Death of Enhacner crafting is today :-)

Msturlese

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Was requested , we all said its bad, , MA listened.... to one Player :)

no more need to craft Enhancers.
hunters can now farm their own OAC, and click themselves.
You welcome Enhancers crafters :)

i will give for free a "rule of thumb" on craft cost....
((OAC+Pyrite)/2 )* 1.6 = cost to craft (with safenet)

a detailed excel including salvage is just for me and my mate LOL

..... MU available to smaller players shrinks further... weird move
 
This won't make much difference ... peeps could craft their own before, and enhancers don't take that long to craft.

Rgds
Ace
 
I always crafted 100% of my own enhancers anyway both damage and defense. All this does is drastically improve my enjoyment of the game by not making me waste my time standing at the machine when I could be out having fun hunting. Big win for all imo.
 
I always crafted 100% of my own enhancers anyway both damage and defense. All this does is drastically improve my enjoyment of the game by not making me waste my time standing at the machine when I could be out having fun hunting. Big win for all imo.
tell it to TJ, brukits, Adrian and the other crafter bandwagon
 
anyone serious was already crafting their own enhancers, and those who play for fun just buy them at nearest shop or auction, nothing will basically change, except maybe alt avatars farming blueprints with small blueprints, now everyone can do that without having alt avatar.

this is a very good update and not sure how you can't see it.
 
You still need the same crafting skills which a hunter who doesn't craft already won't develop. What's the panic about?
 
Looks like no one of the self crafting hunters here know that big players dont waste time on crafting - on mayhems you seeling easy some 10k+ enhancers...
with this great feature - goodbye enhancer crafters
 
Only in game issue I see with the automated crafting is its effect at least short term on mu for crafted components, which newer players make to gain skills.
Bigger more concerning issue is gamblers already addicted to clicking for the swirls, now have no constraints. Even a casino has limits.
 
Looks like no one of the self crafting hunters here know that big players dont waste time on crafting - on mayhems you seeling easy some 10k+ enhancers...
with this great feature - goodbye enhancer crafters
One already has al...family members for that. I'd like to see who cries when those became less useful.
 
Id like to see all these people with enhancer crafting skills up at 30+ for the 9 and 10 enhancer clicks :p

But yeah anyone who sources cheap pyrite and outputs will do well in the long run, but unless they're doing larger cycles and clicks they might have good runs and bad which will give them extra ped swings on top of their ped swings. So we'll see, I still think this won't have as big of an impact as people believe on things like enhancer crafting. If anything it might dry up some of the OAC supply leading keeping the markup on enhancers stable due to a higher markup on OACs.
 
Id like to see all these people with enhancer crafting skills up at 30+ for the 9 and 10 enhancer clicks :p

But yeah anyone who sources cheap pyrite and outputs will do well in the long run, but unless they're doing larger cycles and clicks they might have good runs and bad which will give them extra ped swings on top of their ped swings. So we'll see, I still think this won't have as big of an impact as people believe on things like enhancer crafting. If anything it might dry up some of the OAC supply leading keeping the markup on enhancers stable due to a higher markup on OACs.
make it 50 level for T10 :)
 
this could be done, but it should be on the form of a portable crafting teminal. (L)
 
Didn't we just gain auto crafting? How will that kill the market?
 
Didn't we just gain auto crafting? How will that kill the market?
on a smaller scale, same as bots hunting imho.
no need for full time crafters, way more suplly than demand on certain itens , and yada yada yada
 
A lot more globals/hofs incoming from crafting.

Mindark gets exactly what they want. More ped cycled without direct “powercreep”
 
Didn't we just gain auto crafting? How will that kill the market?
because it will allow players to treat crafting like a background tradeskill instead of something you actually do. it will increase the supply of everything and reduce the prices until no money can be made. everyone will be crafting all their own stuff because they can do it while hunting or mining or sleeping.

Or let me put it this way. Imagine you could auto-mine. What do you think that would do to mining markup? How do you think that would impact people's willingness to mine at all?

At that point, just auto-craft and auto-mine and only have hunters. Or why not auto-hunt too and just play spreadsheets instead. Turn the whole thing into idlegaming.

I try to dip into all major gamestyles and crafting is one of the only ways I can reliably get some MU back, and I'm grumpy that this will certainly result in MU cratering to levels at or below breakeven of materials. MA doesn't care that MU is destroyed because they don't make money on it. Hunting loot has terrible MU precisely because so many high-cycling botters exist. Well, now crafting is getting that treatment too.
 
because it will allow players to treat crafting like a background tradeskill instead of something you actually do. it will increase the supply of everything and reduce the prices until no money can be made. everyone will be crafting all their own stuff because they can do it while hunting or mining or sleeping.

Or let me put it this way. Imagine you could auto-mine. What do you think that would do to mining markup? How do you think that would impact people's willingness to mine at all?

At that point, just auto-craft and auto-mine and only have hunters. Or why not auto-hunt too and just play spreadsheets instead. Turn the whole thing into idlegaming.

I try to dip into all major gamestyles and crafting is one of the only ways I can reliably get some MU back, and I'm grumpy that this will certainly result in MU cratering to levels at or below breakeven of materials. MA doesn't care that MU is destroyed because they don't make money on it. Hunting loot has terrible MU precisely because so many high-cycling botters exist. Well, now crafting is getting that treatment too.

