Arrun
Dominant
- Joined
- Apr 16, 2006
- Posts
- 497
- Location
- Arkadia
- Society
- Freelancer
- Avatar Name
- Arrun de Warsash
Ok, consider a piece of UL equipment. We know that attachments and enhancers have both a beneficial and negative effect: good because there’s the performance uplift, negative because there’s a more rapid aging and/or increase in consumables.
However, what effect do these attachments/enhancers have on the tiering rate – if any?
So, take a piece of UL armour for example, it’s on Tier 0, with a nominal rate of 100 (whatever that actually represents!) so it will take x amount of time to get to the next level
Leaving aside amount of usage, does the value of x vary dependent upon what is attached?
For example does adding plating speed up the rate/slow down the rate/have no effect at all?
Same for defence enhancers? Also do durability enhancers slow the rate down to match the revised reduced ‘aging’ profile?
Anyone actually done any research into this?
Arrun
However, what effect do these attachments/enhancers have on the tiering rate – if any?
So, take a piece of UL armour for example, it’s on Tier 0, with a nominal rate of 100 (whatever that actually represents!) so it will take x amount of time to get to the next level
Leaving aside amount of usage, does the value of x vary dependent upon what is attached?
For example does adding plating speed up the rate/slow down the rate/have no effect at all?
Same for defence enhancers? Also do durability enhancers slow the rate down to match the revised reduced ‘aging’ profile?
Anyone actually done any research into this?
Arrun