Aio
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- Aio Dakina
Evening,
Got me thinking today in a separate thread about reload buffs on tools/faps not just weapons.
I used a 100apm knife (Imp7) to show that reload buffs have an effect not just on guns, but melee too.
It got me thinking... how is the extra cost truly factored in. So I did a little decay testing:
First, to confirm the Imp7 decay as 12.600pec:
Initial TT: 499.44 + 399 Nova = 499.44602.
1 Use TT: 499.32 + 999 Nova = 499.32002.
Diff: 0.12600. Perfect. (It's an ancient weapon so having rounded decay is fairly normal). Now, using an (L) Ares + Thorifoid hat I get 4% + 5% reload buff, so 9% overall.
Theoretically, as the APM is 100, this would give 109 APM. But we know that we can't exceed 100APM, and it is compensated in extra damage (the initial linked thread proves this). So, the additional damage should be (thanks to the nice and simple 100APM) 9%:
Old Max: 42 DMG
42*0.09 = 3.78
New Max: 45.78 DMG
However, when testing the decay using the reload buffs above:
Initial TT: 499.58 + 553 Nova = 499.58448.
1 Use TT: 499.44 + 399 Nova = 499.44602.
Decay: 0.13846. (13.846 pec).
Expected decay should be: 12.6*1.09 = 13.734.
So there is a mis-match of 0.112 pec... or an overall increase of 13.846/12.6 = 1.09888*%.
Where's the extra decay coming from? Is it a rounding error? If I set the max dmg as 46, then the %dmg increase is 46/42 = 1.0952%. 1.09888% gives 46.1533*.
It's really odd. So to make it a bit more complex, I tested the overall decay on Imp7 T5 (5x DMG) + Melee Trauma IV:
Expected (unbuff) decay: Knife*1.5 +Amp = 12.6*1.5 + 4.444 = 23.34400.
Expected (buff) decay: (Knife*1.5 + Amp) * 1.09 = (12.6*1.5 +4.444)*1.09 = 25.44496 (25.4450)
Tested decay (with Buff, 9%):
Amp Initial TT: 179.95 + 885 Nova = 179.95116
Knife Initial TT: 499.79 + 774 Nova = 499.79227
Amp 1 Use TT: 179.90 + 770 Nova = 179.90331
Knife 1 Use TT: 499.58 + 553 Nova = 499.58448
Amp Decay: 0.04785 (4.785pec)
Knife Decay: 0.20779 (20.779pec)
Overall Decay: 25.564
Again, higher than the expected (25.4450). %wise, that's 1.0951% increase.
Now to throw a spanner in the works.. Expected max dmg from the knife, enhancers, amp and buff is:
(42*1.5 + 20) * 1.09 = 90.47.
However, I have stoichastically tested the damage, and received (text) outputs of 91.0 damage. If this was the case, then the damage increase is in percentage, 91/83 = 1.09639%. Using this percentage, the expected decay is: 25.594 pec.
So:
Expected (90.47 dmg) decay: 25.445
Tested decay: 25.564
Correct (91.0 dmg) decay: 25.594.
_______________________________________________
Can anyone work out how/where MA or I have got the rounding wrong? It seems that in some cases, you will make yourself less economical by buffing past 100 APM (naked knife >100 costs more than it should), and in other cases you will make yourself more economical (amped, enhanced knife costs less than it should).
Apologies in advance for all the numbers
Got me thinking today in a separate thread about reload buffs on tools/faps not just weapons.
I used a 100apm knife (Imp7) to show that reload buffs have an effect not just on guns, but melee too.
It got me thinking... how is the extra cost truly factored in. So I did a little decay testing:
First, to confirm the Imp7 decay as 12.600pec:
Initial TT: 499.44 + 399 Nova = 499.44602.
1 Use TT: 499.32 + 999 Nova = 499.32002.
Diff: 0.12600. Perfect. (It's an ancient weapon so having rounded decay is fairly normal). Now, using an (L) Ares + Thorifoid hat I get 4% + 5% reload buff, so 9% overall.
Theoretically, as the APM is 100, this would give 109 APM. But we know that we can't exceed 100APM, and it is compensated in extra damage (the initial linked thread proves this). So, the additional damage should be (thanks to the nice and simple 100APM) 9%:
Old Max: 42 DMG
42*0.09 = 3.78
New Max: 45.78 DMG
However, when testing the decay using the reload buffs above:
Initial TT: 499.58 + 553 Nova = 499.58448.
1 Use TT: 499.44 + 399 Nova = 499.44602.
Decay: 0.13846. (13.846 pec).
Expected decay should be: 12.6*1.09 = 13.734.
So there is a mis-match of 0.112 pec... or an overall increase of 13.846/12.6 = 1.09888*%.
Where's the extra decay coming from? Is it a rounding error? If I set the max dmg as 46, then the %dmg increase is 46/42 = 1.0952%. 1.09888% gives 46.1533*.
It's really odd. So to make it a bit more complex, I tested the overall decay on Imp7 T5 (5x DMG) + Melee Trauma IV:
Expected (unbuff) decay: Knife*1.5 +Amp = 12.6*1.5 + 4.444 = 23.34400.
Expected (buff) decay: (Knife*1.5 + Amp) * 1.09 = (12.6*1.5 +4.444)*1.09 = 25.44496 (25.4450)
Tested decay (with Buff, 9%):
Amp Initial TT: 179.95 + 885 Nova = 179.95116
Knife Initial TT: 499.79 + 774 Nova = 499.79227
Amp 1 Use TT: 179.90 + 770 Nova = 179.90331
Knife 1 Use TT: 499.58 + 553 Nova = 499.58448
Amp Decay: 0.04785 (4.785pec)
Knife Decay: 0.20779 (20.779pec)
Overall Decay: 25.564
Again, higher than the expected (25.4450). %wise, that's 1.0951% increase.
Now to throw a spanner in the works.. Expected max dmg from the knife, enhancers, amp and buff is:
(42*1.5 + 20) * 1.09 = 90.47.
However, I have stoichastically tested the damage, and received (text) outputs of 91.0 damage. If this was the case, then the damage increase is in percentage, 91/83 = 1.09639%. Using this percentage, the expected decay is: 25.594 pec.
So:
Expected (90.47 dmg) decay: 25.445
Tested decay: 25.564
Correct (91.0 dmg) decay: 25.594.
_______________________________________________
Can anyone work out how/where MA or I have got the rounding wrong? It seems that in some cases, you will make yourself less economical by buffing past 100 APM (naked knife >100 costs more than it should), and in other cases you will make yourself more economical (amped, enhanced knife costs less than it should).
Apologies in advance for all the numbers