New algorithm for Focus:
if Focus drops below 14% --> restore it to 100%
New algorithm for Mood:
if Mood drops to 0 --> restore it to 50%
Both "features" are obviously aimed at speeding up the pet training process as much as possible.
Now, if
all the bars on the pet interface behaved the similar way - i.e. if Energy also would automagically jump back to "Well Fed" after reaching "Starved" (without using any nutrio bars), then we could say for sure it's a bug. But as it is now, well, we have to assume it was all intentional no matter if we like it or not... and the fact that it wasn't fixed in the patch only confirms this.
Well, it's pretty embarassing ofc. I can imagine what those ppl feel now who had spent endless hours training their pets the hard way...
I can see 2 possible reasons why MA decided to go this way:
- increase demand and turnover for nutrio - make ppl spend more peds faster, and
- clear away the "army of pets" from all the auction houses and town squares. Lets be honest, it became kinda silly indeed.
As it is now all the pets will be leveled up fast and once the buffs are unlocked nobody will keep their pets out without a good reason. It seems the energy requirements for the passive buffs were also increased exactly for that reason.
I'm not crying, all i like about taming is the hope someday it might become a challenge again to tame real big and nasty mobs. Taming big atrox is already halfway there, now we only miss the reason to do that.
What about training i think it's a nice hobby for little girls, forcing everyone to do that to get a small advantage here and there is kinda gay, imho.