BlueBoy
Old Alpha
- Joined
- Sep 10, 2006
- Posts
- 830
- Location
- Sweden
- Avatar Name
- Carloz BlueBoy DeFortisimo
I thought that 323 was the max textures for each field to get the max (100%) fill. And that might still be so.
However when i messed around with texturing the other day and was going to checking the info of a stack of 323 textures to see how much % I was up in (success rate), I by misstake targeted a stack of 400 textures... and it had 1% more success rate than the 323. I tested to remove some and it showed that I got one additional % unit at 370 textures.
Change was from 98% (323 textures) and 99% (370 textures).
So question is if someone out there noticed if 323 textures OR colors now adays can result in 99% or even 98% fill at some points when applying to item. Someone noticed? Or is it just a bug in the calc for success rate formula in info window?
/Oz
However when i messed around with texturing the other day and was going to checking the info of a stack of 323 textures to see how much % I was up in (success rate), I by misstake targeted a stack of 400 textures... and it had 1% more success rate than the 323. I tested to remove some and it showed that I got one additional % unit at 370 textures.
Change was from 98% (323 textures) and 99% (370 textures).
So question is if someone out there noticed if 323 textures OR colors now adays can result in 99% or even 98% fill at some points when applying to item. Someone noticed? Or is it just a bug in the calc for success rate formula in info window?
/Oz