True Juan
Marauder
- Joined
- Oct 6, 2006
- Posts
- 6,177
- Location
- Slovakia
- Society
- Cz-Sk Crows
- Avatar Name
- True TJ Juan
Hi guys,
As some of you may know, Ive been playing around with enhancer manufacturing for some time now and I have several thoughts, and I want to get some feedback what you guys think about it. I would basically like to see these 2 changes:
Change of resource
- weapon range and weapon skill modification (change dianthus to a different - maybe new - resource, at the moment dianthus is used in 4 different enhancer types and with this change dianthus would be left for accuracy and economy, which would make sense) New material would most likely be cheaper which would lead to cheaper weapon range enhancers, and also skill modification enhancers encouraging their use which is now very low due to very high pricing for the benefit you get (I rather use dianthus for accu or eco, than for the other 2 for obvious reasons). I believe with normal % people would start using range and weapon skill mod more often.
Change of effect
- skill modification enhancers (weapon, medical, finder) are rarely used, and I think the main problem is the very low benefit it gives for the markup. Now it is ONLY 1% of increase of your prof lvl. My suggestion would be to double or tripple the effect of these enhancers. Maybe in return increase the consumption of them by 2-3 times to compensate. Just make them worthwhile.
If both changes would be implemented I can see an increase of people using these, which leads to more strategies for hunting, more markup for miners and more variety for crafters.
What do you guys think?
Regards,
True
As some of you may know, Ive been playing around with enhancer manufacturing for some time now and I have several thoughts, and I want to get some feedback what you guys think about it. I would basically like to see these 2 changes:
Change of resource
- weapon range and weapon skill modification (change dianthus to a different - maybe new - resource, at the moment dianthus is used in 4 different enhancer types and with this change dianthus would be left for accuracy and economy, which would make sense) New material would most likely be cheaper which would lead to cheaper weapon range enhancers, and also skill modification enhancers encouraging their use which is now very low due to very high pricing for the benefit you get (I rather use dianthus for accu or eco, than for the other 2 for obvious reasons). I believe with normal % people would start using range and weapon skill mod more often.
Change of effect
- skill modification enhancers (weapon, medical, finder) are rarely used, and I think the main problem is the very low benefit it gives for the markup. Now it is ONLY 1% of increase of your prof lvl. My suggestion would be to double or tripple the effect of these enhancers. Maybe in return increase the consumption of them by 2-3 times to compensate. Just make them worthwhile.
If both changes would be implemented I can see an increase of people using these, which leads to more strategies for hunting, more markup for miners and more variety for crafters.
What do you guys think?
Regards,
True