Hi all!
I wanted to share the early work in progress for our Entropia Universe Unreal HUD UI. The important thing for us in this stage is to define a style, how easy it is to read and placement. You will also see some bonus elements in this image the Setesh Moon test environments early stages, a creature in action plus more
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Would love to hear what you think about this!
Disclaimer: Pre-Alpha Development, Not final
Just pulled this off the web and I am sure MA understands PDCA but want to give some context:
Use the PDCA cycle when:
- Starting a new improvement project
- Developing a new or improved design of a process, product, or service
- Defining a repetitive work process
- Planning data collection and analysis in order to verify and prioritize problems or root causes
- Implementing any change
- Working toward continuous improvement
There has been plenty of feedback on the graphics, the HUD and the UI, I have not read all the pages and pages of post. However, I have read all of your responses.
I believe MA should to take the most conservative approach to rolling out the unreal engine. Please do not feel they need to make major updates to gameplay or interface, at this time.
Please do not try to too much in one roll out, take you time and start with just the graphical upgrade.
I see nothing wrong with working on all the items but please roll out the graphics update first (Mob, outpost, towns/cities, continents and building etc.) Below is the approach I see fit after the new graphics roll out. Everything else I believe should follow only after carefully considering player voice; too much at once and out voice gets distorted with abundance of noise and then lost. Below is a method I think will allow our input and create a gameplay your player base actually wants; example:
1 Unreal Engine 1.1) After the new graphic upgrade start with something very simple, avatar customization and the beauty profession. New graphics mean literally new avatar looks and nothing goes better with that then the beauty profession.
2 Unreal Engine 1.2) Look scanning profession and see if there is something quick and easy you can roll out for this change (scanning should come with a lot more information than it does, see what else we can add to this)
3 Unreal Engine 1.3) Interface/Hud changes that take the only above two into account
4 Unreal Engine 1.4) Feedback loop. Put out a poll/vote system that allows the for the voice of the player (VOP) aspect and then cycle PDCA.
Graphics, UI/HUD, Feedback/poll and then cycle PDCA (VOP) for each of the professions. I honestly feel that the player base appreciates if you take it slow, roll out this out in sections and gather their feedback (PDCA), opposed to a roll out with a big bunch of changes that will inevitably disenfranchise many players, game styles, societies and in game businesses. MA should and can work on all aspect of the update at once (you can walk and chew gum at the same time) but roll out more incrementally, controlled and concise a manner.