theunicate
Dominant
- Joined
- Jun 5, 2012
- Posts
- 374
Hi,
I noticed that BP drops on machines by some sort of markup system .
Its not such a rare case that it drops bps that are +300 PED markup that were recently sold and bp that is looted on craft machine is 0 QR witch doesn`t mean one on auction is.
So I would propose that bps get price tiers for example :
0-10 qr - tier 1 price
10+ -20 qr - tier 2 price
20+ -30 qr - tier 3 price
30+ -40 qr - tier 4 price
40+ -50 qr - tier 5 price
50+ -60 qr - tier 6 price
60+ -70 qr - tier 7 price
70+ -80 qr - tier 8 price
80+ -90 qr - tier 9 price
90+ -100 qr - tier 10 price
This would define value of bps on different QR and would not influence craft machine to drop "high markup" 0 QR Bp.s when they are usually not the stated markup value .
I noticed that BP drops on machines by some sort of markup system .
Its not such a rare case that it drops bps that are +300 PED markup that were recently sold and bp that is looted on craft machine is 0 QR witch doesn`t mean one on auction is.
So I would propose that bps get price tiers for example :
0-10 qr - tier 1 price
10+ -20 qr - tier 2 price
20+ -30 qr - tier 3 price
30+ -40 qr - tier 4 price
40+ -50 qr - tier 5 price
50+ -60 qr - tier 6 price
60+ -70 qr - tier 7 price
70+ -80 qr - tier 8 price
80+ -90 qr - tier 9 price
90+ -100 qr - tier 10 price
This would define value of bps on different QR and would not influence craft machine to drop "high markup" 0 QR Bp.s when they are usually not the stated markup value .