The Mental Bull
Old
- Joined
- Mar 28, 2015
- Posts
- 84
- Location
- Ireland (or in game usually on calypso or foma )
- Society
- Mental Institution
- Avatar Name
- The mental Bull
need i say any more?
Rig lootable is dumb idea look at pvp4 is wide empty pvp3 is ghost Town
And or a Deposit pass. Every time you deposit you get 1 Oil rig pass to go in.
ive been thinking about it more ... and one reason the lootable pvps are so empty is the toxic injection cost to enter ... no entree fee and more people would fill the pvp zone simple as ... I think the key would be spawn zones like the oil rig / no entree fee .. would make it a better lootable pvp zone ... the fight for a spawning supply of oil would be epic ... the guy who stands and collects only to get shot and lose his oil ... there would be increased teleport chip / pvp activity for sure
Toxic is best thing in lootable pvp, because it stop people who do not like pvp, only want free thing and in same time it pay for guy who spend peds to kill other person.
Hi ive not really a pvp'er but what if its whitout toxic but u can still loot players? that way if u see all people waiting there u just let them wait untill some1 grabs the oil and then u can chose to loot the oil from them or not. That way players still come but they cant stay and just pick oil whitout risk of losing it.
By disabling the cars only make big difference putting toxic kills the rig we all know that lest not play like we stupids ...How about this for the Dev's, copy and paste the code that makes the area like Camp Icuras, or other PvP4 areas.
No Vehicles Allowed.
Simple Easy, can be done before next VU
Killing a person who doesn't PvP, and now to keep from costing TP Chip and ME. Will take them 10 minutes to run there. Thats 6 returns an hour on foot. Happy Running ^^ SOLVED
A True PK'er uses TP chips anyways, and always. But lootable makes it worth it to actually PK.
If a lootable Pvp oil rig, then add a twist or two to the rig(s). Place a few different rigs in lootable PVP, and move around every hour or few hours which rig will be working. Or have a broken pipe pop up randomly in the zone at random places spewing pick-up-able resources.
On the other hand, if it becomes as you say; noone who wants to kill by themselves want to enter, then it's clear that it will end up with oil grabbers getting free oil as noone who Counts on getting killed will enter. And if the oil grabbers do kill someone, they will get paid with the "free ammo" - besides oil from rig.
I Think if you want to keep rig alive it should be free. For the cost of killing random people who go there; oil with TT value pops up at rig free of charge. Isn't it fair then that if you guaranteed want that oil, you should be ready to defend it.
As for changing the area into lootable pvp (but without cost); clearly it won't stop people from entering, but it would make those entereing the area more eager to get rid of mobs they might aggro in a way that won't cost them ammo *and* loot (ie dump the mobs onto someone).
I should add, as far as I remember the rig has Always been in no-toxic zone.
Maybe there could be a new rig in a new toxic area, where the oil rig is financed (entirely) by the antitoxic shots that are used up in that area (instead of ammo is awarded to the killer). Then there would be an oil rig with new rules that wouldn't tax the rest of the system anything.
Problem is that if some "noobs" who do not spent pec will run there with low hp, pick up oil and wil lget kileld by another player - they wont loose anything. You need to be at least 50% hp left to loose loot... So if noob will run to oil with mob that killing him below 50% - he wont loose oil.
aia, do you understand that killing one player can cost more then oil rig generate in one hour? lol And player can go back lot of times if cost nothing to die.
Problem is that if some "noobs" who do not spent pec will run there with low hp, pick up oil and wil lget kileld by another player - they wont loose anything. You need to be at least 50% hp left to loose loot... So if noob will run to oil with mob that killing him below 50% - he wont loose oil.
aia, do you understand that killing one player can cost more then oil rig generate in one hour? lol And player can go back lot of times if cost nothing to die.
I dont agree with the deposit pass .... it just feeds the illusion that the people who deposit "deserve" the spawned oil
I dont agree with the deposit pass .... it just feeds the illusion that the people who deposit "deserve" the spawned oil