FYI: Bugs and issues in RDI Lab

Evey

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After running well over 50 instances, found the following issues that would be nice to be addressed in further patches:

Bugs:
- Contract to kill mission can only be done in A1, not in B1;
- Calamusoids and Teslasoids Middleweight do not count towards load and unlock repeatable mission;
- Constant crashes when leaving RDI Lab. About 20% of the times you leave the Lab, game crashes.
- Team mates entering after the first door is unlocked are unable to see the creatures in the sampling room until the 3 waves are started;
- Balodis is sometimes unavailable due to Fort Medusa wave event, which also sometimes is bugged so Balodis can be unavailable for days.

- The box to unlock the code for the [Unregistered Fiber Composite] is only in A1, not in B1;
- Code sequence unlocked message even after mission completed;
- Sound effect for the last wave of calamusoids in the electrification version in 3rd wave is way too loud, it's like 3 times louder than any other sound in the game;
- Very laggy when initially entering the cave before Hypogeum gateway;
- Calamusoids drop some 100% useless materials like [Advanced Adaptive Fuse];
- Tezlapods in sampling room drop only shrapnel.

Fixed:
- Trade terminal is not working when trying to buy ammo;
- Reset Nerve Gas terminal can be clicked multiple times, giving damage every time its clicked;
- Weight of RDI designs is ridiculous, please adjust this;
- The debuff from survive wave sometimes stays on even after you have left the instance;
- There is no codex for any of the mobs or bosses in the main room;
- Sound is often bugged, you can no longer hear the "woman on PA"; -
(this was fixed by adding the hints in plain text in system messages)

Nice to have:
- Terminals at entrance or in room. Storage, Auctioneer, could be inside Hypogeum Gateway;
- Or place a teleporter outside;
- Instance accessible from Global Events window.
- PLEASE shorten the survive wave, we sometimes die of BOREDOM!


Apart from these, the instances look great and the mechanics are pretty nice, looking forward for you to expand on these!
 
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Evey

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Any chance of getting some of these fixed next VU?
 

Evey

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Looking forward to cross more stuff from the list.
Thanks
 

Evey

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Medusa NPCs related to dailies and RDI lab are often bugged due to Medusa robot wave event; please consider relocating these NPCs, or add them in front of the RDI Lab as well. Thank you!

 

Evey

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Medusa Robot wave event is bugged again, it got stuck and can't unlock the RDI NPC.

There are RDI Representatives NPCs all over Calypso, not serving any function atm, they all should serve the same function as Balodis. Or move Balodis somewhere else, in front of the NPC, inside the first room, somewhere.... the related missions are unavailable for days ...
 

Alina

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Once again i can't take the daily due to event.

A simple fix would be to put both repeatable missions also on Henrietta so in this case when the medusa event is bugged we can do the missions without any problem.
 

Evey

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Constant crashes when leaving RDI Lab. About 20% of the times you leave the Lab, game crashes.
 
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