I wrote to support and let them know I wont being playing til lag is fixed . More should do the same I bet they fix it quick .At what point is MA going to address this issue? I'm finding myself slowly starting to play less and less because of the frustration that comes with trying to go on a simple hunt.
Getting DC'd, mobs being able to continue to attack you while you watch your armor decay and mobs HP regen and you stand there with your gun in a non shooting loop or the lack of ability to pull out your FAP.
I'm blown away that this issue has been going on for so long at this degree... As a network hardware guy I wish I could allow my customers connections to be this piss poor. Would make my job 100x easier.
MA has been doing a great job communicating over the course of the past few months, however in regards to the lag they are dropping a huge ball.
At what point is MA going to address this issue? I'm finding myself slowly starting to play less and less because of the frustration that comes with trying to go on a simple hunt.
Getting DC'd, mobs being able to continue to attack you while you watch your armor decay and mobs HP regen and you stand there with your gun in a non shooting loop or the lack of ability to pull out your FAP.
I'm blown away that this issue has been going on for so long at this degree... As a network hardware guy I wish I could allow my customers connections to be this piss poor. Would make my job 100x easier.
MA has been doing a great job communicating over the course of the past few months, however in regards to the lag they are dropping a huge ball.
I wrote to support and let them know I wont being playing til lag is fixed . More should do the same I bet they fix it quick .
This is really the worst about it. It shows an asymmetry in where damages are calculated, only the player's damage dealt requires server response at every turn. However, given what was said about the new loot system, it should actually account and compensate for that. Yes?Getting DC'd, mobs being able to continue to attack you while you watch your armor decay and mobs HP regen and you stand there with your gun in a non shooting loop or the lack of ability to pull out your FAP.
Perhaps we should clarify, as it seems you think this is something to do with an internet connection.
The server is having issues. Various people from all over the world are experiencing the same kind of delays and server non responses.
More often than not these occur as the mob should be looted, in fact while the mob is still up and you cannot interact with anything anymore, the mob has been actually dead as of a couple seconds ago, and it seems the loot server is spending time generating a result, before releasing the mob to be cleared.
Here is a perfect example of the server catching up: (next mob half dead before the global/loot registered, and the shots were stacked from the delay)
The time spent on the shots on the mob that still is visible (but actually dead) go to waste.
This occurs every other mob, within a minute of each time the server stops responding to player controls/commands (mob can still hit us fine ofc)
Many of us have been on the internet for some time now, and realize the difference between a shitty server and the internet working. In this case, we have a shitty server. Please fix it.
...
The other one that really gets me, as a shop owner, is the 'falling through the floor' bug. It's been going on for years. Recently there's been a slight change in this, it seems that I'm experiencing less actual 'falling' as the room around me re-draws, but not everything actually gets re-drawn so I'm not sure this is better.
MA, make EU great again, please!
Legends
It has nothing to do with Loot 2.0
It's the same old lag as years ago.
Are memory leaks also back?
I haven't looked at this one, as i'm not going to login atm
If not, then I guess it's just a matter of time.
We have to wait till next tuesday before they going to attempt again. lol
For now they are to busy to throw another event, Halloween is closing in.
Let's see how that goes with the lag
Due to players running away en-mass, returns are dwindling.
MA no longer has cash to maintain their stuff.
Forced to buy a pre-paid cheap-ass internet connection since there's just 10 players online at any given time anyways.
Better get used to it as this will be the new standard.
You all wanted 100%+ returns.
So either pay more, or accept the lag!
This one genuinely feels like something is up at MA. I want to believe that it's something as simple as their "network guy" quit for another company, but on the other hand I'm glad I withdrew 95% of my equity in EU and have received the withdrawal.