Fat Fock Adam
Provider
- Joined
- Jul 14, 2011
- Posts
- 148
- Location
- Sweden
- Society
- The Knights of Calypso
- Avatar Name
- Fat Fóck Adam
Can anyone recommend any good/decent Mobs to hunt for MU loot?
I know about Drones that drop Gazz, but they bother the hell out of me because of the ranged attacks, so you have to run up to them all the time to loot. I still hunt them because they are a solid mob to hunt.
Any tips on other mobs to hunt for MU based on my gear?
My Gear:
P4a with or without A104 amp
P5a with or without A105 amp
Gremlin Armor with or without 5b/6a plates
I am referring to mobs on Calypso btw, I may consider other planets if they MU mob proves to be worth it.
Let me know if there is any other info you feel is vital.
_____________________________________________________________
I have recieved a lot of good feedback and decided to update my initial post with that info, to make it easier for people to find.
First of thanks to everyone for your feedback and willingness to share the info.
A summary of the main mobs that have been discussed (thanks to Woheier for this)
Argonauts ( stable return, iron drops )
Drones ( stable return, gazzurdite drops )
Drones mid level ( stable return, gazzurdite drops )
Miner bots ( stable return, lots of ores, downside=pedcard need to have a lot )
Drones high level ( stable return, gazzurdite drops )
Scips high maturity (high availability of paint with MU, weapons/chips.armors)
Secondly things to think about when hunting:
1) Make sure you have the skill required to hunt the mob, low evade/dodge = being hit a lot, which in turn = uneconomical due to armor/fap repair cost.
2) Use a proper weapon for the mob, it is uneconomical to use a weapon that is too strong and similarly if it is too weak. It is good to use a main weapon with good damage and use a weapon that does less damage per attack as finisher. (However, keep the mobs regen ability in mind when deciding on finisher!)
3) When hunting on Land Areas keep the tax in mind, you pay to hunt on the land so if possible try to hunt mobs that give loot with good MU that compensate for the tax you pay.
4) Make sure you have enough PEDs to effectively hunt a mob both through good times and bad times. As an example: Argonaut young costs roughly 1ped to kill with a P4a with a a104 amp attached, this means a good amount of peds to have is 10 000 ped, that way you don't have to sell the MU loot for less than it is worth when the markup is temporarly low.
5) Use entropedia, it is your friend, if you are unsure of what weapon/armor to use, use the tools provided, weapon compare and armor vs mob are excellent tools to find a good economical setup for a specific mob.
6) (This has not been discussed in this thread but is relevant in my opinion) Avoid using weapons you haven't maxed as much as possible! When using a unmaxed weapon, you still pay as much as you would when you can use the full potential of the weapon, but you simply won't deal as much damage = less mobs killed = less loot. I speak from personal experience, I borrowed my brothers improved mk.II which is one of the most economical weapons in the game (at least in theory), after shooting some standard mobs such as Feffoid, Atrox, Allophyl, I lost about 2500 ped (in tt) that was roughly on 10 000 ped in ammo shot. (This also shows that I did not follow "rule" nr 4 mentioned above, if I had shot 100 000 ped of ammo it might have been a bit better, or who knows even worse perhaps, due to lack of skill.
Once again thanks to everyone who have contributed, if I have said something that is incorrect or something is missing feel free to tell me and I will edit this post again.
I know about Drones that drop Gazz, but they bother the hell out of me because of the ranged attacks, so you have to run up to them all the time to loot. I still hunt them because they are a solid mob to hunt.
Any tips on other mobs to hunt for MU based on my gear?
My Gear:
P4a with or without A104 amp
P5a with or without A105 amp
Gremlin Armor with or without 5b/6a plates
I am referring to mobs on Calypso btw, I may consider other planets if they MU mob proves to be worth it.
Let me know if there is any other info you feel is vital.
_____________________________________________________________
I have recieved a lot of good feedback and decided to update my initial post with that info, to make it easier for people to find.
First of thanks to everyone for your feedback and willingness to share the info.
A summary of the main mobs that have been discussed (thanks to Woheier for this)
Argonauts ( stable return, iron drops )
Drones ( stable return, gazzurdite drops )
Drones mid level ( stable return, gazzurdite drops )
Miner bots ( stable return, lots of ores, downside=pedcard need to have a lot )
Drones high level ( stable return, gazzurdite drops )
Scips high maturity (high availability of paint with MU, weapons/chips.armors)
Secondly things to think about when hunting:
1) Make sure you have the skill required to hunt the mob, low evade/dodge = being hit a lot, which in turn = uneconomical due to armor/fap repair cost.
2) Use a proper weapon for the mob, it is uneconomical to use a weapon that is too strong and similarly if it is too weak. It is good to use a main weapon with good damage and use a weapon that does less damage per attack as finisher. (However, keep the mobs regen ability in mind when deciding on finisher!)
3) When hunting on Land Areas keep the tax in mind, you pay to hunt on the land so if possible try to hunt mobs that give loot with good MU that compensate for the tax you pay.
4) Make sure you have enough PEDs to effectively hunt a mob both through good times and bad times. As an example: Argonaut young costs roughly 1ped to kill with a P4a with a a104 amp attached, this means a good amount of peds to have is 10 000 ped, that way you don't have to sell the MU loot for less than it is worth when the markup is temporarly low.
5) Use entropedia, it is your friend, if you are unsure of what weapon/armor to use, use the tools provided, weapon compare and armor vs mob are excellent tools to find a good economical setup for a specific mob.
6) (This has not been discussed in this thread but is relevant in my opinion) Avoid using weapons you haven't maxed as much as possible! When using a unmaxed weapon, you still pay as much as you would when you can use the full potential of the weapon, but you simply won't deal as much damage = less mobs killed = less loot. I speak from personal experience, I borrowed my brothers improved mk.II which is one of the most economical weapons in the game (at least in theory), after shooting some standard mobs such as Feffoid, Atrox, Allophyl, I lost about 2500 ped (in tt) that was roughly on 10 000 ped in ammo shot. (This also shows that I did not follow "rule" nr 4 mentioned above, if I had shot 100 000 ped of ammo it might have been a bit better, or who knows even worse perhaps, due to lack of skill.
Once again thanks to everyone who have contributed, if I have said something that is incorrect or something is missing feel free to tell me and I will edit this post again.
Last edited: