ProActive Mango
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- Aug 28, 2014
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Good good!When I landed there and got a notification that the entire planet was taxed, after I did one round of the 2p ammo mission, I got back in my ship and flew away
Good good!When I landed there and got a notification that the entire planet was taxed, after I did one round of the 2p ammo mission, I got back in my ship and flew away
Agree I don't see a problem here. The fact that we have a RCE market that responds to supply and demand like a real-world economy is a feature, not a bug.I can see ppl crying for no MU and too much MU on pcf lately. So everything is fine? It usualy is when both sides are complaining
Also pyrite do spike almost every event, MA play with drop rate as well. It Is adapt, survive, overcome scenario I guess?
I think you spent more on the fuel and space thruster than the 2p of Uni Ammo received.When I landed there and got a notification that the entire planet was taxed, after I did one round of the 2p ammo mission, I got back in my ship and flew away
i was already on ark so i didn't go far. 20pec worth of thruster decay and maybe 50 pec fuel tops. still.....I think you spent more on the fuel and space thruster than the 2p of Uni Ammo received.
Problem is no matter how many miners there are, MA only allows so much of a certain resource to he mined. Whether its one person at 100 ped or 10 people at 10 ped, there is no ability for any of us to affect the supply at all.Markup will drive miners to go out and find more of the materials you need. The market will correct itself and drive prices down. Right now people are prepping for Mayhem and we just had Halloween Mayhem and a mini-mayhem so that has occupied people and drained resources. I know I haven't been mining much nor playing much lately but even when I do I still save all my tiering resources. I can't be the only one doing that. The market in EU is a game unto itself.
There is plenty of those resources, experienced miners are gathering larger stack before selling, also if it's tier materials, i'd rather sell to friend who need to tier up their weapon then some random reseller, so is most of miners.
Go mine or make some miner friends and stop crying on forum. There is also option to pay someone to mine for you, there are plenty of offers in services section of this forum, literally anything you did but crying on forum would be better. I hope nobody from MA listens to such dumb suggestions and false observations.
I bought 900 ped of pyrite ant outputs at the high markups yesterday.
After crafting I used 600 ped of res to get an additional 80 ped of markup
And had 35 enhancers of 1-10. Which sells for 370 ish and gave me 10 of each for my chip.
370+600+80 =1050 Cost 900.
I am not seeing the issue.
Dianthus, I stopped mining it on my land since before mayhem, where its a near 100% hit rate.
For whatever reason it seems people cant find Dianthus.
Igni is also very easy to target if you know where to go.
Its a dynamic market.
Definitely what rocket said. When people are buying thousands of ped of tt of rarer mats all at once to tier their shit, its puts a strain on the low supply forced on the game by MA. There should be no hard hourly caps on resourceslike there is currently.
I'll not talk about the whole topic as a whole, because it is very voluminous. But as for some EnMatters, in particular the Antimagnetic Oil, these jumps are associated with the Tiering of the top or close to top weapons by large hunters. They can't wait. They need tons and quickly. When their interests intersect with craft interests, this turns into 400%.
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Tier 7: Light Liquid
Tier 8: Henren Cube
Tier 9: Binary Energy
Tier 10: Antimagnetic Oil
This. They seriously need to fking remove all caps on these and change the wave system so that instead of universal wide on a timer, its player based. Also most importantly increase TIER components drop rate and pyrite/ignisum. It will increase the cycle rate of players..
Stronger L weapons will become cheaper so it'll be good for casuals too. You'll sell for less MU on crafted shit but will sell at higher volume.
For instance they could add tier components as drop rate for every mayhem cat 01 = tier 1 comp and so on, have it set at a fixed % (increased with better dpp). This would allow specific targeting of tier components that you'll need to tier your weapon.
If people are more easily able to cycle their peds it means more revenue for them so I really can't comprehend how they can design a system as stupid as this...
#fixcaps&waves2023
Price of weapons armors everything in this game is highly violatile, if you touch any of that based on player request on forum you are opening Pandora box. My input is constructive and helpful, and I never called you reseller. It's not community problem that you get outbid, and can't find resources you need for your personal profit.So I come here complaining about the price fluctuations of Crafting materials and all you are interested in is to throw the "reseller" slur back in my face in an effort to somehow delegitimize my presence and participation in Entropia...
As always Sulje, thanks for your very "constructive" and "helpful" input
Also whoever pay 140% for armatrix guns need serious help now that we are thee.Yes, I didn't fully realize when I first wrote the OP how much of this was because of tiering, and I didn't realize that the current mining system was compounding the volatility by reducing supply in the ground.
