- Oct 7, 2006
- Avatar Name
- Eve Everglades
I think this is intended and I think it will stay this way. It's probably a cap like this on all skills/professions, evader, looter, the only aspect of the skills you can progress on infinite could be the health. I think it's normal because otherwise it could create a gap too big between 5% that go way beyond and the middle group that are around 70-80 - which is probably the largest constant groups of all.Yeah my timing could be off by half a second or something. The main problem is agility stops counting after 100. This screws those who put in a lot of work (missions) to get that agility and reduces incentive for anyone else to do it.
There should be an incentive but it should have very small impact. There could be some cool perks at various stages - like autoloot skill unlocked at level 50-60 looter, 1% crit buff at level 100 in damage. There are many interesting ideas on the forums about content like this.
Thanks for these tests, very interesting - actual rare stuff - useful information in a forum that tends to go a lot these days towards fake news, conspiracies and a lot of toxic debate..