Sakuba
Guardian
- Joined
- Oct 23, 2011
- Posts
- 321
- Society
- Antipodean Army
- Avatar Name
- Milela Sakuba Wilnfe
I see a lot of threads in the "Space" section of these forums that all seem to be geared around the needs of a few. These few are Service Providors, Traders and Pirates. These threads seem to be mostly geared around the needs and wants of these small groups with little or no consideration given to the average player.
1. "Logging off on Warp Ships must be removed!"
Who gains from this? I believe that only the Pirates would.
I believe the Dreadnought has around 70 K or 80 K SI. This is only a shortfall from 100 K..
Imagine if the Dreadnought gets a full crew going.
Now imagins a Warp Mine III dumping you at a Warp Gate.
"YES I SAID AT A WARP GATE ! The Pirates know how to use warp mines and where to use them. They have for some time. The minimum range you will be from the Security of a Space Station is 3 AU. 15 minutes minimum at Sub Warp Speed.
Now lets take out logging off in Warp Ships. Within 48 hour s the Dreadnought will have a full crew and a dozen quads. Its quite possible that you will see some other warp ships suddenly become active as well.
End result: NIOTHING WILL MOVE IN SPACE. aLL The existing Planets will all become individual and seperate game platforms.
It has been claimed that MindArk announced that logging off on Warp Ships was a bug and not supposed to be used:
2. It has also been claimed that "Once a certain number of Warp Ships achieve 100 k Structural Integrity or more, the "logging off" feature in these ships will be removed.
My question here is:
Is 100 K SI that which is pronouned by Warp Ship Owners and Service Providors.
That is: 25 k SI X 4 repair Points on MS = 100 K SI
or:
Is it when I look at my "Space Craft" deed and go to the line that says "Structural Integrity".
If my MS had the structural integrity of 100 K as in the method mentioned above this line would read:
Structural Integrity ............................................ 25000
For this line to read:
Structural Integrity .............................................100000
This would require an ivestment of over 20,000 USD in gold ingots@ TT value to achieve. If this claim is correct and MindArk are going by what our "Deeds" show There is not one ship anywhere near to haveing 100 K SI.
3. Individual Planets need to establish their own Economies.
Hello ....is there anyone home ?
They are doing exactly that and guess what ....It's not through the stackables items that can be looted in transport from Planet to Planet.
I believe Planet Arkadia may have been the first to get it right. They saw a gap in the SIB Weapons on Calypso. (exasmple) From the LR43 to the LR48 there is a gap where you have little choice but to use the LR43 for two or three level before the LR48 becomes an economical weapon to actually use. This is only one example and Planet Arkadia stepped up and filled those gaps. They have a range of weapons that fill a range of these gaps. This is Eonomy Stabilizing as these require Planet Arkadia Specific Materials.
They have also done similar things in the Tailoring and Texturing fields.
Planet Rocktropia seems to have caught on as well. Their D-Class Amp is in all aspects as good as the Calypso Level 8 Amp. It is, on the surface, seemingly cheaper to produce and uses Rocktropia Specific Materials. They both have the same TT Value and and function exactly the same as each other. The D-Class sells at around 8% less of a mark-up then the Level 8 Amp. This makes it a more viable Amp and is probably why two thirds of this range of Amp sold on the Auctions per day is the D-Class, while one third is the Level 8 Amp.
Gratz to both of these Planets and their Developement Teams. Jobs well done, keep it up.
It is not through the "Stackable Items" that Economies will be built and established, but through the "Non-lootable Finished Products".
4. In regards to my views on the recent statements made in"The State of the Universe"" please read this post.
1. "Logging off on Warp Ships must be removed!"
Who gains from this? I believe that only the Pirates would.
It seems that dawn may soon be breaking for the first time and the sun may actually come up over the horizon for some people.John B Knight said:PS: Last Dreadnought kill happened within 40seconds and we will get faster, its not safe to travel on a pirate ship !
I believe the Dreadnought has around 70 K or 80 K SI. This is only a shortfall from 100 K..
Imagine if the Dreadnought gets a full crew going.
Now imagins a Warp Mine III dumping you at a Warp Gate.
"YES I SAID AT A WARP GATE ! The Pirates know how to use warp mines and where to use them. They have for some time. The minimum range you will be from the Security of a Space Station is 3 AU. 15 minutes minimum at Sub Warp Speed.
Now lets take out logging off in Warp Ships. Within 48 hour s the Dreadnought will have a full crew and a dozen quads. Its quite possible that you will see some other warp ships suddenly become active as well.
End result: NIOTHING WILL MOVE IN SPACE. aLL The existing Planets will all become individual and seperate game platforms.
It has been claimed that MindArk announced that logging off on Warp Ships was a bug and not supposed to be used:
Reply:Sakuba: section of a support case placed in March 2012 said:My primary question att his time is in regards to the logging off of Avatars who are on the guest list of the Ship. Is it permitted that they may log out of the game whilst in transit from one planet to another to protect their stackables from PVPer/Piracy attacks. Is this aspect of the Guest List a part of the game mechanics or is it taking advantage of a minor loophole
Maybe I am wrong but MindArks response to my suppoer case seems to disclaim the afore-mentioned claim.1)I have been informed that this is an intentional feature from the design team and not a bug. However, this issue is under revision by the design team and may be changed in the future. Please stay tuned to the News section and Release notes for future information.
George | Planet Calypso Support
2. It has also been claimed that "Once a certain number of Warp Ships achieve 100 k Structural Integrity or more, the "logging off" feature in these ships will be removed.
My question here is:
Is 100 K SI that which is pronouned by Warp Ship Owners and Service Providors.
That is: 25 k SI X 4 repair Points on MS = 100 K SI
or:
Is it when I look at my "Space Craft" deed and go to the line that says "Structural Integrity".
If my MS had the structural integrity of 100 K as in the method mentioned above this line would read:
Structural Integrity ............................................ 25000
For this line to read:
Structural Integrity .............................................100000
This would require an ivestment of over 20,000 USD in gold ingots@ TT value to achieve. If this claim is correct and MindArk are going by what our "Deeds" show There is not one ship anywhere near to haveing 100 K SI.
3. Individual Planets need to establish their own Economies.
Hello ....is there anyone home ?
They are doing exactly that and guess what ....It's not through the stackables items that can be looted in transport from Planet to Planet.
I believe Planet Arkadia may have been the first to get it right. They saw a gap in the SIB Weapons on Calypso. (exasmple) From the LR43 to the LR48 there is a gap where you have little choice but to use the LR43 for two or three level before the LR48 becomes an economical weapon to actually use. This is only one example and Planet Arkadia stepped up and filled those gaps. They have a range of weapons that fill a range of these gaps. This is Eonomy Stabilizing as these require Planet Arkadia Specific Materials.
They have also done similar things in the Tailoring and Texturing fields.
Planet Rocktropia seems to have caught on as well. Their D-Class Amp is in all aspects as good as the Calypso Level 8 Amp. It is, on the surface, seemingly cheaper to produce and uses Rocktropia Specific Materials. They both have the same TT Value and and function exactly the same as each other. The D-Class sells at around 8% less of a mark-up then the Level 8 Amp. This makes it a more viable Amp and is probably why two thirds of this range of Amp sold on the Auctions per day is the D-Class, while one third is the Level 8 Amp.
Gratz to both of these Planets and their Developement Teams. Jobs well done, keep it up.
It is not through the "Stackable Items" that Economies will be built and established, but through the "Non-lootable Finished Products".
4. In regards to my views on the recent statements made in"The State of the Universe"" please read this post.