Legends
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- Inherent Marxus Legends
MindArk stated in the recent 'Ask Me Anything' in this forum that their idea about new Armor Professions, which will allow players to use unlimited Armors of their level and not suffer any decrease of their protection values as they decay, is indeed going to be released in the near future.
Just wanted to take a moment to talk about Armors in Entropia and maybe give some suggestions of some improvements and/or changes that perhaps should be considered as well. So firstly, the new Professions:
1. All Limited Armors should be 'SIB': In the same way that all Limited weapons provide a 'Skill Increase Bonus', so too should Limited Armors provide it. This is self-explanatory, using Limited armors for a while would make you skill Armors faster, which would give them a little bit more value to those that want to reach a certain level more quickly.
2. Split up Armor Professions into 3 specialties: I hope MA will split this up into the main protection categories. Similarly to how the new Looter professions have been split up into Animal, Robot and Mutant, Armor Professions could/should be split up into 3 categories, i.e. Close combat (Impact/Cut/Stab), Ranged combat (Burn/Penetration/Shrapnel) and Special damage (Cold/Acid/Electric).
--
Next, some more general improvements that I think should be made to the wide array of Armors currently available in the game:
3. Review the protection design of all crafted armors one by one and make sure that each one of them has a reason to be. Since Loot 2.0, many have become obsolete since there are better and cheaper looted armor options available on the auction. Some examples are:
- Sema: the tt and protection values is too close to those of looted armors Bear and Boar, and so crafted Sema armor has no chance of competing. But if you wanted you could re-purpose this armor as a junior Sentinel, make the protection about 40% that of Sentinel armor and now you have something that actually has a reason to be and no other armor in Entropia currently fulfills that role.
- Luna: looted armor Jaguar has a very similar tt and is much better and cheaper. There's just nothing that stands out about Luna armor, but if you wanted to give this armor purpose again, you could make this an Electric/Acid armor, there currently aren't any lower-level armors that have decent amounts of Electric/Acid protection. If you want Electric and Acid together on an armor, you have to go to a high-level armor like Perseus or Rutuba.
- Predator: looted armors Aurora and Bear both have better protection for less. This is a tough one though, Predator has a low tt so perhaps it should be left alone or maybe just lower the tt a bit more.
- Solir: much higher tt but the protection is too close to looted armors Martial and Tiger, crafted Solir cannot compete with those. I feel like Solir doesn't have a niche, and anyone looking for this kind of protection will just settle on either Martial or Tiger. Martial has Shrapnel and Electric as a bonus, and Tiger has Cold and Acid. Solir could be re-purposed as a junior Infiltrator armor and better suited for hunting Ranged damage mobs. Calypso lacks a lower level crafted robot armor such as the ones that Arkadia has: Hydra and Cetus. In this case, I would position Solir's protection numbers in-between Hydra and Cetus and maybe reduce the tt a bit.
--
4. Please do something about Expedition and Trooper armors which no one crafts or uses since ingredient are too rare and too expensive. I would love to own and use Expedition, it's really a great armor, and I think Trooper could be quite useful as well to many people since it's sort of a Vigilante armor without the Close combat protection (strictly Ranged damage protection). Expedition not only looks cool but also has a decent amount of Cold/Acid protection which makes it a sort of junior Gremlin set and quite adaptable. But what's the point of having created such cool armors for the game when the cost to make them means there's no way anyone is ever gonna want to spend that kind of money making it when they can get looted Vigilante for less than half the cost and better than Trooper, or looted Gremlin for less than half the cost and better than Expedition? I think MA should review cost to make these and get it a bit closer in line with where it probably should be so that these armors can become relevant and be used by lower level hunters. Especially now that Profession requirements are going to be assigned to each of these armors.
5. Gnome and Ghoul look almost exactly the same... Ghoul is so much better and so much more expensive than Gnome, it should look a lot better too.
