So lets say what this is.. A casino. And if I am playing a $100 a spin game, I would be pretty pissed if I am only able to win $1 maximum because that is the most I can win.
Well, it is high time they repair the injustice done to mining 13 years ago and bring back tt influence to excavating skills
The main argument was that "hunters don't have that".
What now?
Bye troll.
Well, it is high time they repair the injustice done to mining 13 years ago and bring back tt influence to excavating skills
The main argument was that "hunters don't have that".
What now?
How else do you think they managed to break mining dailies?
well I'm thoroughly disgusted with scanning not contributing to looter
well I'm thoroughly disgusted with scanning not contributing to looter and looter affecting % of returns instead of loot composition. I can't very much leave the game cause I got no other endless-type game to play, but I might as well go back to maining sweat gatherer instead of hunter like I used to do before last Halloween.
what I'm most tired of though is not the bad decisions ma makes on a monthly basis, but their utter unwillingness to fix broken missions all around the universe. makes me think that planet partners have to pay even for bugfixes, and that is a complete no-go cause it's doing damage to the entire game, not just the planet partner's planet.
Wonder if what I describe below is bug or intended.
Every tree harvesting attempt may give one of the various skills contributing to Resource Gatherer profession (like even Zoology).
Being hit by mobs not only gives Evade but sometimes CReflexes, Athletics, Alertness etc.
Attacking may give like Rifle, Laser Weapon Tech, Increased Ranged Damage etc.
Why does loot event give only Skinning (and other basic profession). Shouldn't there be a chance that loot event give other associated skills?
Wonder if what I describe below is bug or intended.
Every tree harvesting attempt may give one of the various skills contributing to Resource Gatherer profession (like even Zoology).
Being hit by mobs not only gives Evade but sometimes CReflexes, Athletics, Alertness etc.
Attacking may give like Rifle, Laser Weapon Tech, Increased Ranged Damage etc.
Why does loot event give only Skinning (and other basic profession). Shouldn't there be a chance that loot event give other associated skills?
There's a thread where people are discussing what makes up the profession, if that's what you mean. Since people started with higher profession levels, the assumption is that other skills contribute to it, we just don't know the exact composition yet.
I'll try to describe what I mean in a bit simpler way.
Mob hits me:
You have gained Evade (...)
You have gained Combat Reflexes (...)
You have gained Athletics (...)
You have gained Alertness (...)
I can get different skills when mob hits me
I hit mob:
You have gained Rifle (...)
You have gained Inflict Ranged Damage (...)
You have gained Laser Weaponry Technology (...)
You have gained Anatomy (...)
I can get different skills when hitting mob
I loot mob:
You have gained Skinning (...)
You have gained Skinning (...)
You have gained Skinning (...)
You have gained Skinning (...)
I can get only Skinning however there are skills that influence Looter professions as well. But I can't get those skills while looting a creature.
Still curious about if it's a bug or intended by design.
well I'm thoroughly disgusted with scanning not contributing to looter and looter affecting % of returns instead of loot composition.
I think it's quite appropriate to say thanks for another interesting update. They are really working on renovating the game, and not just cosmetics. If only the joy wasn't always soured by this habit of breaking stuff along the way and then never returning to fix it. Like getting a craftsman to lay a new floor in your house, on the way out he breaks a window and then never returns your phone calls again. So what's with the bloody chat channels we still get unsubscribed from at every login, hm? Since last fall, that is.