SleePy
Guardian
- Joined
- Feb 1, 2007
- Posts
- 293
- Location
- Sweden
- Society
- Stockholm Syndrome
- Avatar Name
- SleePy Angel Chick
Ever since loot 2.0 getting crits lowers the cost to kill the mob, and hence you get less loot back. Crits come in clusters, so its not unusual to get 2-3 crits more or less in a row, making that mob return very little. If you get a good "multiplier" on that mob it just leave a bad feeling, why did the crits have to come on that mob and reduce the value of that multi you ask yourself. I don't think this mechanic has any place in an RCE.
My prefered change would be to increase the ammo burn and decay by the critical multiplier amount when you crit. This way you always pay the same to kill a mob regardless of if you crit or not.
Optional change would be to make crits more consistent, if you have 10% crit, a counter starts on the first shot visulized by a buff icon, on the 10/20/30... shot you get a crit. After a certain amount of time this counter resets to avoid abuse in pvp for example. The best change would be to include this change with my first suggestion.
My prefered change would be to increase the ammo burn and decay by the critical multiplier amount when you crit. This way you always pay the same to kill a mob regardless of if you crit or not.
Optional change would be to make crits more consistent, if you have 10% crit, a counter starts on the first shot visulized by a buff icon, on the 10/20/30... shot you get a crit. After a certain amount of time this counter resets to avoid abuse in pvp for example. The best change would be to include this change with my first suggestion.