minim
Elite
- Joined
- Dec 15, 2010
- Posts
- 3,991
- Location
- Bergen, Norway
- Society
- Rangers
- Avatar Name
- Mini MiniM Mine
Yesterday me and a friend discussed this topic ingame and now I felt like putting something out on the forum to see what other peoples thoughts on this is.
Space was designed lootable so it would separate planet economics and make use for mothership/privateers as far as I know. But this isn't really working is it?
The main problem is not "old"/high turnover players because when they bother to travel in space they just hire a warp or jump on a bus (scheduled warp) and pay the fee for that. For players with high turnover this fee is really nothing since if you go up for a weekend and are flying down on Sunday again with 10-15-20k+ loot those 30ped for a VIP warp doesn't cut into the budget anyways. Same goes for high turnover crafters as they buy the resources where it's cheapest and just bring it to the planet they will craft on (so they don't use planet market more than they need if its more expensive there).
But what about new players? What about those new players we need for this game to grow? They start out with low level gear and for that reason their turnover cannot justify hiring VIP warp or for that matter the 5ped bus warp. We can just be cocky and say that they should stay on the planet they joined on but that will not help at all. We need them to explore and enjoy the game "to it's limits" by visiting planets and try most of the platform don't we? Those new players that cannot justify to head back to calypso to sell some of their loot also can't catch the best possible markup for their loot and it will increase the cost of playing and that's not good for recruiting either.
As it is now the lootable space has a huge impact on low turnover/low level players. In my opinion those are not the players that have the biggest impact on the auction/market anyways and I think it's pretty clear if you just look at the number of auction pages on the planets we have.
If they removed the forced upon lootable zones I believe it would improve planet jumping, PP activity, recruitment of new players, market situation and the game! They would of course need to find a purpose for the mothership/privateers but that's another topic.
Space was designed lootable so it would separate planet economics and make use for mothership/privateers as far as I know. But this isn't really working is it?
The main problem is not "old"/high turnover players because when they bother to travel in space they just hire a warp or jump on a bus (scheduled warp) and pay the fee for that. For players with high turnover this fee is really nothing since if you go up for a weekend and are flying down on Sunday again with 10-15-20k+ loot those 30ped for a VIP warp doesn't cut into the budget anyways. Same goes for high turnover crafters as they buy the resources where it's cheapest and just bring it to the planet they will craft on (so they don't use planet market more than they need if its more expensive there).
But what about new players? What about those new players we need for this game to grow? They start out with low level gear and for that reason their turnover cannot justify hiring VIP warp or for that matter the 5ped bus warp. We can just be cocky and say that they should stay on the planet they joined on but that will not help at all. We need them to explore and enjoy the game "to it's limits" by visiting planets and try most of the platform don't we? Those new players that cannot justify to head back to calypso to sell some of their loot also can't catch the best possible markup for their loot and it will increase the cost of playing and that's not good for recruiting either.
As it is now the lootable space has a huge impact on low turnover/low level players. In my opinion those are not the players that have the biggest impact on the auction/market anyways and I think it's pretty clear if you just look at the number of auction pages on the planets we have.
If they removed the forced upon lootable zones I believe it would improve planet jumping, PP activity, recruitment of new players, market situation and the game! They would of course need to find a purpose for the mothership/privateers but that's another topic.