Legends
Elite
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- Dec 31, 2006
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- Inherent Marxus Legends
I like most of those ideas! Great job and thx for the effort!
I just have a question about the SIB on armors:
Do you envision the armors being basically unusable if you are not yet in the sib (same as weapons?). Or would they just have the lower protection with lower tt like unL armors?
...
Do you think the effect would be positive on the MU of armors, if the amount of players who can use them is diminished but they now have SIB?
Regards
Thark
What MindArk proposed was to introduce skill requirements to armors, and that if/when a player reaches an armor's skill requirement, that armor will now provide full protection, no matter what the remaining tt on it is. This is only applicable to UL armors. Everything else about armors would remain the same.
So as you can see, there is no downside from this change. No one will be punished for not having the skills because it will just be exactly the same as now.
2nd question about MU, what I have seen so far is that every time MA talks about this Armor change, there is an increase in UL armor popularity and sales. I'm hoping that with SIB on limited armors, we will also see an increase in popularity of some crafted armors, but we won't know until it happens.
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