6. Vain armor graphics don't load properly and sometimes causes the game client to crash. I've had people tell me that their game crashed when they opened my shop keeper that has a piece of Vain armor in it. Also, it often becomes invisible when dropped in an estate or a shop, then it cannot be picked up again because you can't see it. I know that MA already knows about the issues with the Vain armor graphics, please fix it already, it's been like this for years. - EDIT (2020): This seems to have been resolved now since graphics update, at least the game doesn't seem to crash anymore when loading graphics for Vain armor parts.
7. Why is there never any A.R.C. Patrol Chest and Caps on the NPC on Cyrene? This is a great armor but the supply interruption has been going on for over a year now, why? Can we please just either re-supply the NPC or just remove it. - EDIT (2020): This seems to have been resolved now.
8. Reaper armor is non-existent in the game. How long has it existed? I've only ever seen 2 parts of it on the auction, why is it so scarce? No one even knows it exists and no one knows what a full set looks like... Unless some armor crafters have huge stockpiles of Reaper armor BPs, maybe it's time to revisit the drop rate for those?
9. Please change the way that the protection stats are listed under 'Detailed Information':
The Damage types should be listed by category like this:
Close Damage:
Impact
Cut
Stab
Ranged Damage:
Burn
Penetration
Shrapnel
Special Damage:
Cold
Acid
Electric
This would actually make sense and it would be Intuitive to professional hunters. We know that Bots are mostly Ranged Damage, a lot of Animals are mostly Close Damage, etc... A hunter could see a group of Damage type at a glance and determine whether this armor is for him/her or not.
The way it's listed right now (I know it's listed alphabetically) is convoluted and hard to read:
10. Maybe this is a question for Neverdie but how come Jarhead BPs no longer drop? The most popular armor from RT now can no longer be crafted, why? Ever since Loot 2.0, it has only gained in popularity and is so much better then Ghost, but unfortunately, no new BPs have been seen in years...
11. Over the last few years we have seen the introduction of Armor upgrades for Vigilante, Nemesis, Boar and Jaguar. All of these have come with a Dodge buff, none with an Evade buff (except the recent FEN Angel but that's not an upgrade, and Viceroy is bound so doesn't appeal to everyone). I hope that MA will release Armor upgrades for Animal/Mutant Looters too that will have an Evade buff (and maybe a melee buff too), perhaps an Adjusted Shogun, Adjusted Kobold and an Adjusted Ghost? - EDIT (2021): Looks like the new upgrade-able Imperium armors on Cyrene will be the one to have this Evade buff.
12. Foot guards for some lower-level Armors still Missing In Action... I've been collecting Armors for years and still haven't been able to get myself a pair of Berserker foot guards, Valiant foot guards and Samurai foot guards. I wish MA could do something to fix this issue once and for all, it really sucks to not be able to complete such a basic set of armor for want of a simple pair of foot guards... Maybe at the next Mayhem Event, instead of dropping Combobulator BPs, just drop some foot guard BPs...
Just some stuff that I hope MA hasn't forgot about and will address at the same time as the Armor 2.0 release.
Cheers o/
Legends
Just wanted to take a moment to talk about Armors in Entropia and maybe give some suggestions of some improvements and/or changes that perhaps should be considered as well. So firstly, the new Professions:
1. All Limited Armors should be 'SIB': In the same way that all Limited weapons provide a 'Skill Increase Bonus', so too should Limited Armors provide it. This is self-explanatory, using Limited armors for a while would make you skill Armors faster, which would give them a little bit more value to those that want to reach a certain level more quickly.
2. Split up Armor Professions into 3 specialties: I hope MA will split this up into the main protection categories. Similarly to how the new Looter professions have been split up into Animal, Robot and Mutant, Armor Professions could/should be split up into 3 categories, i.e. Close combat (Impact/Cut/Stab), Ranged combat (Burn/Penetration/Shrapnel) and Special damage (Cold/Acid/Electric).
--
Next, some more general improvements that I think should be made to the wide array of Armors currently available in the game:
3. Review the protection design of all crafted armors one by one and make sure that each one of them has a reason to be. Since Loot 2.0, many have become obsolete since there are better and cheaper looted armor options available on the auction. Some examples are:
- Sema: the tt and protection values is too close to those of looted armors Bear and Boar, and so crafted Sema armor has no chance of competing. But if you wanted you could re-purpose this armor as a junior Sentinel, make the protection about 40% that of Sentinel armor and now you have something that actually has a reason to be and no other armor in Entropia currently fulfills that role.