If more people are crafting afk and hunting using enhancers as a result. Yet the supply of pyrite and outputs remain static. Price should remain steady, we will have to wait months to see the true prices as people are now going to panic.. As they always do....

We should really be watching if the Pyrite/Output supply changes.

Hunting MU is "dead", because there are so many bots hunting the same stuff. There is mark up out there, just gotta find it.
 
If more people are crafting afk and hunting using enhancers as a result. Yet the supply of pyrite and outputs remain static. Price should remain steady, we will have to wait months to see the true prices as people are now going to panic.. As they always do....

We should really be watching if the Pyrite/Output supply changes.

Hunting MU is "dead", because there are so many bots hunting the same stuff. There is mark up out there, just gotta find it.
indeed hunting mu is dead

and now crafting mu will be dead too. this is not exclusive to enhancers, though this is what this thread is about. the entire chain of crafting that supported hunting will begin to collapse. people who bought guns will make guns. people who made guns but bought components to make guns due to crafting effort, will make it all, and just hunt with it or just quit crafting altogether as the MU will become too low to make a profit. mark my words, this will NUKE the crafting professions as a playstyle from orbit once the effects have had time to play out. everyone will be a crafter and no one will be a crafter. same as would happen to miners if you added auto-mining to the game. if you could auto-hunt vixens by setting up an asynchronous job at a terminal and then walking away, what do you think the MU on vixen gears would be? after a few months, 101-104%.
 
Don't see things changing myself apart from select few who craft to the characters that are running 24/7 as most normal people who craft for themselves will just leave their pc on over night anyways.

Also it's not just hunting mu gone mining has as well compared to January/December. Pyrite doesn't drop anywhere near what it did December/Jan and other stuff have dropped through the roof mu wise.
 
No one is saying the game is just dead. But look at cycle returns. Historical lows.
it's a real-world economic supercycle but also MA needs to find ways to increase player confidence. the way this game has been managed since i've been playing the past several years has been a disaster-class in PR and product development. i don't know if the leadership just doesn't care, or if middle management is playing pickleball all day, or if the production staff are in pointless meetings 6 hours a day, but something is serious screwed and the decision-making is short-sighted. i'm baffled. this game is literally a license to print money. put in some freaking effort! my goodness!
 
We have a reason for believing as we do. Do you have an argument? Do you understand how supply and demand work? Do you know what the E in RCE stands for?
It was more a point about the extremity of responses to changes.

Undoubtedly the changes will have some impact on the economy in a multitude of ways, some more easy to isolate and others so indirect it's hard to determine a precise causal factor.

My issue with your statement is as follows:
1: You've framed this the be outcomes at a apolcalyptic scale. Many changes have been made to the game over 20 years, and while every change has an impact, it is almost always not apolcalyptic or as extreme as those who immediately cry out. If all of such changes were, we wouldn't be here. Making a measured and balanced argument is far more compelling and accurate rather than extreme ones which rarely or never turn out to be true and the proposed scale you have put forward, which leads to point 2:
2: You've already decided what you believe the outcome to be, and then cherry picked causal factors to form a path which leads to that outcome. It's not a very throughout analysis of the outcomes of this change, and entirely leaves out many other potential impacts that may negate to some extend the logical conclusion you have come to. For example, you've identified one potential outcome being that given that crafting is no longer a dedicated activity, and thus can be done by everyone at any time. From this, you've decided the conclusion of this is that therefore the value of crafted items will fall to zero MU because of this. This fails to include the following factors in this argument:
A: That any increase in crafting activity will additionally require more of the input materials relative over a given period of time, which will mean without the increase in appropriate hunting/mining activity, would lead to in part to an increase in MU for the base goods, which is either good for hunters, or more likely, be passed onto the end consumer by the crafters. Or, with increased crafting activity, and thus more availability of crafted goods such as but not limited to enhancers, hunting activity may increase, which may balance the increase in required input materials (regardless of whether passed onto the consumer or stomached by the crafters) resulting in no net change in MU (negating other factors)

My overall point is that your analysis isn't thorough enough to be able to come to the conclusions you have stated, to the extremity you have stated, and fails to include a number of other impacts, outcomes and effects that change things.
 
it's a real-world economic supercycle but also MA needs to find ways to increase player confidence. the way this game has been managed since i've been playing the past several years has been a disaster-class in PR and product development. i don't know if the leadership just doesn't care, or if middle management is playing pickleball all day, or if the production staff are in pointless meetings 6 hours a day, but something is serious screwed and the decision-making is short-sighted. i'm baffled. this game is literally a license to print money. put in some freaking effort! my goodness!
100% It’s embarrassing. I wish others cared more and spoke with their wallet like some do
 
Might affect market a little, but i think will be ok.
People wanting to craft and do another activity at same time I think will mostly be low cost stuff like EP1/2 etc.
Sure some whales will do bigger stuff time to time, but in the main don't think will cause economic meltdown.
More crafting = more demand whether it be nanocubes or looted/mined mats.

I'm just happy about sitting and laying down again .:)
 
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