and are in place as a counter measure to market manipulation.
With that said, yeah, I have no idea how we got on this topic.
Cozz, there is absolutely no way a 50ped bankroll will let you get the most markup out of your loot from almost any mob in the game let alone get you through dry periods, let alone allow you even have an actual hunt without having to go back and forth from the outpost every few, or few dozen kills.
I see on your EL you have been doing nothing but punies for the past week or two, maybe you should say that you find a 50ped bankroll to be adequate for exclusively killing punies.
and when looking at you guys many of you got your investment back a loong time ago. wasnt it justine who made something like 800k peds profit with her gear? i suspect its the same at many of you guys. so now you cry because you only got the profit from hunting but cant sell your items for profit anymore?
Actually I have had 532 runs and currently at 101.38 % in returns. Moreover as I stated before I hunt mid-mobs until the luck ran out but did fairly well for a period of time until it stopped. Wasted a bunch of ped trying to get equipment to hunt bigger mobs, very stupid. I have depended on loot and not MU, the only time I see MU is when I pay it. Anyway as I said one just needs to find what type of game this is for him and mine is lower to mid level mobs and that is what I enjoy. And BTW I have hunt spiders and prots and everything around that level and only 3 times did I ever get anything with much MU and it was a new item helmet (from a droka) and it was plus 3500 ped as I recall, a 159 ped esi from exosor(around 1500 ped) mature and a piece of armor(1640 ped) from a hogglo. Other than that in all my hunting I hardly ever got anything over 125 to 150 percent