Hijacker27
Marauder
- Joined
- May 14, 2007
- Posts
- 5,445
- Location
- Ontario, Canada
- Society
- AO
- Avatar Name
- hijacker Hijacker27 inferno
I really hope this is easy to fix, cause I'm not gonna spend much in game if I can't track my skills easily
definitely, there are combinations of colors much better suited for readability than the ones they have chosen, as xen pointed out.
i'll have a more detailed look at the screens tomorrow but for sure this is not going to be an easy fix for the skill scanner.
and worst of all, if i fix it now, how long this skill window will last? until VU 9.4? why does MA devote time to change stuff that (apparently) doesn't need to be changed, when they are under such a tight schedule for CE2?
Perhaps to prevent/make harder accurate tracking of skillgains and so give room for unannounced changes in skillgains?definitely, there are combinations of colors much better suited for readability than the ones they have chosen, as xen pointed out.
i'll have a more detailed look at the screens tomorrow but for sure this is not going to be an easy fix for the skill scanner.
and worst of all, if i fix it now, how long this skill window will last? until VU 9.4? why does MA devote time to change stuff that (apparently) doesn't need to be changed, when they are under such a tight schedule for CE2?
definitely, there are combinations of colors much better suited for readability than the ones they have chosen, as xen pointed out.
i'll have a more detailed look at the screens tomorrow but for sure this is not going to be an easy fix for the skill scanner.
and worst of all, if i fix it now, how long this skill window will last? until VU 9.4? why does MA devote time to change stuff that (apparently) doesn't need to be changed, when they are under such a tight schedule for CE2?
definitely, there are combinations of colors much better suited for readability than the ones they have chosen, as xen pointed out.
i'll have a more detailed look at the screens tomorrow but for sure this is not going to be an easy fix for the skill scanner.
and worst of all, if i fix it now, how long this skill window will last? until VU 9.4? why does MA devote time to change stuff that (apparently) doesn't need to be changed, when they are under such a tight schedule for CE2?
You think the white on yellow provides better contrast than the white on green (when the progress bar has reached the number)?
I find it harder to read just with my eyes...
Not only is it ridiculous that they spend time changing the skills panels, but if they're going to spend time on it, they ought to use it to make a "My Skills" page on entropiauniverse.com with an exact breakdown, like they do for items.
The skill scanner is one of the most usefull tool i ever used in EU and if you manage to make a new one working i'm sure donation will follow![]()
Right!
I made a small paypal donation before. Now that I realize how much time this was saving me, I've got a bigger one planned if jdegre invests his time fixing it again.
Fingers crossed.
Damn MA, Messin' with my favourite 3rd party tools
Hope it gets sorted out.
Yeah they do seem to be changing the skill screens a lot these days. Its hard to think of a good reason why they're doing that other than that they don't like us being able to track our skills so well.
On a similar note is it just me or can you no longer move loot around in the loot window (thus making it harder to tell exactly how much loot you have each time...thus making getting data for the loot analysis threads harder...hmm).
On a similar note is it just me or can you no longer move loot around in the loot window (thus making it harder to tell exactly how much loot you have each time...thus making getting data for the loot analysis threads harder...hmm).
Jimmy: Yeah, they broke the ability to move stuff in loot windows, which is highly annoying. Wish they'd add a little label with total tt in the loot window, but first things first: fix what's broken now (again).![]()
Hopefully it's a bug and not another mis-feature. The solution to that would be making a dummy team and installing OCR parser with a second avatar, who doesn't get any loot but sees all loot. With OCR and other tools spreading more and more MA would better realize that being secretive and uncooperative with people is bad and obsolete strategy.
Known Issues 9.3
21 May 2008
...
Items in Loot UI cannot be moved.
...
Probably people in MA just don't realize how tools like skill scanner are actually useful for them. These tools attract more people and make game more interesting, and with such silly re-designs people who make these decisions are spending MA's own money and loosing income from customers.
I really can't think of any good reason why loot can't be moved around in the loot window.
Known Issues 9.3
21 May 2008
...
Items in Loot UI cannot be moved.
...
at the risk of being redundant and/or annoying, MA can't think of a good reason for that, either![]()
I'm experiencing withdrawal syptoms.![]()
Yeah hehe. I was half-way through a skilling experiment which has been ruined by the change, hence my slight overreaction lol.
Take PrntScreens and sum it up later?
I need to know skill volume gain, and value...
So you printscreen - save to file. Then when scanner is fixed, you use it on those printscreens.
Only conflict would be is if you needed to know the volume gain at this very instant.