- Luna: looted armor Jaguar has a very similar tt and is much better and cheaper. There's just nothing that stands out about Luna armor, but if you wanted to give this armor purpose again, you could make this an Electric/Acid armor, there currently aren't any lower-level armors that have decent amounts of Electric/Acid protection. If you want Electric and Acid together on an armor, you have to go to a high-level armor like Perseus or Rutuba.
- Predator: looted armors Aurora and Bear both have better protection for less. This is a tough one though, Predator has a low tt so perhaps it should be left alone or maybe just lower the tt a bit more.
- Solir: much higher tt but the protection is too close to looted armors Martial and Tiger, crafted Solir cannot compete with those. I feel like Solir doesn't have a niche, and anyone looking for this kind of protection will just settle on either Martial or Tiger. Martial has Shrapnel and Electric as a bonus, and Tiger has Cold and Acid. Solir could be re-purposed as a junior Infiltrator armor and better suited for hunting Ranged damage mobs. Calypso lacks a lower level crafted robot armor such as the ones that Arkadia has: Hydra and Cetus. In this case, I would position Solir's protection numbers in-between Hydra and Cetus and maybe reduce the tt a bit.
--
4. Please do something about Expedition and Trooper armors which no one crafts or uses since ingredient are too rare and too expensive. I would love to own and use Expedition, it's really a great armor, and I think Trooper could be quite useful as well to many people since it's sort of a Vigilante armor without the Close combat protection (strictly Ranged damage protection). Expedition not only looks cool but also has a decent amount of Cold/Acid protection which makes it a sort of junior Gremlin set and quite adaptable. But what's the point of having created such cool armors for the game when the cost to make them means there's no way anyone is ever gonna want to spend that kind of money making it when they can get looted Vigilante for less than half the cost and better than Trooper, or looted Gremlin for less than half the cost and better than Expedition? I think MA should review cost to make these and get it a bit closer in line with where it probably should be so that these armors can become relevant and be used by lower level hunters. Especially now that Profession requirements are going to be assigned to each of these armors.
5. Gnome and Ghoul look almost exactly the same... Ghoul is so much better and so much more expensive than Gnome, it should look a lot better too.
8. Reaper armor is non-existent in the game. How long has it existed? I've only ever seen 2 parts of it on the auction, why is it so scarce? No one even knows it exists and no one knows what a full set looks like... Unless some armor crafters have huge stockpiles of Reaper armor BPs, maybe it's time to revisit the drop rate for those?
9. Please change the way that the protection stats are listed under 'Detailed Information':
The Damage types should be listed by category like this:
Close Damage:
Impact
Cut
Stab
Ranged Damage:
Burn
Penetration
Shrapnel
Special Damage:
Cold
Acid
Electric
This would actually make sense and it would be Intuitive to professional hunters. We know that Bots are mostly Ranged Damage, a lot of Animals are mostly Close Damage, etc... A hunter could see a group of Damage type at a glance and determine whether this armor is for him/her or not.
The way it's listed right now (I know it's listed alphabetically) is convoluted and hard to read:
10. Maybe this is a question for Neverdie but how come Jarhead BPs no longer drop? The most popular armor from RT now can no longer be crafted, why? Ever since Loot 2.0, it has only gained in popularity and is so much better then Ghost, but unfortunately, no new BPs have been seen in years...
12. Foot guards for some lower-level Armors still Missing In Action... I've been collecting Armors for years and still haven't been able to get myself a pair of Berserker foot guards, Valiant foot guards and Samurai foot guards. I wish MA could do something to fix this issue once and for all, it really sucks to not be able to complete such a basic set of armor for want of a simple pair of foot guards... Maybe at the next Mayhem Event, instead of dropping Combobulator BPs, just drop some foot guard BPs...
Just some stuff that I hope MA hasn't forgot about and will address at the same time as the Armor 2.0 release.
Cheers o/
Legends
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