Nanashana
Dominant
- Joined
- Apr 12, 2021
- Posts
- 406
- Society
- Hardcore
- Avatar Name
- Nanashana Nana Itsanai
Thought it might be fun to have a look back over the years worth of loots and achievements, and maybe create a bit of a running thread going forward. Somewhat inspired by Yuki's thread on their progress over the last year.
I've been playing on and off for a long long time:
Account Created 2007-01-28
But recently came back in time for Easter mayhem and decided I wanted to skill up into the EU endgame
2021:
Q2:
Q3:
Q4:
End of Year Professions:
2022:
Q1:
Q2:
Q3:
Years Notable Loots (Eased of the shrapnel crafting a little!):
Some bonus screenshots I still have saved:
What's Next?
QAs:
Why do you use an un-eco loot 1.0 gun when you could use a 150k+ 2.0 gun to skill?
Inherently - the 1-1.3% tt returns I might expect to see using a 2.0 gun wasn't really a viable option. I have an end goal in sight but my priority order is on:
DPS > DPP > (Uptime) > Efficiency
When I'm looking at weapons, and secondly, I'd rather not tie up a ton of peds in a mid-range 2.0 gun that I'll have to trade out somewhere down the line, and overall my tt returns have been fair in the 95% average range using my current setup.
Why Fleshrippers/Moloch/[Bad Markup Mob]?
I'm still at a point where skilling is the most important thing for me, and second to that is to be able to shoot as much as possible, so Mixed spawns, sparse spawns and generally low hp mobs are a bit of a pain. Spawns where I can just put on Netflix and zone out are the best for having the highest uptime on skill pills.
I've been playing on and off for a long long time:
Account Created 2007-01-28
But recently came back in time for Easter mayhem and decided I wanted to skill up into the EU endgame
2021:
Q2:
- Came back fully after a long hiatus and was around lv34 in my highest combat professions. Around 110k total skills
- Decided to (L) skill a little bit before Switching to a tier 5 Zorra, which I'd end up using till well over lv80
- For anyone wondering why, I decided that I preferred the range and meant that the things I was hunting (Proterons, Leviathans, Caperons) would die before they ever reached me, meaning i'd save on healing and armour costs. Which in retrospect burnt me a little as it left me with a bigger gap in evade and paramedic than id like.
- The attack speed sadly meant that hyperstims and ares perfected were mandatory to not make the gun feel awful.
- I went hard into Easter Mayhem and managed to Place #2 in Cat 04, which led me to want to push hard on mayhem formats to get some prizes, had my eyes set on competing at the 07 rank for Summer mayhem... but little did I know...
Q3:
- Summer rolled around with no Mayhem, shot a little Migration but felt a little burnt out so had a sizable few breaks over summer in preparation for Halloween Mayhem
- Unlocked Commando & Killstrike
- Made a Mod 2600 (which I still use to this day - really good fap for solo hunting!)
Q4:
- Back into things full speed with Halloween Mayhem
- Started to transition into using a T8 MacMahon Vengance at this point.
- Picked up Shadow (F) armour
- Nothing of note out of either Halloween or Xmas mayhem, but managed to pick up another rare token.
End of Year Professions:
- 98 Hit/Dmg
- 40 Crafting
- 42 Mining
- 106k Shrapnel ATH
- 127k Shrapnel ATH
- 92k Shrapnel
- 81k Shrapnel
- 49k Shrapnel
- 51k Shrapnel
- 3.6k Iron Stone
- 3k Narcanisum Stone
- 8k, 5.1k, 4.7k Molochs
- 4k Caperon
- 3.8k Phasm
- 5k ROOT
2022:
Q1:
- A big highlight of Q1 was the next island hunting event which I placed first and snagged a perfected daud fang as a prize. The event also saw me hit my two highest hunting hofs being a 26,5k Great White Shark and a 10,4k Centaur
- This event finally took me over the level 100 mark in my combat profession.
Q2:
- Mainly easter mayhem, lots of shooting, one nearly 5-digit hof.
Q3:
- Still, more skilling, closing in on 130 in Hit/Dmg
- A lot of migration, but no real loots to talk about, pretty disappointing one overall.
- A mix of fleshripper skilling, Moloch grinding and trying to upgrade my Incision plates on NI.
- Shadow + Mod Shadow Mix
- MacMahon Vengance T9 + 204 HC
- Arso 3 TEN T7
- Halloween 16 + Summer 2020 (or Ares Perf + Summer 18 if I want a little more crit dmg reduction)
- Tezlapod
- Mod 2600
- 130 Hit/Dmg
- 65 Evader
- 51 Paramedic
- 47 Crafting Average
- 53 Prospector
- 76/56/55 Looting
- 328 HP
- 530k total skills
Years Notable Loots (Eased of the shrapnel crafting a little!):
- 114k Shrapnel ATH
- 6.2k, 5.5k and 4,7k Lyst
- 26,5k Great White Shark
- 10,5k Centaur
- 9,5k Annihilation Eviscerator
- Numerous 2-4k Molochs, Fleshrippers, Mayhem mobs
Some bonus screenshots I still have saved:
What's Next?
- Got a few more unlocks I want to get, specifically intuition, but probably will end up unlocking it through Evade and brute forcing it as I don't have any good options for skilling MF at the moment.
- But saying that I also want to spend some time after Xmas mayhem skilling both mindforce and melee as they're both super low and I could use the HP!
- Also planning on switching to a mayhem vendor gun at some point in the future once I've accumulated enough tokens to make a pull.
- I'd also love to skill up to unlock the ability to craft my own L13 amps through the UL bp's but the 75+ Metal eng and attachment engineer required is a little out of reach at the moment!
- End of next year I'd like to be at around 400+hp, and have intuition unlocked.
QAs:
Why do you use an un-eco loot 1.0 gun when you could use a 150k+ 2.0 gun to skill?
Inherently - the 1-1.3% tt returns I might expect to see using a 2.0 gun wasn't really a viable option. I have an end goal in sight but my priority order is on:
DPS > DPP > (Uptime) > Efficiency
When I'm looking at weapons, and secondly, I'd rather not tie up a ton of peds in a mid-range 2.0 gun that I'll have to trade out somewhere down the line, and overall my tt returns have been fair in the 95% average range using my current setup.
Why Fleshrippers/Moloch/[Bad Markup Mob]?
I'm still at a point where skilling is the most important thing for me, and second to that is to be able to shoot as much as possible, so Mixed spawns, sparse spawns and generally low hp mobs are a bit of a pain. Spawns where I can just put on Netflix and zone out are the best for having the highest uptime on skill pills.