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  1. #201
    Quote Originally Posted by Taldur View Post
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    Another thing I'm curious about: It seems to me that the amount needed to cycle for the repeatable mission increases after the first iteration, with the rewards staying the same. Does anyone else have information about that and can confirm that?
    If it seems to you that way, then you have presumably done 5kped turnover on your first repeatable, and are now on the second iteration. What increase are you noticing in costs for the % bar to go up?
    I assume that as the Mayhem mission is set reasonably low for the initial run through, we'd have people who can check this quite quickly now.
    - and it deserves to cause a major earthquake if it's true...

  2. #202
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  3. #203
    Quote Originally Posted by jetsina View Post
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    If it seems to you that way, then you have presumably done 5kped turnover on your first repeatable, and are now on the second iteration. What increase are you noticing in costs for the % bar to go up?
    I assume that as the Mayhem mission is set reasonably low for the initial run through, we'd have people who can check this quite quickly now.
    - and it deserves to cause a major earthquake if it's true...
    Id guess about 125% of the first one, aka 6250 for the secodn repeatable

  4. #204
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    Quote Originally Posted by Taldur View Post
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    Id guess about 125% of the first one, aka 6250 for the secodn repeatable
    Guessing is not helpful. It needs to be measured.
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  5. #205
    Quote Originally Posted by Taldur View Post
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    Id guess about 125% of the first one, aka 6250 for the secodn repeatable
    Ok, thanks. We know what to watch out for.

    Xen: well, guessing is part of being unsure before either the person or someone else tests it properly. Not everyone runs an accurate log and maybe Taldur isn't on Caly right now, but noticed an apparent discrepancy at some later point. But yes, it should be easy for anyone who gets to a second repeatable after a 5k grind on the first *rep mission to measure the cost of percentage gains the second time round.

    I have the saba on the first repeatable but am not on Caly. And I assume mayhem mobs will be flown through quickly by a few people in the next two weeks anyway. GL!

  6. #206
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    Quote Originally Posted by jetsina View Post
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    Ok, thanks. We know what to watch out for.

    Xen: well, guessing is part of being unsure before either the person or someone else tests it properly. Not everyone runs an accurate log and maybe Taldur isn't on Caly right now, but noticed an apparent discrepancy at some later point. But yes, it should be easy for anyone who gets to a second repeatable after a 5k grind on the first *rep mission to measure the cost of percentage gains the second time round.

    I have the saba on the first repeatable but am not on Caly. And I assume mayhem mobs will be flown through quickly by a few people in the next two weeks anyway. GL!
    I'll try to remember to test it on the Halloween Mayhem mobs if someone else doesn't.
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  7. #207
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    Quote Originally Posted by Xen View Post
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    I'll try to remember to test it on the Halloween Mayhem mobs if someone else doesn't.
    Tracked one run.

    ~5133 ped spent gun/amp/ammo
    ~5146 ped spent if you include armor/healing

    I started at 84.9% of the x6 repeatable and ended at 27.6% of x7.

    I will repeat this and report.
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  8. #208
    Quote Originally Posted by Xen View Post
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    Tracked one run.

    ~5133 ped spent gun/amp/ammo
    ~5146 ped spent if you include armor/healing

    I started at 84.9% of the x6 repeatable and ended at 27.6% of x7.

    I will repeat this and report.
    If I've understood right and the increase is linear each additional repeat by about 1200 peds, that ties almost with Taldur's estimation as far as I can tell.
    It could be a curve too, ofc, but I can't match the figures suggested so far.

    In either case it's crazy that a repeatable should cost more each time for the same reward. You are being offered 25 peds each time?

    Thanks for the input...

  9. #209
    so repeating them is not really an option and kinda irrelevant. way to go MA....any comment from ludvig about this?

  10. #210
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    Quote Originally Posted by Xen View Post
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    Tracked one run.

    ~5133 ped spent gun/amp/ammo
    ~5146 ped spent if you include armor/healing

    I started at 84.9% of the x6 repeatable and ended at 27.6% of x7.

    I will repeat this and report.
    Run 2:

    ~5248 ped spent gun/amp/ammo
    ~5261 ped spent if you include armor/healing

    I started at 27.6% of x7 repeatable and ended at 69.7% of x7.

    So slightly more spent and slightly less progress. I'll let the math wizards figure this out. I'll probably do another run.
    Xen Shop ☯ Modified Fire Forge BGH 4400M tier 6.9 | Easter, Halloween, Summer, Robot Strongboxes | Imperial HAZEN Gloves (M) | Dune Rider Arm Guards (M) | Dune Rider Foot Guards (M) | Merry Mayhem 14 Gloves (M)

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