But having said that, I think MA needs to take this issue very seriously because they are increasing the divide between L and UL users way too far here. Pyrite affects everybody but Ignisium will affect mostly the L user, if it stays above 200%, I wouldn't be surprised to see high level ArMatrix spike by 20%, from about 140% per gun to say 155% or 160%.
And the biggest issue I think is that for a professional hunter, it makes sense to make the investment in tiering, there are huge prizes at stake and getting whatever edge you can to secure one can result in a huge windfall. Rare Mayhem Tokens have huge value in the tens of thousands of PED. There are no prizes for crafters, and there is just no way we can absorb these fluctuations in prices.
at least u had a good run and made some peds unlike 99% of us who have been paying stupid high MU for tiering and never seeing that ped returned
nope im h4 you're thinking of hammer mchammerAs far as I know, you are pretty much in the same boat as me; don't you have a shop at PA for ArMatrix and Enhancers?
And let me ask you this: Are you buying Ignisium at the current prices? Or did you have a nice pile of it already that will last until the end of Merry Mayhem? (same question for Pyrite)
This leads to more and more high end hunters just keeping stocks of said ressources and not selling them for ped anymore, for a number of materials i have done ressources trades/loans where you get the mats or give someone the mats for them to then collect and return them to you at a later point. While this avoids some of the mu spikes it does however lead to even faster hits of ressource caps as more people keep stocks on materials of which they know are bound to swing by large %.I'll not talk about the whole topic as a whole, because it is very voluminous. But as for some EnMatters, in particular the Antimagnetic Oil, these jumps are associated with the Tiering of the top or close to top weapons by large hunters. They can't wait. They need tons and quickly. When their interests intersect with craft interests, this turns into 400%.
---
Tier 7: Light Liquid
Tier 8: Henren Cube
Tier 9: Binary Energy
Tier 10: Antimagnetic Oil
But having said that, I think MA needs to take this issue very seriously because they are increasing the divide between L and UL users way too far here. Pyrite affects everybody but Ignisium will affect mostly the L user, if it stays above 200%, I wouldn't be surprised to see high level ArMatrix spike by 20%, from about 140% per gun to say 155% or 160%.
There is plenty of those resources, experienced miners are gathering larger stack before selling, also if it's tier materials, i'd rather sell to friend who need to tier up their weapon then some random reseller, so is most of miners.
Bwhaa Bwhaaa...nope im h4 you're thinking of hammer mchammer
Just in Time manufacturing. Imagine they did that in the real world. Oh wait.....Toyota?I tied to run large bankrolls to combat volatility, but I gave up too for getting burned by market swings too much and holding onto stock.
Now I just work on a day basis. What price is my item selling at today and what do my mats cost today. If it’s profitable to click I do so, if it’s not I wait for another day. I purchase only enough mats I need to click my desired quantity of items and I sell those items immediately. At the end of each crafting cycle I am out of mats and my exposure is nulified, what price swings happen in the future do not affect me.
This strategy probably doesn’t help somebody trying to keep constant stocks in a shop, but I feel it’s the only way to consistently profit crafting with minimal risk.
A fix for the price volatility could be to adjust material spawn rates based on a monthly markup/throughput on auction. Not a perfect solution but it would help.
Just in Time manufacturing. Imagine they did that in the real world. Oh wait.....Toyota?
Imagine volatility like this in the real world. Oh wait....Chip shortage..... GPU prices......Storm in QLD, bananas cost 500% more
Not really, all they can do is not buy if they don't like the new price.This is very different. Toyota has contracts with suppliers and if the suppliers don't respect them they will get sued.
Any "agreement" made between a miner and a crafter in EU will be something like "I agree to sell my resources to you at x% below weekly mu" or something like that, if mu goes up 80% or 100% overnight, that's not the miner's problem, it's the crafter's.
Toyota knows exactly how much they are going to pay for the things they need to build their cars, the prices have all been agreed to and approved prior to signing the contract. It has to be done this way because competition for cars is very fierce and they need to be able to sell at competitive prices in order to be successful. Toyota would never sign a contract with a supplier that guarantees they will pay whatver the market is for that period, that's suicide. There are measures in place, it's part of a company's cost control strategy.
MindArk has promised to introduce contracts in UE5, I'm looking forward to seeing what that looks like, it could be a really good thing for the game and mu stability.
That's an interesting tidbit. Any idea how that would be structured, and enforced?MindArk has promised to introduce contracts in UE5, I'm looking forward to seeing what that looks like, it could be a really good thing for the game and mu stability.