#### Thark

##### Prowler

- Joined
- Jun 8, 2006

- Posts
- 1,021

- Location
- Berlin

- Society
- The Prodigy

- Avatar Name
- Shawn Thark Columbo

Hey everyone,

I have been gone for a while now and been lurking in the forums, entropedia etc. but I have a few things that I couldn't readily find the answer to so I thought it might be easier to simply ask and maybe someone else learns sth as well. So here I go:

1.) I've been reading about DPP influencing the Loot distribution. How do we know? (Anyone have the exact quote) And how is it influenced? Is it simply a case of: On a X PED run, if 2 setups have the same efficiency but one does twice the amount of dmg per pec (likely impossible and obviously hyperbole but you get the point) then you get the same amount of TT back but since one of the setups did twice the amount of dmg, you had twice as many chances to loot those sweet unL Shadow shins / Tier 9 components etc.? Or something more obscure, like current theory is we get more wool/hide and stuff because of the inner algorithm used to determine that sorta thing? Could even be the other way around, now that I think about it: In those cases where we loot 1/2tt weapons, doing less dmg per pec might be preferable, leading to a full tt weapon in above example. You get the point, what do we know?

2.) Is there a list of all the available buffs and their limits? An easy excel table would be great. Seems like buffs are a super important part of the game now, annoyingly enough if you ask me.

3.) On those buff limits: is that "Action" limit really only from pills? Or are there exceptions, like some weird Rocktopia unterpants or maybe those crit scopes or w/e?

4.) Uhhhh and is there a list of all the items that give buffs except for rings, and pills and stuff that is already listed on entropedia? Like I found some Horns, and armor and also a jumpsuit but really, entropedia didn't seem to have a convenient way to compare and rediscover all options.

5.) Do we have a nice and easy way to track hunts? Like I dunno, an excel sheet that you copy/paste your item list from the website into before and after the hunt and then it calculates that stuff, preferably also connecting to some auction data server to take weekly MU. Or something along those lines? I just came up with that option there are prolly smarter ways to do what I want, knowing how much a run costed/earned without tedious manual tracking. I'd be happy to PayPal some $ your way, if you already created something convenient.

6.) This one is prolly pure speculation but whats up with those loot boxes and keys? I don't mind the gamble but is there any point opening any of them now? Seems like the most desirable items are those Winter/summer/Easter Rings and those prolly only drop during those Events no? Like what if I were to buy 2k Winter Boxes and opened them now, would there be any chance to get a Ring? What about those boxes from the website? Why would I buy those instead of opening seasonal boxes (price of the boxes aside)?

The new Loot system seems straight forward enough, with the usual theory-crafting ofc but I feel like i basically understand what they are getting at and what I need to look into. But is there anything else you would advice me to look into? Basically since the time buffs were mostly candy canes from MM?

Thanks everyone, especially those that read all that and maybe even answer!

Thark

I have been gone for a while now and been lurking in the forums, entropedia etc. but I have a few things that I couldn't readily find the answer to so I thought it might be easier to simply ask and maybe someone else learns sth as well. So here I go:

1.) I've been reading about DPP influencing the Loot distribution. How do we know? (Anyone have the exact quote) And how is it influenced? Is it simply a case of: On a X PED run, if 2 setups have the same efficiency but one does twice the amount of dmg per pec (likely impossible and obviously hyperbole but you get the point) then you get the same amount of TT back but since one of the setups did twice the amount of dmg, you had twice as many chances to loot those sweet unL Shadow shins / Tier 9 components etc.? Or something more obscure, like current theory is we get more wool/hide and stuff because of the inner algorithm used to determine that sorta thing? Could even be the other way around, now that I think about it: In those cases where we loot 1/2tt weapons, doing less dmg per pec might be preferable, leading to a full tt weapon in above example. You get the point, what do we know?

2.) Is there a list of all the available buffs and their limits? An easy excel table would be great. Seems like buffs are a super important part of the game now, annoyingly enough if you ask me.

3.) On those buff limits: is that "Action" limit really only from pills? Or are there exceptions, like some weird Rocktopia unterpants or maybe those crit scopes or w/e?

4.) Uhhhh and is there a list of all the items that give buffs except for rings, and pills and stuff that is already listed on entropedia? Like I found some Horns, and armor and also a jumpsuit but really, entropedia didn't seem to have a convenient way to compare and rediscover all options.

5.) Do we have a nice and easy way to track hunts? Like I dunno, an excel sheet that you copy/paste your item list from the website into before and after the hunt and then it calculates that stuff, preferably also connecting to some auction data server to take weekly MU. Or something along those lines? I just came up with that option there are prolly smarter ways to do what I want, knowing how much a run costed/earned without tedious manual tracking. I'd be happy to PayPal some $ your way, if you already created something convenient.

6.) This one is prolly pure speculation but whats up with those loot boxes and keys? I don't mind the gamble but is there any point opening any of them now? Seems like the most desirable items are those Winter/summer/Easter Rings and those prolly only drop during those Events no? Like what if I were to buy 2k Winter Boxes and opened them now, would there be any chance to get a Ring? What about those boxes from the website? Why would I buy those instead of opening seasonal boxes (price of the boxes aside)?

The new Loot system seems straight forward enough, with the usual theory-crafting ofc but I feel like i basically understand what they are getting at and what I need to look into. But is there anything else you would advice me to look into? Basically since the time buffs were mostly candy canes from MM?

Thanks everyone, especially those that read all that and maybe even answer!

Thark

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