Hally
Still married
- Joined
- Feb 2, 2005
- Posts
- 2,810
- Society
- Mine To Extract
Simply whats ur best idea about PE this can include changes, new areas or whatever u can think of that can improve PE
MY best idea is to completely change the way crafting is done into a system where it requires bigger efforts and more economy
It could be based on looted materials like we have now but with way fewer blueprints and possibly u would need a building like a factory that u could either own or rent from owner
all products from factorys should have a real value so that any weapon u actually made could be sold to other players
resources should be an even mix of looted from mining and hunt here i would love that items like robot parts and skulls to have a place but also possible new items like "sweat" could be used again to give ppl with less money a role in pe and generate a real economy where ppl can actually "work" to get money this could be in the formed of "salvaged scraps" litteraly scraps found like fruit but with bigger value and high weight
this could result in a economy where all players would be able to contribute to the evolvement of new products and where rare items would make the number of good items limited and leave room for crafted items to be as good as looted
just a short overwiew of my idea there might be flaws to it but pay me 4000$ a month as game designer and ill make it perfect
MY best idea is to completely change the way crafting is done into a system where it requires bigger efforts and more economy
It could be based on looted materials like we have now but with way fewer blueprints and possibly u would need a building like a factory that u could either own or rent from owner
all products from factorys should have a real value so that any weapon u actually made could be sold to other players
resources should be an even mix of looted from mining and hunt here i would love that items like robot parts and skulls to have a place but also possible new items like "sweat" could be used again to give ppl with less money a role in pe and generate a real economy where ppl can actually "work" to get money this could be in the formed of "salvaged scraps" litteraly scraps found like fruit but with bigger value and high weight
this could result in a economy where all players would be able to contribute to the evolvement of new products and where rare items would make the number of good items limited and leave room for crafted items to be as good as looted
just a short overwiew of my idea there might be flaws to it but pay me 4000$ a month as game designer and ill make it perfect