I just cannot get my head rapped around this decision made by MindArk of not getting those voting booths working?
If I were the CEO if MindArk, I'd be telling those programmers, "If you wish to be employed here next week, get that voting system in operation. Do it next, pronto, top-priority. Do it before you do anything else."
The voting system is the perfect customer feedback system ever devised.
If you want to retain the max customers (customers = depositers) then you need to kater to the largest population percentage.
Sure you get a lot of wants that the populous thinks would be best that would not neccessarily benefit the bottom line. But you don't HAVE to impliment those. But you would still know what most people wanted.
For instance, you could set up a slider for loot that goes from more averages to larger loots. You cannot have both. Each individual would slide the slider to which-ever they wanted most. More loot found as averages or less avereges giving to a larger hofs.
Then the people of Calypso would tell you what they want most. But, it would still be up to MindArk to decide how it should be set to retain max profitability.
There are many, many more uses for this type voting system. From graphics complexity to importance of land grabs to availabilities of items to customizations of all sorts.
Does anyone have any insight that I might be missing as to WHY MindArk chose to not use the voting system?
If I were the CEO if MindArk, I'd be telling those programmers, "If you wish to be employed here next week, get that voting system in operation. Do it next, pronto, top-priority. Do it before you do anything else."
The voting system is the perfect customer feedback system ever devised.
If you want to retain the max customers (customers = depositers) then you need to kater to the largest population percentage.
Sure you get a lot of wants that the populous thinks would be best that would not neccessarily benefit the bottom line. But you don't HAVE to impliment those. But you would still know what most people wanted.
For instance, you could set up a slider for loot that goes from more averages to larger loots. You cannot have both. Each individual would slide the slider to which-ever they wanted most. More loot found as averages or less avereges giving to a larger hofs.
Then the people of Calypso would tell you what they want most. But, it would still be up to MindArk to decide how it should be set to retain max profitability.
There are many, many more uses for this type voting system. From graphics complexity to importance of land grabs to availabilities of items to customizations of all sorts.
Does anyone have any insight that I might be missing as to WHY MindArk chose to not use the voting system?